Example: http://www.fpsbanana.com/prefabs/2622
What will this effect do? - Simple, it will slow down, or speed up, everything you want to.
If you slow down time, you will walk very slowly and jump very slowly. Speeding everything up, makes you walk like a racecar, and jump like a rock.
So, what can this be used for? - Deathrun. That's the only thing I can think of. So, lets start.
Step 1:
Start, by selecting your entity tool.
Create a new entity, called: "playerspeedmod". This entity is not in the normal FDG of css, and so it will say the entity doesn't exist. This is normal, and because the playerspeedmod doesn't really exist, you should create all the outputs yourself.
When you've put the entity in your map, it will probably change to a pathtrack. If so, press alt+enter, and typ playerspeedmod again.
Delete all the outputs which are there, and add a new one with smartedit off.
key: targetname value: super_speed
After all you should have something, exactly like screenshot 1.
Step 2:
Now, create a new block, where you want the area to be slow, or fast.
Make it a "trigger_multiple".
Go to the outputs, and add this:
OnStartTouch super_speed ModifySpeed Value (0.25 = slow, 2.00 = fast) 0.00 Fire once only: No
- You now created a time-trigger. However, if you want to have normal speed again, make a trigger after the original one, and make it a trigger_multiple again.
Outputs: OnStartTouch super_speed ModifySpeed 1.00 0.00 Fire once only: No
I hope you'll be able to use it for nice things.



