Exporting and compiling new animations

Compiling new animations using 3ds max

This tutorial is the process of exporting new animations from 3ds max and compiling them into Counter Strike Source.

There are some spelling mistakes I noticed after rendering out the video.

Tools I used:

3ds Max smd exporter Download

Gcfscape

Model Decompiler Download

StudioCompiler from Here

CTX converter

Notepad++ Because its awesome http://notepad-plus-plus.org/

Project Files: Download

Video:

Check out Millenia's compiling tut for information about materials and other things that I poorly demonstrated

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Comments

  • flameomega's Levels
    • P2: Drudge
      Points: 1,603
    • C1: Member
    • A4: Graduate
      Account Age: 3 years
    Posted 10 months ago

    Holy crap 34 minutes! O_O

    And thanks alot man! :D

    User Title
    TL;DR Nah just kidding.

Credits

Submitter
Bam Sucks's Levels
  • P2: Drudge
    Points: 6,504
  • E1: Helper
    EF: 2
  • C1: Member
  • A5: Veteran
    Account Age: 6 years
Username
Bam Sucks
(Creator/Co-creator)
Studio
Studio
Destiny
Key Authors
Bam Sucks
Tutorial
Flameomega
Animations
[Sandman]
ACR

Rating

10.0/10
Based off 3 rating(s)

Additional Info

Genre
Compiling
Difficulty Level
Intermediate

Stats

Post Count
1
ViewCount
2,042
Date Added
10 months ago
Date Modified
10 months ago

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