Counter-Strike: Source

Doktor's Model swapping/Hacking tutorial in 3DSMax

Doktor's Model swapping/Hacking tutorial in 3DSMax

Doktor's Model swapping/Hacking tutorial in 3DSMax Tutorial screenshot

If you followed my previous tutorial, you already know how to decompile Source models. This time we're going to slap a model onto a different set of animations using 3DS Max. I intend to cover assigning materials and other extras in a bonus video, so look for that here as well.

Required:
3D Studio Max
Cannonfodder's SMD plugins for 3DS Max

The video:

If you have any questions or comments, leave them here or in the video comments.

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  • Pipapopa12 avatar
    Pipapopa12 Offline
    835 points Ranked 4708th
    Member Joined 3 years ago
    Report post
    1 year ago:

    Is this the reference or the idle anim?

    The Pipa of the 12 Popa avatar
    Mantra
    The Pipa of the 12 Popa
  • donitz199 avatar
    donitz199 Offline
    Member Joined 3 years ago
    Report post
    3 years ago:

    Notes:

    • http://i.imgur.com/PRyqpSF.jpg
    • I cant fully select my arms, It only selects tiny wire frame boxes and it is very hard to select my arms with out selecting some of the pistol. Is that because thats the way my model is, or do I have to go somewhere to connect my arm attachments before I move on to element and start selecting and deleting?
    Bananite
  • DirtyDankMemes avatar
    DirtyDankMemes Offline
    1,084 points Ranked 3720th
    Member Joined 4 years ago
    Report post
    4 years ago:

    How come I can't select any vertices when weighting the individual parts? I clicked on edited envelopes, checked vertices, and checked Select Element.

    10/10

    yo avatar
    Mantra
    yo
  • BroderickBoy225 avatar
    BroderickBoy225 Offline
    Member Joined 4 years ago
    Report post
    4 years ago:

    I have a question: would this work if I used an smd plugin for Blender?

    OH HEEEEELL NO.
  • AngeluTF avatar
    AngeluTF Offline
    107 points Ranked 21639th
    Member Joined 4 years ago
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    4 years ago:

    Gah.

    Another problem with the arms this time.

    I'm using BowerRanger's animations for the five-seven, his Colt animations.

    And now I have this problem.

    http://oi39.tinypic.com/v7fned.jpg

    Bananite
  • Doktor haus avatar
    Doktor haus avatar Offline
    11,653 points Ranked 342nd
    Destiny Flag Affiliation: Destiny
    Member Joined 5 years ago
    Report post
    4 years ago:

    Posted by AngeluTF

    Posted by A 1 try adding rotate -90 before all the fps like this:

    $sequence cancel "cancel" ACT_VM_CANCEL 1 snap rotate -90 fps 30.00

    If its for l4d or newer source engine game you have to define all the bones in the animations. also make sure the model turns red when you select the bone you skinned to.

    I'm not exactly sure as to where to put this, but I'll try to figure it out.

    Instead of that, put $origin 0 0 0 -90 at the very beginning of the QC (or after the CD line). Does the exact same thing. Decompiled models get rotated 90 degrees, so this rotates them back. :P

    L4D2 modder avatar
    Mantra
    L4D2 modder
  • AngeluTF avatar
    AngeluTF Offline
    107 points Ranked 21639th
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    4 years ago:

    Posted by A 1 try adding rotate -90 before all the fps like this:

    $sequence cancel "cancel" ACT_VM_CANCEL 1 snap rotate -90 fps 30.00

    If its for l4d or newer source engine game you have to define all the bones in the animations. also make sure the model turns red when you select the bone you skinned to.

    I'm not exactly sure as to where to put this, but I'll try to figure it out.

    Bananite
  • A 1 avatar
    A 1 Offline
    Member Joined 5 years ago
    Report post
    4 years ago:

    Posted by AngeluTF In the viewmodel mode, it turns out the gun is all the way to the left, AND it is also too far.*

    try adding rotate -90 before all the fps like this:

    $sequence cancel "cancel" ACT_VM_CANCEL 1 snap rotate -90 fps 30.00

    If its for l4d or newer source engine game you have to define all the bones in the animations. also make sure the model turns red when you select the bone you skinned to.

  • AngeluTF avatar
    AngeluTF Offline
    107 points Ranked 21639th
    Member Joined 4 years ago
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    4 years ago:

    Posted by A 1

    Posted by AngeluTF Um, I'm using what might be the 32-bit version, and whenever I select a bone, it doesn't stay selected like you showed, and I can't select anything.

    What do I do?

    Is this for Max 12? If it is you need to download a hotfix for the skin modifier. Get it here Your welcome

    Ah, thank you! (oxo)b

    Gah.

    More problems for me.

    In the viewmodel mode, it turns out the gun is all the way to the left, AND it is also too far.*

    Any way to solve this?

    *This is happening to all of my compiles...

    Bananite
  • A 1 avatar
    A 1 Offline
    Member Joined 5 years ago
    Report post
    4 years ago:

    Posted by AngeluTF Um, I'm using what might be the 32-bit version, and whenever I select a bone, it doesn't stay selected like you showed, and I can't select anything.

    What do I do?

    Is this for Max 12? If it is you need to download a hotfix for the skin modifier. Get it here Your welcome

    • Helpful x 2

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Doktor haus avatar Destiny Flag
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Modelling

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Counter-Strike: Source
Counter-Strike: Source

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Genre
3D Animation, Other/Misc
Difficulty Level
Intermediate

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Date Added
4 years ago
Feb 24 2012 @ 11:00pm UTC
Date Modified
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Aug 12 2013 @ 8:59pm UTC

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