The Wall Worm Model Tools expedite the process of sending models from 3ds Max to the Valve Source model compiler.
Wall Worm Model Tools consist of a MaxScript utility to quicken the pace of sending models from 3ds Max 2011 to the Valve Source Game Engine. It automates some of the steps of preparing your model for the model compiler. It was featured in a front page story on Polycount on November 24, 2010.
This script is still under development! For up-to-date news and the latest downloads, go to http://wallworm.com/projects/utilities/wallwormmodeltools.html and the latest download is always at http://wallworm.com/projects/utilities/wallwormmodeltools.zip Please download the tool from that page... since it is hard for me to keep all the sites on which I'm listing it up-to-date with the latest version.
Key Features *Automatically generates a QC text file for your model *Can automatically generate convex collision hulls for your model (not yet implemented) *Allows you to pick your own custom collision model if you don't want to use the auto-generated model *Auto-generate LOD models of your model *Gives you a visual representation inside Max of the limits (range) tied to each LOD model which is especially helpful if you are also building your level design inside of Max (with Convexity) *Visually set the $illumposition position *Assign a surface property to your model from inside the Max interface *Set various model flags including $staticprop, $opaque and $mostlyopaque *Will automatically create textures for your model and each LOD (not yet implemented) *Automatically makes layers in the layer manager for the model, hull, LODs and helpers *You can select LOD objects in layer manager and tweak their Multi-Res settings or edit the LODs to your liking after they are created


