I'm sure I've compiled and all..
Basically, my map isn't updating after I compile.
Here's what it looks like in-game (looked the same before the second compile too):

and here's a Hammer screenshot:

Compile Log ::
** Executing...
** Command: "c:\program files\steam\steamapps\bojero\sourcesdk\bin\vbsp.exe"
** Parameters: -game "c:\program files\steam\steamapps\bojero\counter-strike source\cstrike" "C:\Program Files\Steam\SteamApps\bojero\sourcesdk_content\cstrike\mapsrc\boj_testin"
Valve Software - vbsp.exe (Dec 11 2006)
1 threads
materialPath: c:\program files\steam\steamapps\bojero\counter-strike source\cstrike\materials
Loading C:\Program Files\Steam\SteamApps\bojero\sourcesdk_content\cstrike\mapsrc\boj_testin.vmf
Error: displacement found on a(n) func_detail entity - not supported
** Executing...
** Command: "c:\program files\steam\steamapps\bojero\sourcesdk\bin\vvis.exe"
** Parameters: -game "c:\program files\steam\steamapps\bojero\counter-strike source\cstrike" "C:\Program Files\Steam\SteamApps\bojero\sourcesdk_content\cstrike\mapsrc\boj_testin"
Valve Software - vvis.exe (May 22 2006)
1 threads
reading c:\program files\steam\steamapps\bojero\sourcesdk_content\cstrike\mapsrc\boj_testin.bsp
reading c:\program files\steam\steamapps\bojero\sourcesdk_content\cstrike\mapsrc\boj_testin.prt
LoadPortals: couldn't read c:\program files\steam\steamapps\bojero\sourcesdk_content\cstrike\mapsrc\boj_testin.prt
** Executing...
** Command: "c:\program files\steam\steamapps\bojero\sourcesdk\bin\vrad.exe"
** Parameters: -both -game "c:\program files\steam\steamapps\bojero\counter-strike source\cstrike" "C:\Program Files\Steam\SteamApps\bojero\sourcesdk_content\cstrike\mapsrc\boj_testin"
Valve Software - vrad.exe SSE (May 22 2006)
----- Radiosity Simulator ----
1 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']
Loading c:\program files\steam\steamapps\bojero\sourcesdk_content\cstrike\mapsrc\boj_testin.bsp
148 faces
14943 square feet [2151902.00 square inches]
0 displacements
0 square feet [0.00 square inches]
148 patches before subdivision
1304 patches after subdivision
2 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (5)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0)
transfers 46343, max 136
transfer lists: 0.4 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(44215, 31867, 16583)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #2 added RGB(6462, 4277, 2074)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #3 added RGB(1539, 870, 366)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #4 added RGB(311, 152, 60)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #5 added RGB(75, 31, 11)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #6 added RGB(17, 6, 2)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #7 added RGB(4, 1, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #8 added RGB(1, 0, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #9 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0014 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 3/1024 144/49152 ( 0.3%)
brushes 43/8192 516/98304 ( 0.5%)
brushsides 258/65536 2064/524288 ( 0.4%)
planes 154/65536 3080/1310720 ( 0.2%)
vertexes 317/65536 3804/786432 ( 0.5%)
nodes 110/65536 3520/2097152 ( 0.2%)
texinfos 31/12288 2232/884736 ( 0.3%)
texdata 13/2048 416/65536 ( 0.6%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 148/65536 8288/3670016 ( 0.2%)
hdr faces 148/65536 8288/3670016 ( 0.2%)
origfaces 101/65536 5656/3670016 ( 0.2%)
leaves 114/65536 3648/2097152 ( 0.2%)
leaffaces 190/65536 380/131072 ( 0.3%)
leafbrushes 73/65536 146/131072 ( 0.1%)
areas 2/256 16/2048 ( 0.8%)
surfedges 1086/512000 4344/2048000 ( 0.2%)
edges 662/256000 2648/1024000 ( 0.3%)
LDR worldlights 2/8192 176/720896 ( 0.0%)
HDR worldlights 2/8192 176/720896 ( 0.0%)
waterstrips 6/32768 60/327680 ( 0.0%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 96/65536 192/131072 ( 0.1%)
cubemapsamples 1/1024 16/16384 ( 0.1%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 38904/0 ( 0.0%)
HDR lightdata [variable] 38904/0 ( 0.0%)
visdata [variable] 837/16777216 ( 0.0%)
entdata [variable] 3726/393216 ( 0.9%)
LDR leaf ambient 114/65536 2736/1572864 ( 0.2%)
HDR leaf ambient 114/65536 2736/1572864 ( 0.2%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/268 ( 0.4%)
pakfile [variable] 22010/0 ( 0.0%)
Level flags = 0
Win32 Specific Data:
physics [variable] 15824/4194304 ( 0.4%)
==== Total Win32 BSP file data space used: 175489 bytes ====
Total triangle count: 386
Writing c:\program files\steam\steamapps\bojero\sourcesdk_content\cstrike\mapsrc\boj_testin.bsp
6 seconds elapsed
Valve Software - vrad.exe SSE (May 22 2006)
----- Radiosity Simulator ----
1 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']
Loading c:\program files\steam\steamapps\bojero\sourcesdk_content\cstrike\mapsrc\boj_testin.bsp
148 faces
14943 square feet [2151902.00 square inches]
0 displacements
0 square feet [0.00 square inches]
148 patches before subdivision
1304 patches after subdivision
2 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (3)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (1)
transfers 46343, max 136
transfer lists: 0.4 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(84, 76, 66)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #2 added RGB(12, 10, 8)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #3 added RGB(3, 2, 1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #4 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0013 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 3/1024 144/49152 ( 0.3%)
brushes 43/8192 516/98304 ( 0.5%)
brushsides 258/65536 2064/524288 ( 0.4%)
planes 154/65536 3080/1310720 ( 0.2%)
vertexes 317/65536 3804/786432 ( 0.5%)
nodes 110/65536 3520/2097152 ( 0.2%)
texinfos 31/12288 2232/884736 ( 0.3%)
texdata 13/2048 416/65536 ( 0.6%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 148/65536 8288/3670016 ( 0.2%)
hdr faces 148/65536 8288/3670016 ( 0.2%)
origfaces 101/65536 5656/3670016 ( 0.2%)
leaves 114/65536 3648/2097152 ( 0.2%)
leaffaces 190/65536 380/131072 ( 0.3%)
leafbrushes 73/65536 146/131072 ( 0.1%)
areas 2/256 16/2048 ( 0.8%)
surfedges 1086/512000 4344/2048000 ( 0.2%)
edges 662/256000 2648/1024000 ( 0.3%)
LDR worldlights 2/8192 176/720896 ( 0.0%)
HDR worldlights 2/8192 176/720896 ( 0.0%)
waterstrips 6/32768 60/327680 ( 0.0%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 96/65536 192/131072 ( 0.1%)
cubemapsamples 1/1024 16/16384 ( 0.1%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 38904/0 ( 0.0%)
HDR lightdata [variable] 38904/0 ( 0.0%)
visdata [variable] 837/16777216 ( 0.0%)
entdata [variable] 3726/393216 ( 0.9%)
LDR leaf ambient 114/65536 2736/1572864 ( 0.2%)
HDR leaf ambient 114/65536 2736/1572864 ( 0.2%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/268 ( 0.4%)
pakfile [variable] 22010/0 ( 0.0%)
Level flags = 0
Win32 Specific Data:
physics [variable] 15824/4194304 ( 0.4%)
==== Total Win32 BSP file data space used: 175489 bytes ====
Total triangle count: 386
Writing c:\program files\steam\steamapps\bojero\sourcesdk_content\cstrike\mapsrc\boj_testin.bsp
4 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\Program Files\Steam\SteamApps\bojero\sourcesdk_content\cstrike\mapsrc\boj_testin.bsp" "c:\program files\steam\steamapps\bojero\counter-strike source\cstrike\maps\boj_testin.bsp"