Model compiles but when i load it on hl mdl viewer one hand is missing, it is pointing the wrong way. (pic below)
any ideas as to why
many thanks for any help
also were is the qc file as well, the anims are jens v3 with some lines removed because i didn't like the strap
$cd "V:\m4\v"
$modelname "weapons\v_rif_m4a1.mdl"
$model "studio" "M4a1.smd"
$cdmaterials "models\weapons\V_models\rif_m4a1\"
$cdmaterials "models\weapons\v_models\hands\"
$hboxset "default"
$hbox 0 "L_Forearm" -9.193 -1.910 -1.727 0.385 1.899 1.447
$hbox 0 "L_Wrist" -3.962 -1.684 -1.422 0.000 1.979 1.139
$hbox 0 "L_Thumb1" -2.244 -0.574 -0.777 0.000 0.946 0.781
$hbox 0 "L_Ring1" -1.986 -0.445 -0.615 0.000 0.558 0.570
$hbox 0 "R_Forearm" -9.193 -1.942 -1.447 0.384 1.867 1.727
$hbox 0 "R_Wrist" -3.962 -2.002 -1.422 0.000 1.642 1.139
$hbox 0 "R_Thumb1" -2.260 -0.604 -0.781 0.000 0.916 0.777
$hbox 0 "Body" -3.260 -15.410 -4.491 1.254 13.349 3.876
$hbox 0 "silencer" -0.659 -0.666 -2.918 0.657 0.716 3.765
$attachment "1" "muzzleflash" 0.00 0.00 0.00 rotate 0.00 -0.00 -0.00
$attachment "2" "ejection" 0.00 0.00 0.00 rotate -90.00 0.00 0.00
$surfaceprop "default"
$illumposition -0.611 10.425 -8.760
$sequence idle "idle" ACT_VM_IDLE_SILENCED 1 snap rotate -90 fps 30.00
$sequence shoot1 "shoot1" ACT_VM_PRIMARYATTACK_SILENCED 1 snap rotate -90 fps 30.00 {
{ event 5001 0 "1" }
{ event AE_CLIENT_EFFECT_ATTACH 0 "EjectBrass_556 2 80" }
}
$sequence shoot2 "shoot2" ACT_VM_PRIMARYATTACK_SILENCED 1 snap rotate -90 fps 30.00 {
{ event 5001 0 "1" }
{ event AE_CLIENT_EFFECT_ATTACH 0 "EjectBrass_556 2 80" }
}
$sequence shoot3 "shoot3" ACT_VM_PRIMARYATTACK_SILENCED 1 snap rotate -90 fps 30.00 {
{ event 5001 0 "1" }
{ event AE_CLIENT_EFFECT_ATTACH 0 "EjectBrass_556 2 80" }
}
$sequence reload "reload" ACT_VM_RELOAD_SILENCED 1 snap rotate -90 fps 30.00 {
{ event 5004 11 "Weapon_M4A1.Clipout" }
{ event 5004 40 "Weapon_M4A1.Clipin" }
}
$sequence draw "draw" ACT_VM_DRAW_SILENCED 1 snap rotate -90 fps 30.00
$sequence add_silencer "add_silencer" ACT_VM_ATTACH_SILENCER 1 snap rotate -90 fps 30.00 {
{ event 5004 15 "Weapon_M4A1.Silencer_On" }
}
$sequence idle_unsil "idle_unsil" ACT_VM_IDLE 1 snap rotate -90 fps 16.00
$sequence shoot1_unsil "shoot1_unsil" ACT_VM_PRIMARYATTACK 1 snap rotate -90 fps 30.00 {
{ event 5001 0 "1" }
{ event AE_CLIENT_EFFECT_ATTACH 0 "EjectBrass_556 2 80" }
}
$sequence shoot2_unsil "shoot2_unsil" ACT_VM_PRIMARYATTACK 1 snap rotate -90 fps 30.00 {
{ event 5001 0 "1" }
{ event AE_CLIENT_EFFECT_ATTACH 0 "EjectBrass_556 2 80" }
}
$sequence shoot3_unsil "shoot3_unsil" ACT_VM_PRIMARYATTACK 1 snap rotate -90 fps 30.00 {
{ event 5001 0 "1" }
{ event AE_CLIENT_EFFECT_ATTACH 0 "EjectBrass_556 2 80" }
}
$sequence reload_unsil "reload_unsil" ACT_VM_RELOAD 1 snap rotate -90 fps 30.00 {
{ event 5004 11 "Weapon_M4A1.Clipout" }
{ event 5004 34 "Weapon_M4A1.Clipin" }
}
$sequence draw_unsil "draw_unsil" ACT_VM_DRAW 1 snap rotate -90 fps 30.00
$sequence detach_silencer "detach_silencer" ACT_VM_DETACH_SILENCER 1 snap rotate -90 fps 32.00 {
{ event 5004 20 "Weapon_M4A1.Silencer_Off" }
}



