Strange compile problem

By Rav3n 6 years ago

Model compiles but when i load it on hl mdl viewer one hand is missing, it is pointing the wrong way. (pic below)

any ideas as to why

many thanks for any help

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also were is the qc file as well, the anims are jens v3 with some lines removed because i didn't like the strap

$cd "V:\m4\v" $modelname "weapons\v_rif_m4a1.mdl" $model "studio" "M4a1.smd" $cdmaterials "models\weapons\V_models\rif_m4a1\" $cdmaterials "models\weapons\v_models\hands\" $hboxset "default" $hbox 0 "L_Forearm" -9.193 -1.910 -1.727 0.385 1.899 1.447 $hbox 0 "L_Wrist" -3.962 -1.684 -1.422 0.000 1.979 1.139 $hbox 0 "L_Thumb1" -2.244 -0.574 -0.777 0.000 0.946 0.781 $hbox 0 "L_Ring1" -1.986 -0.445 -0.615 0.000 0.558 0.570 $hbox 0 "R_Forearm" -9.193 -1.942 -1.447 0.384 1.867 1.727 $hbox 0 "R_Wrist" -3.962 -2.002 -1.422 0.000 1.642 1.139 $hbox 0 "R_Thumb1" -2.260 -0.604 -0.781 0.000 0.916 0.777 $hbox 0 "Body" -3.260 -15.410 -4.491 1.254 13.349 3.876 $hbox 0 "silencer" -0.659 -0.666 -2.918 0.657 0.716 3.765 $attachment "1" "muzzleflash" 0.00 0.00 0.00 rotate 0.00 -0.00 -0.00 $attachment "2" "ejection" 0.00 0.00 0.00 rotate -90.00 0.00 0.00 $surfaceprop "default" $illumposition -0.611 10.425 -8.760 $sequence idle "idle" ACT_VM_IDLE_SILENCED 1 snap rotate -90 fps 30.00 $sequence shoot1 "shoot1" ACT_VM_PRIMARYATTACK_SILENCED 1 snap rotate -90 fps 30.00 { { event 5001 0 "1" } { event AE_CLIENT_EFFECT_ATTACH 0 "EjectBrass_556 2 80" } } $sequence shoot2 "shoot2" ACT_VM_PRIMARYATTACK_SILENCED 1 snap rotate -90 fps 30.00 { { event 5001 0 "1" } { event AE_CLIENT_EFFECT_ATTACH 0 "EjectBrass_556 2 80" } } $sequence shoot3 "shoot3" ACT_VM_PRIMARYATTACK_SILENCED 1 snap rotate -90 fps 30.00 { { event 5001 0 "1" } { event AE_CLIENT_EFFECT_ATTACH 0 "EjectBrass_556 2 80" } } $sequence reload "reload" ACT_VM_RELOAD_SILENCED 1 snap rotate -90 fps 30.00 { { event 5004 11 "Weapon_M4A1.Clipout" } { event 5004 40 "Weapon_M4A1.Clipin" } } $sequence draw "draw" ACT_VM_DRAW_SILENCED 1 snap rotate -90 fps 30.00 $sequence add_silencer "add_silencer" ACT_VM_ATTACH_SILENCER 1 snap rotate -90 fps 30.00 { { event 5004 15 "Weapon_M4A1.Silencer_On" } } $sequence idle_unsil "idle_unsil" ACT_VM_IDLE 1 snap rotate -90 fps 16.00 $sequence shoot1_unsil "shoot1_unsil" ACT_VM_PRIMARYATTACK 1 snap rotate -90 fps 30.00 { { event 5001 0 "1" } { event AE_CLIENT_EFFECT_ATTACH 0 "EjectBrass_556 2 80" } } $sequence shoot2_unsil "shoot2_unsil" ACT_VM_PRIMARYATTACK 1 snap rotate -90 fps 30.00 { { event 5001 0 "1" } { event AE_CLIENT_EFFECT_ATTACH 0 "EjectBrass_556 2 80" } } $sequence shoot3_unsil "shoot3_unsil" ACT_VM_PRIMARYATTACK 1 snap rotate -90 fps 30.00 { { event 5001 0 "1" } { event AE_CLIENT_EFFECT_ATTACH 0 "EjectBrass_556 2 80" } } $sequence reload_unsil "reload_unsil" ACT_VM_RELOAD 1 snap rotate -90 fps 30.00 { { event 5004 11 "Weapon_M4A1.Clipout" } { event 5004 34 "Weapon_M4A1.Clipin" } } $sequence draw_unsil "draw_unsil" ACT_VM_DRAW 1 snap rotate -90 fps 30.00 $sequence detach_silencer "detach_silencer" ACT_VM_DETACH_SILENCER 1 snap rotate -90 fps 32.00 { { event 5004 20 "Weapon_M4A1.Silencer_Off" } }
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  • Sarqune's Levels
    • P2: Drudge
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    Posted 6 years ago

    I had these kinda problems when I started compiling..

    I dunno how I fixed it though.

    I think I re did everything.

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    Wait wut?
  • Rav3n's Levels
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    Posted 6 years ago

    Lol

    done a few before and had no probs, compiled the same model on you're anims and it was fine but try jens v3 and BOOM hand facing the wrong way :D

    EDIT:

    found me problem, in the mdl decompiler i hadn't click the first two boxes, problem sorted

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    Bananite
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