Displacement, reflection, height, normal, specular, alpha maps
By wetmatches16 6 years agoHeya FPSBanana! I have a question. I hear all of these terms being used but I dont really know what they are.
Displacement map - ?
Bump Map // Normal map - you make these with the Nvidia Normal Map filter right?
reflection map - guns have this. white = shiny and black = not shiny?
PHONG - read the tutorial, and all it says to do is add an Alpha layer to the normal map. and change the vmt. confusing ><
height map - is this the step before making the normal map?
specular map - ?
alpha map -- I know you can add an alpha layer in the channels tab of photoshop, but what does this do? Do I do it to the skin, the skinnormal, or the skinref?
. .. .
So i skinned the hands in CSS. This is what I came up with.
Then I brightened the Image so that I could make a normal map. Is this step called making a "height map"?
Then i applied the NVidia Normal Map Filter.
That is called a Normal map // Bump map, correct?
In the Normal map's Alpha1 channel, I added white to the parts that I wanted to shine.
So if I add an Alpha channel to a Normal Map, is the Alpha channel a Reflection map for my skin?
. .. .
Basically, I want to know when to use the _normal or the _ref textures, and clarification about displacement, specular, height, and alpha maps.
I already read a tutorial that gave brief definitions on these things, but he didnt say how to make them, and thats what im looking for.











