[Map Help] Anti spawn kill

By Slorg 6 years ago

I'm making a map that's quite wideopen and I don't want people to spawn kill... So how do I make a brush that disappears after like 4 seconds and comes back the next round and repeats?

[EDIT]

And how do I make a brush that disappears by pressing a button?

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  • Sheeprider's Levels
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    Posted 6 years ago

    Umm....

    Create the brush, tie it to an entity (I believe funcbrush should work pretty well for this). Then create a logicauto, open it's settings, go to the outputs tab and create something like this:

    My Output Named: OnNewgame Target Entities Named: nameofyourfunc_brush Via this Input: Kill After a delay in seconds oft: 4

    I haven't used the "Kill" output before so I'm not 100% sure that it will do the trick...

    The one with a button would be basically the same, but instead of a logicauto you would use a funcbuton (obviously), and the output (from the button) would be something like this:

    My Output Named: OnPressed Target Entities Named: nameofyourfunc_brush Via this Input: Kill

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    Durby Durb durb...
  • Mr.Programmer's Levels
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    Posted 6 years ago

    If you cant get that to work just use a block bullets wall around the spawn. It's more simple but it'll stay there unless you do what sheep said.

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    AnonymousZao aka tpskjarhead.
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    Posted 6 years ago
    Posted by tpskjarhead If you cant get that to work just use a block bullets wall around the spawn. It's more simple but it'll stay there unless you do what sheep said.

    Block Bullets blocks the player as well.

    Read this Tutorial to teach you how to do it.

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    Turbosmooth dat shit.
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