Shiney Bumpmap - Help!

By havok101 7 years ago

Hello does anyone know why im getting shiney bumpmap. i made it using photoshop, and i set the value to 8, is that to much. plz help

Heres some pics:

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  • Teh Maestro's Levels
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    Posted 7 years ago

    In the .VMT add "$normalmapalphaenvmapmask" "0"

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  • havok101's Levels
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    Posted 7 years ago

    Ill do that right now :]

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  • Dysan's Levels
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    Posted 7 years ago

    All you need in the .vmt is

    VertexLitGeneric { "$basetexture" "models\weapons\vmodels\hands\vhands" "$bumpmap" "models\weapons\vmodels\hands\vhands_normal" }

    Are you sure you have matbumpmap and matspecular both at 1?

    Ensure quality and do it yours
  • havok101's Levels
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    Posted 7 years ago

    Which vmt do i put those in. vhands. or vhandsnormal. and do i put all of these in the hands folder: vhands.vtf vhands.vmt vhandsnormal.vtf vhands_normal.vmt

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  • Teh Maestro's Levels
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    Posted 7 years ago

    Vhandsnormal doesn't need a .VMT.

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  • havok101's Levels
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    Posted 7 years ago

    Ok i have this in v_hands.vmt, but its still shiney.

    VertexLitGeneric { "$basetexture" "models\weapons\vmodels\hands\vhands" "$envmap" "envcubemap" "$bumpmap" "models\weapons\vmodels\hands\vhandsnormal" "$normalmapalphaenvmapmask" "0"

    }

    i set the bump value to 8, is that to much for css to handle?

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  • Teh Maestro's Levels
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    Posted 7 years ago
    1. The bump map does nothing but modify shading to simulate geometry, there is not "limit."

    2. If you have a bump map, you need the alpha channel to be the ref map, white is full shine and black is matte.

    Just take out the "$envmap" line and it won't be shiny.

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  • havok101's Levels
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    Posted 7 years ago

    ZOMG THANKZ teh maestro. the shinyness is gone, and looks better than ever, 5 points for you :D Photobucket - Video and Image Hosting now i can get back to work on my 11 Animal Skin Glove Pack :)

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