Hello does anyone know why im getting shiney bumpmap. i made it using photoshop, and i set the value to 8, is that to much. plz help
Heres some pics:
Hello does anyone know why im getting shiney bumpmap. i made it using photoshop, and i set the value to 8, is that to much. plz help
Heres some pics:
In the .VMT add "$normalmapalphaenvmapmask" "0"
Ill do that right now :]
All you need in the .vmt is
VertexLitGeneric { "$basetexture" "models\weapons\vmodels\hands\vhands" "$bumpmap" "models\weapons\vmodels\hands\vhands_normal" }
Are you sure you have matbumpmap and matspecular both at 1?
Which vmt do i put those in. vhands. or vhandsnormal. and do i put all of these in the hands folder: vhands.vtf vhands.vmt vhandsnormal.vtf vhands_normal.vmt
Vhandsnormal doesn't need a .VMT.
Ok i have this in v_hands.vmt, but its still shiney.
VertexLitGeneric { "$basetexture" "models\weapons\vmodels\hands\vhands" "$envmap" "envcubemap" "$bumpmap" "models\weapons\vmodels\hands\vhandsnormal" "$normalmapalphaenvmapmask" "0"
}
i set the bump value to 8, is that to much for css to handle?
The bump map does nothing but modify shading to simulate geometry, there is not "limit."
If you have a bump map, you need the alpha channel to be the ref map, white is full shine and black is matte.
Just take out the "$envmap" line and it won't be shiny.
ZOMG THANKZ teh maestro. the shinyness is gone, and looks better than ever, 5 points for you :D
now i can get back to work on my 11 Animal Skin Glove Pack :)
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