Counter Strike Source Hand Model Location?

By cloud6625 9 months ago

I wanted to see if I can port the CSS Hand to HL2 because it works fine with weapons but I cant seem to find the location as to where the CSS's hand model is to replace it. I have the texture but it looks like crap because I don't have the right hand model so I was hoping someone could tell me where it is or even better give me a download to it? I'd really appreciate it.

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  • Rafael De Jongh's Levels
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    Posted 9 months ago

    There isn't a separated model, they are all compiled with the weapons in-game.

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    Posted 9 months ago

    Posted by Rafael De Jongh

    There isn't a separated model, they are all compiled with the weapons in-game.

    sourcesdkcontent\sdk\models\weapons\vmodels\hands

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    Posted 9 months ago

    Posted by Game Zombie

    Posted by Rafael De Jongh

    There isn't a separated model, they are all compiled with the weapons in-game.

    sourcesdkcontent\sdk\models\weapons\vmodels\hands

    That's... source sdk, not even used in game. Also those are not compiled (never knew those files existed there).

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    Posted 9 months ago

    Posted by Game Zombie

    Posted by Rafael De Jongh

    There isn't a separated model, they are all compiled with the weapons in-game.

    sourcesdk_content\sdk\models\weapons\v_models\hands

    In all likelihood, those will be useless to you regardless, the v_model weapons in Half-Life 2 also have hands compiled in them, so you're going to have to decompile the lot anyway.

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    Posted 9 months ago

    css and half-life 2 dont work that way. unlike l4d2 where the arms have their own area for a model the hands are compiled with the model thus making you have to decompile the hands to get the hands alone. also youd have to recompile the animations for every gun and rerig all of the weapons. its a very annoying process. but if your really want the hands, just find a css rig here in the models sectionn... suprised nobody has said that yet.

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    Posted 9 months ago

    Posted by Devieus

    Posted by Game Zombie

    Posted by Rafael De Jongh

    There isn't a separated model, they are all compiled with the weapons in-game.

    sourcesdk_content\sdk\models\weapons\v_models\hands

    In all likelihood, those will be useless to you regardless, the v_model weapons in Half-Life 2 also have hands compiled in them, so you're going to have to decompile the lot anyway.

    If he's actually dedicated to do this he will have to use those since he's going to have to rerig the CS:S hands to the HL2 skeleton which the SMDs for that are also in there under HL2. Those files will also be useful since you can't decompile the CS:S models to get the hand mesh to my knowledge.

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    Posted 9 months ago

    Posted by Game Zombie

    If he's actually dedicated to do this he will have to use those since he's going to have to rerig the CS:S hands to the HL2 skeleton which the SMDs for that are also in there under HL2. Those files will also be useful since you can't decompile the CS:S models to get the hand mesh to my knowledge.

    Yes you can, every single time I decompile a CS:S v_model weapon, I get hands, the exact same thing will happen were I to decompile a HL2 v_model weapon. Not only that, you get rigs, animations and, as a bonus thrown in the mix, the weapon itself.

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