So I decompiled dedustse and loaded the vmf into hammer. I had the idea to remove the helicopter, the soundscape file, reposition some CT spawns to make side alley a viable route again,. put B back where it was and put the T spawns back to their original 1.6 and Source location. I didn't mess with anything else. Just delete the heli entity, the soundscape and reposition B site, the spawns and buyzones. But everytime I compile it gives me a leak. I deal with the leak, compile, gives me a new leak. I've been at this for about 2 hours now, just dealing with leak after leak after leak. Does anyone know if this was intentional to keep people from messing with the stock map files? Or does BSPSource not decompile GO maps properly? What's going on here?



