.vmt Less Shine HELP

CS:Source .VMF

By Mike C 9 months ago

Hey, I will throw you some points if you can help me reduce the glade/shine on the knife in CS:Source.

It is too shiny and looks no good, can someone tell me what to add/remove from this code to achieve less shine ?!?

VertexLitGeneric
{
    "$basetexture"  "models\weapons\v_models\knife_t\knife_t"
    "$envmap" "env_cubemap"
    "$envmapmask" "models\weapons\v_models\knife_t\knife_t_ref"

}

^ knife_t.vmt ^

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  • Logan Dougall's Levels
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    Posted 9 months ago

    first off, you're using the wrong filetype so that'll put a damper on what your trying to do. Material code files are .VMT

    VMF files are maps.

    Remove the env* bits completly, or grey out the mask texture moreso than it currently is.

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  • SentryGunMan's Levels
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    Posted 9 months ago

    Posted by Logan Dougall

    first off, you're using the wrong filetype so that'll put a damper on what your trying to do. Material code files are .VMT

    VMF files are maps.

    Remove the env* bits completly, or grey out the mask texture moreso than it currently is.

    or you could change the exponent/add a tint modifier and make the tint lower

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