I've got some weird discoloration/artifacts on one of my models. It only has a 1024x1024 diffuse texture atm. Using DXT1 compression.
diffuse (still needs some work)
I'm also trying to bake a normal map from a high poly in Xnormal but I'm getting artifacts on the edges. I'm using a cage but it doesn't seem to do much.
normal map: http://i.imgur.com/cFqco.jpg
Any help would be appreciated.