Para o Hybrid (to Hybrid):
** Executing...
** Command: "c:\steam\steamapps\filipemarques1997\sourcesdk\bin\orangebox\bin\vbsp.exe"
** Parameters: -game "c:\steam\steamapps\filipemarques1997\counter-strike source\cstrike" "C:\Users\Filipe Marques\Desktop\Building map.vmf"
Valve Software - vbsp.exe (Apr 26 2012)
4 threads
materialPath: c:\steam\steamapps\filipemarques1997\counter-strike source\cstrike\materials
Loading C:\Users\Filipe Marques\Desktop\Building map.vmf
ConVarRef matreduceparticles doesn't point to an existing ConVar
Could not locate 'GameData' key in c:\steam\steamapps\filipemarques1997\counter-strike source\cstrike\gameinfo.txt
fixing up envcubemap materials on brush sides...
ProcessBlockThread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlockThread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Users\Filipe Marques\Desktop\Building map.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for envcubemap using skybox materials:
skybox/skyday0101*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for envcubemap using skybox materials:
skybox/skyday0101*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (36300 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 123 texinfos to 60
Reduced 19 texdatas to 19 (475 bytes to 475)
Writing C:\Users\Filipe Marques\Desktop\Building map.bsp
1 second elapsed
** Executing...
** Command: "c:\steam\steamapps\filipemarques1997\sourcesdk\bin\orangebox\bin\vvis.exe"
** Parameters: -game "c:\steam\steamapps\filipemarques1997\counter-strike source\cstrike" "C:\Users\Filipe Marques\Desktop\Building map"
Valve Software - vvis.exe (Apr 26 2012)
4 threads
reading c:\users\filipe marques\desktop\Building map.bsp
reading c:\users\filipe marques\desktop\Building map.prt
94 portalclusters
262 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (1)
Optimized: 5 visible clusters (0.09%)
Total clusters visible: 5505
Average clusters visible: 58
Building PAS...
Average clusters audible: 93
visdatasize:3054 compressed from 3008
writing c:\users\filipe marques\desktop\Building map.bsp
2 seconds elapsed
** Executing...
** Command: "c:\steam\steamapps\filipemarques1997\sourcesdk\bin\orangebox\bin\vrad.exe"
** Parameters: -game "c:\steam\steamapps\filipemarques1997\counter-strike source\cstrike" "C:\Users\Filipe Marques\Desktop\Building map"
Valve Software - vrad.exe SSE (Apr 26 2012)
Valve Radiosity Simulator
4 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']
Loading c:\users\filipe marques\desktop\Building map.bsp
Setting up ray-trace acceleration structure... Done (0.11 seconds)
431 faces
2 degenerate faces
159323 square feet [22942564.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
429 patches before subdivision
11949 patches after subdivision
sun extent from map=0.000000
13 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (3)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (1)
transfers 734546, max 253
transfer lists: 5.6 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(16023, 7161, 1442)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #2 added RGB(1480, 438, 53)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #3 added RGB(133, 26, 2)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #4 added RGB(15, 2, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #5 added RGB(2, 0, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #6 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0099 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (1)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 37/1024 1776/49152 ( 3.6%)
brushes 82/8192 984/98304 ( 1.0%)
brushsides 526/65536 4208/524288 ( 0.8%)
planes 468/65536 9360/1310720 ( 0.7%)
vertexes 898/65536 10776/786432 ( 1.4%)
nodes 407/65536 13024/2097152 ( 0.6%)
texinfos 60/12288 4320/884736 ( 0.5%)
texdata 19/2048 608/65536 ( 0.9%)
dispinfos 0/0 0/0 ( 0.0%)
dispverts 0/0 0/0 ( 0.0%)
disptris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 431/65536 24136/3670016 ( 0.7%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 226/65536 12656/3670016 ( 0.3%)
leaves 445/65536 14240/2097152 ( 0.7%)
leaffaces 481/65536 962/131072 ( 0.7%)
leafbrushes 155/65536 310/131072 ( 0.2%)
areas 2/256 16/2048 ( 0.8%)
surfedges 2909/512000 11636/2048000 ( 0.6%)
edges 1674/256000 6696/1024000 ( 0.7%)
LDR worldlights 13/8192 1144/720896 ( 0.2%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 56/32768 560/327680 ( 0.2%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 789/65536 1578/131072 ( 1.2%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 336752/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 3054/16777216 ( 0.0%)
entdata [variable] 54465/393216 (13.9%)
LDR ambient table 445/65536 1780/262144 ( 0.7%)
HDR ambient table 445/65536 1780/262144 ( 0.7%)
LDR leaf ambient 1709/65536 47852/1835008 ( 2.6%)
HDR leaf ambient 445/65536 12460/1835008 ( 0.7%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/726 ( 0.1%)
pakfile [variable] 105679/0 ( 0.0%)
physics [variable] 36300/4194304 ( 0.9%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 1147
Writing c:\users\filipe marques\desktop\Building map.bsp
9 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\Users\Filipe Marques\Desktop\Building map.bsp" "c:\steam\steamapps\filipemarques1997\counter-strike source\cstrike\maps\Building map.bsp"
** Executing...
** Command: C:\steam\steam.exe
** Parameters: -applaunch 240 -game "c:\steam\steamapps\filipemarques1997\counter-strike source\cstrike" +map "Building map"