Problems with my map

Can't enter in my own map!

By Gigi das Velhas 10 months ago

Well, I'm a newbie guy creating maps and compiling it so I steel have some questions. I have created another map to increase the quality of the other that I did, that was really awful. Well, when I compiled it, the hammer sdk (version MP) didn't detect any error, that's why I'm here asking you what to do... The biggest error is that when I try to load my map, when it says " loading resources..." it stops working.... Help me pls as fast as you can. Sorry for my bad English but I'm Portuguese... Thanks for your help.

Gigi das Velhas

(50 Views later) Please... Can't nobody help me??? I have been making that map for almost 400 hours... Please, help me

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  • I-Iybr1d's Levels
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    Posted 10 months ago

    Unfortunately you don't give enough data to pinpoint the problem... Can you post the conmpile log?

    btw: Podes falar comigo tuga que eu percebo! :P Good Luck

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    Posted 10 months ago

    Send me your vmf file and Ill have a look... You explaination is not very clear, it sounds like the map will not load at all.

    send the vmf to:

    g-maps@hotmail.com

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    Messiah
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    Posted 10 months ago

    Para o Hybrid (to Hybrid):

    ** Executing... ** Command: "c:\steam\steamapps\filipemarques1997\sourcesdk\bin\orangebox\bin\vbsp.exe" ** Parameters: -game "c:\steam\steamapps\filipemarques1997\counter-strike source\cstrike" "C:\Users\Filipe Marques\Desktop\Building map.vmf"

    Valve Software - vbsp.exe (Apr 26 2012) 4 threads materialPath: c:\steam\steamapps\filipemarques1997\counter-strike source\cstrike\materials Loading C:\Users\Filipe Marques\Desktop\Building map.vmf ConVarRef matreduceparticles doesn't point to an existing ConVar Could not locate 'GameData' key in c:\steam\steamapps\filipemarques1997\counter-strike source\cstrike\gameinfo.txt fixing up envcubemap materials on brush sides... ProcessBlockThread: 0...1...2...3...4...5...6...7...8...9...10 (0) ProcessBlockThread: 0...1...2...3...4...5...6...7...8...9...10 (0) Processing areas...done (0) Building Faces...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing C:\Users\Filipe Marques\Desktop\Building map.prt...Building visibility clusters... done (0) Creating default LDR cubemaps for envcubemap using skybox materials: skybox/skyday0101*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for envcubemap using skybox materials: skybox/skyday0101*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (36300 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 123 texinfos to 60 Reduced 19 texdatas to 19 (475 bytes to 475) Writing C:\Users\Filipe Marques\Desktop\Building map.bsp 1 second elapsed

    ** Executing... ** Command: "c:\steam\steamapps\filipemarques1997\sourcesdk\bin\orangebox\bin\vvis.exe" ** Parameters: -game "c:\steam\steamapps\filipemarques1997\counter-strike source\cstrike" "C:\Users\Filipe Marques\Desktop\Building map"

    Valve Software - vvis.exe (Apr 26 2012) 4 threads reading c:\users\filipe marques\desktop\Building map.bsp reading c:\users\filipe marques\desktop\Building map.prt 94 portalclusters 262 numportals BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0) PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (1) Optimized: 5 visible clusters (0.09%) Total clusters visible: 5505 Average clusters visible: 58 Building PAS... Average clusters audible: 93 visdatasize:3054 compressed from 3008 writing c:\users\filipe marques\desktop\Building map.bsp 2 seconds elapsed

    ** Executing... ** Command: "c:\steam\steamapps\filipemarques1997\sourcesdk\bin\orangebox\bin\vrad.exe" ** Parameters: -game "c:\steam\steamapps\filipemarques1997\counter-strike source\cstrike" "C:\Users\Filipe Marques\Desktop\Building map"

    Valve Software - vrad.exe SSE (Apr 26 2012)

      Valve Radiosity Simulator     
    

    4 threads [Reading texlights from 'lights.rad'] [1 texlights parsed from 'lights.rad']

    Loading c:\users\filipe marques\desktop\Building map.bsp Setting up ray-trace acceleration structure... Done (0.11 seconds) 431 faces 2 degenerate faces 159323 square feet [22942564.00 square inches] 0 Displacements 0 Square Feet [0.00 Square Inches] 429 patches before subdivision 11949 patches after subdivision sun extent from map=0.000000 13 direct lights BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (3) BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (1) transfers 734546, max 253 transfer lists: 5.6 megs GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #1 added RGB(16023, 7161, 1442) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #2 added RGB(1480, 438, 53) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #3 added RGB(133, 26, 2) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #4 added RGB(15, 2, 0) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #5 added RGB(2, 0, 0) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #6 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0099 sec> FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1) FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (1) Writing leaf ambient...done Ready to Finish

    Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 37/1024 1776/49152 ( 3.6%) brushes 82/8192 984/98304 ( 1.0%) brushsides 526/65536 4208/524288 ( 0.8%) planes 468/65536 9360/1310720 ( 0.7%) vertexes 898/65536 10776/786432 ( 1.4%) nodes 407/65536 13024/2097152 ( 0.6%) texinfos 60/12288 4320/884736 ( 0.5%) texdata 19/2048 608/65536 ( 0.9%) dispinfos 0/0 0/0 ( 0.0%) dispverts 0/0 0/0 ( 0.0%) disptris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 431/65536 24136/3670016 ( 0.7%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 226/65536 12656/3670016 ( 0.3%) leaves 445/65536 14240/2097152 ( 0.7%) leaffaces 481/65536 962/131072 ( 0.7%) leafbrushes 155/65536 310/131072 ( 0.2%) areas 2/256 16/2048 ( 0.8%) surfedges 2909/512000 11636/2048000 ( 0.6%) edges 1674/256000 6696/1024000 ( 0.7%) LDR worldlights 13/8192 1144/720896 ( 0.2%) HDR worldlights 0/8192 0/720896 ( 0.0%) leafwaterdata 0/32768 0/393216 ( 0.0%) waterstrips 56/32768 560/327680 ( 0.2%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 789/65536 1578/131072 ( 1.2%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 336752/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 3054/16777216 ( 0.0%) entdata [variable] 54465/393216 (13.9%) LDR ambient table 445/65536 1780/262144 ( 0.7%) HDR ambient table 445/65536 1780/262144 ( 0.7%) LDR leaf ambient 1709/65536 47852/1835008 ( 2.6%) HDR leaf ambient 445/65536 12460/1835008 ( 0.7%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/726 ( 0.1%) pakfile [variable] 105679/0 ( 0.0%) physics [variable] 36300/4194304 ( 0.9%) physics terrain [variable] 2/1048576 ( 0.0%)

    Level flags = 0

    Total triangle count: 1147 Writing c:\users\filipe marques\desktop\Building map.bsp 9 seconds elapsed

    ** Executing... ** Command: Copy File ** Parameters: "C:\Users\Filipe Marques\Desktop\Building map.bsp" "c:\steam\steamapps\filipemarques1997\counter-strike source\cstrike\maps\Building map.bsp"

    ** Executing... ** Command: C:\steam\steam.exe ** Parameters: -applaunch 240 -game "c:\steam\steamapps\filipemarques1997\counter-strike source\cstrike" +map "Building map"

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    Posted 10 months ago

    Still not sure what could be causing the error, but i would advice you to avoid spaces on the map filename, source doesn't like them...

    Ainda não tenho a certeza do que poderá estar a causar o erro, mas aconselhar-te-ia a evitar os espaços no nome do mapa, o source não os curte muito...

    btw: if you want you can post the vmf, i will try to compile and test it

    btw: se quiseres podes postar o vmf, eu faço o compile e testo

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    Posted 10 months ago

    Eu não consigo por aqui o vmf n sei pk... dame o teu mail que eu envio... o nome do mapa era lightning... mas para o K@rt saber qual era o mapa mudei o nome...

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    Posted 10 months ago

    Posted by I-Iybr1d

    Still not sure what could be causing the error, but i would advice you to avoid spaces on the map filename, source doesn't like them...

    Not just dislike them, source will hate your guts for it.

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  • Gigi das Velhas's Levels
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    Posted 10 months ago

    The fact is that the true map name is lightning... I've changed the map name to send it to K@rt

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    Posted 10 months ago

    Posted by Gigi das Velhas

    The fact is that the true map name is lightning... I've changed the map name to send it to K@rt

    you can upload it to drop box or some other storage online, i don't really use email, its packed with junk mail...

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    Posted 10 months ago

    Hey, I just got in and have found your map in my inbox. Ill have a look a bit later and let you know what I find.

    But for now, do what Hybrid said, source maps cannot have spaces in the names, even for testing. The vmf you sent to me is called "building map.vmf" with a space in the name. I will change the name to building_map.vmf before doing anything else.

    Messiah
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    Posted 10 months ago

    ok, thanks... But the name map isnt the problem because ive changed the name before send it...

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