My map won't compile

My map worked for previous versions, but now it wont compile

By momondoodk 10 months ago

Hello! My map worked for previous versions, but now it wont compile. Here is my compile log:

materialPath: c:\program files (x86)\steam\steamapps\momondo\counter-strike source\cstrike\materials Loading C:\Users\Ræbild\Desktop\Ting og Sager\Maps\defrydensberg\defrydensberg.vmf ConVarRef matreduceparticles doesn't point to an existing ConVar Brush 431920: MAXMAP_BRUSHSIDES Side 1 Texture: PROPS/PLASTICCEILING001A

8 threads reading c:\users\ræbild\desktop\ting og sager\maps\defrydensberg\defrydensberg.bsp reading c:\users\ræbild\desktop\ting og sager\maps\defrydensberg\defrydensberg.prt LoadPortals: couldn't read c:\users\ræbild\desktop\ting og sager\maps\defrydensberg\defrydensberg.prt

[Reading texlights from 'lights.rad'] [1 texlights parsed from 'lights.rad']

Loading c:\users\ræbild\desktop\ting og sager\maps\defrydensberg\defrydensberg.bsp 26311 faces 168 degenerate faces 3821354 square feet [550275008.00 square inches] 14 Displacements 11507 Square Feet [1657032.50 Square Inches] 26143 patches before subdivision zero area child patch zero area child patch zero area child patch zero area child patch zero area child patch zero area child patch zero area child patch zero area child patch zero area child patch zero area child patch zero area child patch 80657 patches after subdivision 0 direct lights 0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 19680455, max 2625 transfer lists: 150.1 megs 0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0257 sec> 0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. 0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 271/1024 13008/49152 (26.5%) brushes 3460/8192 41520/98304 (42.2%) brushsides 29719/65536 237752/524288 (45.3%) planes 27944/65536 558880/1310720 (42.6%) vertexes 37393/65536 448716/786432 (57.1%) nodes 17186/65536 549952/2097152 (26.2%) texinfos 4625/12288 333000/884736 (37.6%) texdata 152/2048 4864/65536 ( 7.4%) dispinfos 14/0 2464/0 ( 0.0%) dispverts 4046/0 80920/0 ( 0.0%) disptris 7168/0 14336/0 ( 0.0%) disp_lmsamples 33734/0 33734/0 ( 0.0%) faces 26311/65536 1473416/3670016 (40.1%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 14379/65536 805224/3670016 (21.9%) leaves 17458/65536 558656/2097152 (26.6%) leaffaces 30100/65536 60200/131072 (45.9%) leafbrushes 9893/65536 19786/131072 (15.1%) areas 2/256 16/2048 ( 0.8%) surfedges 187025/512000 748100/2048000 (36.5%) edges 103239/256000 412956/1024000 (40.3%) LDR worldlights 0/8192 0/720896 ( 0.0%) HDR worldlights 0/8192 0/720896 ( 0.0%) leafwaterdata 1/32768 12/393216 ( 0.0%) waterstrips 2528/32768 25280/327680 ( 7.7%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 44298/65536 88596/131072 (67.6%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 4302064/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 15222591/16777216 (90.7%) VERY FULL! entdata [variable] 174535/393216 (44.4%) LDR ambient table 17458/65536 69832/262144 (26.6%) HDR ambient table 17458/65536 69832/262144 (26.6%) LDR leaf ambient 11393/65536 319004/1835008 (17.4%) HDR leaf ambient 17458/65536 488824/1835008 (26.6%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/7260 ( 0.0%) pakfile [variable] 217090/0 ( 0.0%) physics [variable] 2156951/4194304 (51.4%) physics terrain [variable] 0/1048576 ( 0.0%)

Level flags = 0

Total triangle count: 76898 Writing c:\users\ræbild\desktop\ting og sager\maps\defrydensberg\defrydensberg.bsp 1 minute, 25 seconds elapsed

I have no idea whats wrong, and i spent a long time on this map Please help me!

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Replies

  • will2k's Levels
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    will2k
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    Posted 10 months ago

    Your compile log is missing the headers for vbsp, vvis and vrad. did you remove them from the text file while copying into this thread?

    As for your compile log, vbsp is failing, that's why your map is not compiling.

    You have "Brush 431920: MAXMAP_BRUSHSIDES Side 1 Texture: PROPS/PLASTICCEILING001A"; this could indicate that you have too many brushes/brush faces, weird/odd shaped brushes or carved brushes. Now judging from the compile log, I don't see that you maxed out brush count (you're around 42%), so I would suggest that you first check Hammer for obvious errors in brushes (press Alt+P to find them). You can also try to delete the brush number mentioned in the log (431920) to see if it helps.

    Lastly, search your map visually for any odd shaped or micro brush that is confusing vbsp. And if you used the carve tool on any brush, delete it immediately and rebuild the brush using the addition of several "regular" brushes and the clipping tool/vertex tool.

    You also have 168 degenerate faces and "zero area child patch" which means you messed too much with the vertex manipulation tool and created invalid brushes/faces which further supports the idea that your problem might lie with some odd shaped/carved brushes you have in your map, that are crashing vbsp.

    Review all these issues and try recompiling again.

    Hope this helps

    Will2k

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  • momondoodk's Levels
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    Posted 10 months ago

    Hmm.. None of this worked.. And i didnt delete anything in the log :S If you have time you can add me on steam "Momondo" it would be greatly appreciated, and i could pay if it gets fixed :)

    Bananite
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