.NAVs created from my custom maps crash the game.
By Chucklehofft 11 months agoAlright, so I'm a beginner to the mapping scene, and I'm gotten so far as to create a simple, one room map with eight spawns and a single light. When I run this map with no bots active, I can play it just fine. However, once I add some, the .NAV generation screen flashes for a split second before loading another map (which I assume is because it's an incredibly simple map). When I go back to play it though, It will work up until a couple seconds after the freeze timer is over before crashing. The bots act like normal as far as I can tell.
Here is my compiler log:
** Executing... ** Command: "c:\program files\steam\steamapps\chucklehofft\sourcesdk\bin\orangebox\bin\vbsp.exe" ** Parameters: -game "c:\program files\steam\steamapps\chucklehofft\counter-strike source\cstrike" "C:\Program Files\Steam\steamapps\chucklehofft\sourcesdk_content\cstrike\mapsrc\navtest.vmf"Valve Software - vbsp.exe (Apr 26 2012) 2 threads materialPath: c:\program files\steam\steamapps\chucklehofft\counter-strike source\cstrike\materials Loading C:\Program Files\Steam\steamapps\chucklehofft\sourcesdkcontent\cstrike\mapsrc\navtest.vmf Could not locate 'GameData' key in c:\program files\steam\steamapps\chucklehofft\counter-strike source\cstrike\gameinfo.txt fixing up envcubemap materials on brush sides... ProcessBlockThread: 0...1...2...3...4...5...6...7...8...9...10 (0) ProcessBlockThread: 0...1...2...3...4...5...6...7...8...9...10 (0) Processing areas...done (0) Building Faces...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing C:\Program Files\Steam\steamapps\chucklehofft\sourcesdkcontent\cstrike\mapsrc\navtest.prt...Building visibility clusters... done (0) Creating default LDR cubemaps for envcubemap using skybox materials: skybox/skyday0101.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for envcubemap using skybox materials: skybox/skyday01_01.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (2739 bytes) Error! propstatic using model "models/propsc17/lampstandardoff01.mdl", which must be used on a dynamic entity (i.e. propphysics). Deleted. Error loading studio model "models/propsc17/lampstandardoff01.mdl"! Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 10 texinfos to 5 Reduced 4 texdatas to 4 (97 bytes to 97) Writing C:\Program Files\Steam\steamapps\chucklehofft\sourcesdk_content\cstrike\mapsrc\navtest.bsp 0 seconds elapsed
** Executing... ** Command: "c:\program files\steam\steamapps\chucklehofft\sourcesdk\bin\orangebox\bin\vvis.exe" ** Parameters: -game "c:\program files\steam\steamapps\chucklehofft\counter-strike source\cstrike" "C:\Program Files\Steam\steamapps\chucklehofft\sourcesdk_content\cstrike\mapsrc\navtest"
Valve Software - vvis.exe (Apr 26 2012) 2 threads reading c:\program files\steam\steamapps\chucklehofft\sourcesdkcontent\cstrike\mapsrc\navtest.bsp reading c:\program files\steam\steamapps\chucklehofft\sourcesdkcontent\cstrike\mapsrc\navtest.prt 4 portalclusters 4 numportals BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0) PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0) Optimized: 0 visible clusters (0.00%) Total clusters visible: 16 Average clusters visible: 4 Building PAS... Average clusters audible: 4 visdatasize:44 compressed from 64 writing c:\program files\steam\steamapps\chucklehofft\sourcesdk_content\cstrike\mapsrc\navtest.bsp 0 seconds elapsed
** Executing... ** Command: "c:\program files\steam\steamapps\chucklehofft\sourcesdk\bin\orangebox\bin\vrad.exe" ** Parameters: -game "c:\program files\steam\steamapps\chucklehofft\counter-strike source\cstrike" "C:\Program Files\Steam\steamapps\chucklehofft\sourcesdk_content\cstrike\mapsrc\navtest"
Valve Software - vrad.exe SSE (Apr 26 2012)
Valve Radiosity Simulator2 threads [Reading texlights from 'lights.rad'] [1 texlights parsed from 'lights.rad']
Loading c:\program files\steam\steamapps\chucklehofft\sourcesdk_content\cstrike\mapsrc\navtest.bsp Setting up ray-trace acceleration structure... Done (0.00 seconds) 22 faces 16935 square feet [2438656.00 square inches] 0 Displacements 0 Square Feet [0.00 Square Inches] 22 patches before subdivision 1866 patches after subdivision 1 direct lights BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0) BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0) transfers 176652, max 260 transfer lists: 1.3 megs GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #1 added RGB(454, 404, 360) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #2 added RGB(70, 50, 29) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #3 added RGB(16, 10, 5) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #4 added RGB(2, 1, 0) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #5 added RGB(1, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0013 sec> FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0) FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (1) Writing leaf ambient...done Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 1/1024 48/49152 ( 0.1%) brushes 7/8192 84/98304 ( 0.1%) brushsides 42/65536 336/524288 ( 0.1%) planes 46/65536 920/1310720 ( 0.1%) vertexes 45/65536 540/786432 ( 0.1%) nodes 27/65536 864/2097152 ( 0.0%) texinfos 5/12288 360/884736 ( 0.0%) texdata 4/2048 128/65536 ( 0.2%) dispinfos 0/0 0/0 ( 0.0%) dispverts 0/0 0/0 ( 0.0%) disptris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 22/65536 1232/3670016 ( 0.0%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 6/65536 336/3670016 ( 0.0%) leaves 29/65536 928/2097152 ( 0.0%) leaffaces 22/65536 44/131072 ( 0.0%) leafbrushes 32/65536 64/131072 ( 0.0%) areas 2/256 16/2048 ( 0.8%) surfedges 112/512000 448/2048000 ( 0.0%) edges 69/256000 276/1024000 ( 0.0%) LDR worldlights 1/8192 88/720896 ( 0.0%) HDR worldlights 0/8192 0/720896 ( 0.0%) leafwaterdata 0/32768 0/393216 ( 0.0%) waterstrips 0/32768 0/327680 ( 0.0%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 0/65536 0/131072 ( 0.0%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 42896/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 44/16777216 ( 0.0%) entdata [variable] 1288/393216 ( 0.3%) LDR ambient table 29/65536 116/262144 ( 0.0%) HDR ambient table 29/65536 116/262144 ( 0.0%) LDR leaf ambient 33/65536 924/1835008 ( 0.1%) HDR leaf ambient 29/65536 812/1835008 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/12 ( 8.3%) pakfile [variable] 105659/0 ( 0.0%) physics [variable] 2739/4194304 ( 0.1%) physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 44 Writing c:\program files\steam\steamapps\chucklehofft\sourcesdk_content\cstrike\mapsrc\navtest.bsp 2 seconds elapsed
** Executing... ** Command: Copy File ** Parameters: "C:\Program Files\Steam\steamapps\chucklehofft\sourcesdk_content\cstrike\mapsrc\navtest.bsp" "c:\program files\steam\steamapps\chucklehofft\counter-strike source\cstrike\maps\navtest.bsp"


