Problems with decompiled CS:S maps.

Some strange things with entities...

By minekip 11 months ago

Hi everyone! I have problems with editing CS:S maps. I use VMEX to decompile a map, then I open the map in Hammer. Everything's ok but there's no point entities on the map! No spawns, no envs, etc. And every brush entity on the map haven't got a classname, there's an empty string instead of, for example, 'func_button'. Decompiled maps are old (2008 or older), game configs are OB. Please help! Is it possible to restore the entities without creating them myself? If not, why does it happen?

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  • Devieus's Levels
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    Devieus
    Posted 11 months ago

    Are you sure the visgroups are enabled in hammer?

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  • KeNnY1337's Levels
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    Posted 11 months ago

    If you decompile the map and you start it with hammer for the first time, is there poping a message up?

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  • minekip's Levels
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    Posted 11 months ago

    Sometimes it gives a message that X solids are not loaded due to some errors. Sometimes not, it depends on a map that I'm trying to edit. Some maps work well, all entities are alright, but the majority of maps aren't.

    Yes, visgroups are enabled.

    Bananite
  • Logan Dougall's Levels
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    Posted 11 months ago

    Some maps are protected. For example, you could create a map that has no entities whatsoever in it that gets downloaded to the client while the copy running on the server has all the entities required to make it run. The server is what actually maps the map run/work, the client just listens to commands being sent.

    In general though, VMEX and decompiled maps in general are always broken by default. It's a "Best Guess" as to how the map was constructed and not a perfect copy. You should contact the original author and try and get the original VMF file so you have all the proper optimization and organization in place. VMEX fucks up a lot of stuff.

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  • minekip's Levels
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    Posted 11 months ago

    Thank you, I thought about VMEX protection, but I wasn't sure.

    Bananite
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