Weighting Issues

For Hypermetal's Glock

By Aero. 11 months ago

Hello. I have troubles weighting (but really selecting) when model swapping and compile via V_model. I'm trying to compile hypermetal's anims on Twinke's glock. It's a bit hard to explain, but it has to do something with the bullet. Here are the SMDs., see for yourself. I'd rather have you fix it. If not, just tell me how to fix the problem.

Here are the .smds:

https://dl.dropbox.com/u/69577010/smds.zip

Thanks, Aero.

3 posts 348 views
  • You must be a member

Replies

  • Bam Sucks's Levels
    • P2: Drudge
      Points: 6,520
    • E1: Helper
      EF: 2
    • C1: Member
    • A5: Veteran
      Account Age: 6 years
    Username
    Bam Sucks
    Posted 11 months ago

    Are you using 3ds max?

    'Merica
  • Aero.'s Levels
    • P2: Drudge
      Points: 1,032
    • C1: Member
    • A3: Apprentice
      Account Age: 1 year
    Posted 11 months ago

    Yes. I am. 3ds Max 2012.

    User Title
    I'd rather eat randy.
  • Bam Sucks's Levels
    • P2: Drudge
      Points: 6,520
    • E1: Helper
      EF: 2
    • C1: Member
    • A5: Veteran
      Account Age: 6 years
    Username
    Bam Sucks
    Posted 11 months ago

    I made this video for rev on model swapping a little while ago. You don't need to weight anything to swap out a model.

    Also I didn't assign any materials which you need to do.

    'Merica
  • You must be a member