Source SDK Won't Compile changes to maps?

maps wont compile any differently

By rezzeku 11 months ago

So if I add anything to a map in source, whether it be a bursh, prefab, model, etc... It won't compile it. So lets say I have map with one room in it. As of a few hours ago no matter what I add to the map there is only one empty room when it is compile. I go int hammer and all the changes are there, but once i am playing on the map in counter strike there will only be the empty room. So how can I fix this problem?

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  • GRRRRRUDGE's Levels
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    Posted 11 months ago

    Did you create a displacement on a brush-based entity? If so, either destroy the displacement or delete the entity and your problem should be fixed.

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    Posted 11 months ago

    Posted by GRRRRRUDGE

    Did you create a displacement on a brush-based entity? If so, either destroy the displacement or delete the entity and your problem should be fixed.

    Im not sure what a brush-based entity is. And if I did so how would I know?

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    Posted 11 months ago

    Posted by rezzeku

    Posted by GRRRRRUDGE

    Did you create a displacement on a brush-based entity? If so, either destroy the displacement or delete the entity and your problem should be fixed.

    Im not sure what a brush-based entity is. And if I did so how would I know?

    A brush-based entity is anything like a func door or a trigger multiple. Basically, anything that you pressed crt+t on to tie it to an entity is a brush-based entity. If you create a displacement on any of these, you will get this error.

    The only way I can think of finding out if you did this is going through each entity and seeing if it has the displacement grid on it.

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    Posted 11 months ago

    What about a funcdetail? Would that count? And how would I make it not a funcdetail? I believe thats my problem.

    Cuz i want to keep the displacement.

    EDIT: Nvm, I just deleted it. Thanks for the help though!

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    Posted 11 months ago

    Posted by rezzeku

    What about a funcdetail? Would that count? And how would I make it not a funcdetail? I believe thats my problem.

    Cuz i want to keep the displacement.

    EDIT: Nvm, I just deleted it. Thanks for the help though!

    Glad to see you got it working. And yes, a func detail would count.

    To get rid of it, you could either delete it like you did, or just right click and select "Move to world" [crt+shift+w]

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