here you can see the room where you can choose a minigame. I've currently 10 minigames, but there will be 20.
If you jump into a minigame, it will be blocked the further rounds by a func_brush.
Now to my question.
Is it possible that when you choose exactly 10 minigames (every round a new minigame) that every minigame is enabled in the next round?
example: You choose first round climb, second round race,... and the tenth round knife, then the eleventh round should enable every minigame, so that you can pick it again.