for example i have some faces with lightmap scale 2 for detailed shadows. unfortunately that increases number of triangles to render these surfaces.
so i would like to be able to compile map like with minimum lightmap scale defined. for example standard 16x is it possible to pass to VRAD some options to achive that result.
for example set minimum lightmap scale to 8x so these 2x surfaces would be compiled as 8x. while >8x surfaces would be intact.
i wonder if that possible with VRAD otherwise i need to code a script that changes VMF file for just a particular compiling