MAP COMPILE CRASH (HELP PLEASE)

Having a Problem when I render my map with the Source SDK

By Mycro 1 year ago

Hey Guys Ive been working on a map and all of a sudden it crashes after I compile it. Like, it will compile, load up CSS and crash before the map will begin. Here is my compile notes:

** Executing... ** Command: "c:\program files (x86)\steam\steamapps\mycro291\sourcesdk\bin\orangebox\bin\vbsp.exe" ** Parameters: -game "c:\program files (x86)\steam\steamapps\mycro291\counter-strike source\cstrike" "C:\Program Files (x86)\Steam\steamapps\mycro291\sourcesdk_content\cstrike\mapsrc\legojail.vmf"

Valve Software - vbsp.exe (Oct 25 2011) 6 threads materialPath: c:\program files (x86)\steam\steamapps\mycro291\counter-strike source\cstrike\materials Loading C:\Program Files (x86)\Steam\steamapps\mycro291\sourcesdkcontent\cstrike\mapsrc\legojail.vmf Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\mycro291\counter-strike source\cstrike\gameinfo.txt fixing up envcubemap materials on brush sides... ProcessBlockThread: 0...1...2...3...4...5...6...7...8...9...10 (0) **** leaked **** Entity lightspot (-760.18 211.23 286.57) leaked!

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1536.0 1024.0 -178.0) Leaf 0 contents: CONTENTSSOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTSSOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTSSOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTSSOLID Candidate brush IDs:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1335.0 1024.0 167.0) Leaf 0 contents: CONTENTSSOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTSSOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTSSOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTSSOLID Candidate brush IDs:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1789.0 1024.0 167.0) Leaf 0 contents: CONTENTSSOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTSSOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTSSOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTSSOLID Candidate brush IDs:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1082.0 1024.0 167.0) Leaf 0 contents: CONTENTSSOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTSSOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTSSOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTSSOLID Candidate brush IDs:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 1167.0 -282.0) Leaf 0 contents: CONTENTSSOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTSSOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTSSOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTSSOLID Candidate brush IDs:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 1679.0 -282.0) Leaf 0 contents: CONTENTSSOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTSSOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTSSOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTSSOLID Candidate brush IDs:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 1104.0 -184.0) Leaf 0 contents: CONTENTSSOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTSSOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTSSOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTSSOLID Candidate brush IDs:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 1104.0 -45.0) Leaf 0 contents: CONTENTSSOLID Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTSSOLID This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTSSOLID Check for a huge brush enclosing the coordinates above that has contents CONTENTSSOLID Candidate brush IDs:

*** Suppressing further FindPortalSide errors.... *** Processing areas...done (0) Building Faces...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) Creating default LDR cubemaps for envcubemap using skybox materials: skybox/skyday0101*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for envcubemap using skybox materials: skybox/skyday0101*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (1) (98752 bytes) Static prop models/props/cs_office/light_inset.mdl outside the map (-171.96, 445.85, 131.55) Static prop models/props/cs_office/light_inset.mdl outside the map (-273.86, 600.84, 38.74) Static prop models/props/cs_office/light_inset.mdl outside the map (35.14, 616.84, 31.74) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 387 texinfos to 274 Reduced 21 texdatas to 17 (540 bytes to 382) Writing C:\Program Files (x86)\Steam\steamapps\mycro291\sourcesdk_content\cstrike\mapsrc\legojail.bsp 1 second elapsed

** Executing... ** Command: "c:\program files (x86)\steam\steamapps\mycro291\sourcesdk\bin\orangebox\bin\vvis.exe" ** Parameters: -game "c:\program files (x86)\steam\steamapps\mycro291\counter-strike source\cstrike" -fast "C:\Program Files (x86)\Steam\steamapps\mycro291\sourcesdk_content\cstrike\mapsrc\legojail"

Valve Software - vvis.exe (Oct 25 2011) fastvis = true 6 threads reading c:\program files (x86)\steam\steamapps\mycro291\sourcesdkcontent\cstrike\mapsrc\legojail.bsp reading c:\program files (x86)\steam\steamapps\mycro291\sourcesdkcontent\cstrike\mapsrc\legojail.prt LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\mycro291\sourcesdk_content\cstrike\mapsrc\legojail.prt

** Executing... ** Command: "c:\program files (x86)\steam\steamapps\mycro291\sourcesdk\bin\orangebox\bin\vrad.exe" ** Parameters: -game "c:\program files (x86)\steam\steamapps\mycro291\counter-strike source\cstrike" -noextra "C:\Program Files (x86)\Steam\steamapps\mycro291\sourcesdk_content\cstrike\mapsrc\legojail"

Valve Software - vrad.exe SSE (Oct 25 2011)

  Valve Radiosity Simulator     

6 threads [Reading texlights from 'lights.rad'] [1 texlights parsed from 'lights.rad']

Loading c:\program files (x86)\steam\steamapps\mycro291\sourcesdk_content\cstrike\mapsrc\legojail.bsp No vis information, direct lighting only. Setting up ray-trace acceleration structure... Done (0.27 seconds) 2551 faces 3 degenerate faces 117233 square feet [16881676.00 square inches] 0 Displacements 0 Square Feet [0.00 Square Inches] sun extent from map=0.000000 98 direct lights BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (2) Build Patch/Sample Hash Table(s).....Done<0.0052 sec> FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (2) FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (1) Writing leaf ambient...done Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 17/1024 816/49152 ( 1.7%) brushes 301/8192 3612/98304 ( 3.7%) brushsides 2091/65536 16728/524288 ( 3.2%) planes 1618/65536 32360/1310720 ( 2.5%) vertexes 4259/65536 51108/786432 ( 6.5%) nodes 2059/65536 65888/2097152 ( 3.1%) texinfos 274/12288 19728/884736 ( 2.2%) texdata 17/2048 544/65536 ( 0.8%) dispinfos 0/0 0/0 ( 0.0%) dispverts 0/0 0/0 ( 0.0%) disptris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 2551/65536 142856/3670016 ( 3.9%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 971/65536 54376/3670016 ( 1.5%) leaves 2077/65536 66464/2097152 ( 3.2%) leaffaces 2867/65536 5734/131072 ( 4.4%) leafbrushes 1570/65536 3140/131072 ( 2.4%) areas 2/256 16/2048 ( 0.8%) surfedges 16351/512000 65404/2048000 ( 3.2%) edges 9020/256000 36080/1024000 ( 3.5%) LDR worldlights 98/8192 8624/720896 ( 1.2%) HDR worldlights 0/8192 0/720896 ( 0.0%) leafwaterdata 0/32768 0/393216 ( 0.0%) waterstrips 268/32768 2680/327680 ( 0.8%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 4344/65536 8688/131072 ( 6.6%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 512612/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 0/16777216 ( 0.0%) entdata [variable] 50682/393216 (12.9%) LDR ambient table 2077/65536 8308/262144 ( 3.2%) HDR ambient table 2077/65536 8308/262144 ( 3.2%) LDR leaf ambient 6769/65536 189532/1835008 (10.3%) HDR leaf ambient 2077/65536 58156/1835008 ( 3.2%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/2586 ( 0.0%) pakfile [variable] 212182/0 ( 0.0%) physics [variable] 98752/4194304 ( 2.4%) physics terrain [variable] 2/1048576 ( 0.0%)

Level flags = 0

Total triangle count: 7342 Writing c:\program files (x86)\steam\steamapps\mycro291\sourcesdk_content\cstrike\mapsrc\legojail.bsp 5 seconds elapsed

** Executing... ** Command: Copy File ** Parameters: "C:\Program Files (x86)\Steam\steamapps\mycro291\sourcesdk_content\cstrike\mapsrc\legojail.bsp" "c:\program files (x86)\steam\steamapps\mycro291\counter-strike source\cstrike\maps\legojail.bsp"

** Executing... ** Command: c:\program files (x86)\steam\steam.exe ** Parameters: -applaunch 240 -game "c:\program files (x86)\steam\steamapps\mycro291\counter-strike source\cstrike" +map "legojail"

Thanks for anyone that could help me out. -Mycro

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  • Massive.'s Levels
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    Posted 1 year ago

    Mayby if you read your compile log then you mayby already would see that u have like 20+ errors showing up..
    Fix them, recompile and problems should be solved.

    If not, recheck what your new compile log says, its a log for something..

    The game world is unlimited
  • Fibbs's Levels
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    Fibbs
    Posted 1 year ago

    Fix your leak.

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