i don't know how to decompile

i don't understand the tutorials

By Mad-Mush 1 year ago

i read the tutorials since i have 3ds max and i have a SMD plugin for this , but i don't know how to use MDL decompiler , could someone teach me ? thanks :D

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    Posted 1 year ago

    The exe has to be in the sourcesdk/bin/ep1/bin/ folder in order to work. It's best to disable Steam access just to avoid having to fuss with that.

    Basically extract the models, with all it's files (all with the same name and different extensions) from the GCF files with GCFScape to somewhere and just follow the instructions MDLDecompiler.

    Some models, it won't recognize, as MDLDecompiler is quite outdated. In that case you have to open the MDL with Notepad++ or something and change something. IIRC change IDST0 to IDST, or something, or the other way around. I'm sorry, it's been a while and I'm writing this from memory. It's in the beginning of the file and it's, I think, an MDL version indicator.

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    Posted 1 year ago

    Posted by BrainZ

    Some models, it won't recognize, as MDLDecompiler is quite outdated. In that case you have to open the MDL with Notepad++ or something and change something. IIRC change IDST0 to IDST, or something, or the other way around. I'm sorry, it's been a while and I'm writing this from memory. It's in the beginning of the file and it's, I think, an MDL version indicator.

    Use a different decompiler, like Hooch' or the StudioCompiler suite.

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    Posted 1 year ago

    yes i tryed to use cannonfodders decompiler and i can't , the decompiler crash when i try to decompile a .mdl file

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    looks like some greek shit
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    Posted 1 year ago

    Posted by Devieus

    Posted by BrainZ

    Some models, it won't recognize, as MDLDecompiler is quite outdated. In that case you have to open the MDL with Notepad++ or something and change something. IIRC change IDST0 to IDST, or something, or the other way around. I'm sorry, it's been a while and I'm writing this from memory. It's in the beginning of the file and it's, I think, an MDL version indicator.

    Use a different decompiler, like Hooch' or the StudioCompiler suite.

    I don't know Hooch', but isn't StudioCompiler's just the same decompiler?

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    Posted 1 year ago

    Posted by BrainZ

    Posted by Devieus

    Posted by BrainZ

    Some models, it won't recognize, as MDLDecompiler is quite outdated. In that case you have to open the MDL with Notepad++ or something and change something. IIRC change IDST0 to IDST, or something, or the other way around. I'm sorry, it's been a while and I'm writing this from memory. It's in the beginning of the file and it's, I think, an MDL version indicator.

    Use a different decompiler, like Hooch' or the StudioCompiler suite.

    I don't know Hooch', but isn't StudioCompiler's just the same decompiler?

    It's an updated version; either way, I recommend Hooch' anyway, it has yet to fail me and it advertises itself as not requiring to change 'IDST0' to 'IDST,'.

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    Posted 1 year ago

    Posted by Devieus

    It's an updated version; either way, I recommend Hooch' anyway, it has yet to fail me and it advertises itself as not requiring to change 'IDST0' to 'IDST,'.

    Does it decompile newer models better?

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    Posted 1 year ago

    Posted by BrainZ

    Does it decompile newer models better?

    I don't have much to compare it to, the suite keeps crashing on me when I try to decompile anything, and I haven't tried Erik's.

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    Posted 1 year ago

    Try typing the .mdl directory manually.

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