Compiling error

Just as the name says, having a bit of a problem compiling a model...

By Pr0ph3cy 3 years ago

Hey guys, i'm just having a bit of trouble compiling a model.

Basically i'm hacking the leet's head onto the gsg9's body, right, and I know thats illegal (unless it isnt?) so i'm not uploading it, its just for personal use (just saying so that this doesnt get shut down without me getting helped...).

I have edited the .qc file to include '// Model uses material "t_leet.vmt"', and thats it. When i start compiling it gets to the line 'total' (under vertices and tangents lines), and i get an error. 'ERROR: cant load MaterialSystem.dll'.

Any idea of how i would fix this? I have no idea, this is my first time compiling for source, and what i did compile for goldsrc was just origins, so nothing tricky.

4 posts 1,357 views
  • You must be a member

Replies

  • Logan Dougall's Levels
    • P5: Peddler
      Points: 140,802
    • E6: Authority
      EF: 223
    • C5: Admin
    • A6: Elder
      Account Age: 7 years
    Posted 3 years ago

    Same game, why would you think it's illegal? Perfectly fine to upload.

    The qc comment of: // Model uses material "t_leet.vmt

    is useless, has no affect on the compiled model. The // denotes a comment field and is standard among many coding languages. What's applied to the model in XSI/3DSmax etc is what determines the name of the texture being used.

    $cdmaterials "models/etc etc etc" <-- This actually determines where it looks for the textures,

    Compile the model while running SDK/Modelviewer in the appropriate game config. Should solve the dll issue.

  • Pr0ph3cy's Levels
    • P1: Beggar
      Points: 911
    • E1: Helper
      EF: 1
    • C1: Member
    • A6: Elder
      Account Age: 7 years
    Posted 3 years ago

    I thought it must be illegal because in the 5 years ive been here (i had been here before i signed up ;D) I STILL havent seen anyone do what i'm doing. Well actually i've seen it often in Darkelfa's (or is that Elfa-X now?) screenshots for his weapon releases, yet he hasnt uploaded them.

    And i've just tried what you said, opened source sdk, am running the model viewer, appropriate config, no model open (problem?), and it still gives me the same error.

    User Title
    Formerly "Rctic".
  • Logan Dougall's Levels
    • P5: Peddler
      Points: 140,802
    • E6: Authority
      EF: 223
    • C5: Admin
    • A6: Elder
      Account Age: 7 years
    Posted 3 years ago

    Most likely Sixtoes skins/models - which he forbids from being uploaded to FPSB.

    ex, Front-1.jpg


    as for the error you're getting. That normally works for me so I don't know what else you could do. Google the error for other options maybe...

  • Pr0ph3cy's Levels
    • P1: Beggar
      Points: 911
    • E1: Helper
      EF: 1
    • C1: Member
    • A6: Elder
      Account Age: 7 years
    Posted 3 years ago

    Ah yep, they look like the ones lol. Damn, I did and i couldnt find anything :'( could it be because im running windows 7?

    edit: tried running it in compatibility mode for xp service pack 2 and 3, still nothing... Also, im using 'Cannonfodder's StudioCompiler', if that changes anything.

    edit again: i tried using GUI studio compile; worked with no problems this time :D EXCEPT... the animations are completely fucked, the hands go all stretched out and weird... :'(

    HOWEVER... I also did a weapon model hack, something really really simple, and its not worth going into, but anyways that wouldnt work before, so i tried compiling it again... Worked with GUI studiocompile. And no retarded animations in hlmv :| I did notice an error of sorts about vertex weights or something when i DECOMPILED the player models, could that cause these strange model stretching things? And i just noticed an error about milkshape not supporting vertex weights when i import smd files.

    User Title
    Formerly "Rctic".
  • You must be a member