The requested operation cannot be performed on a file with a user-mapped section open.
By Zazuba3 3 years ago** Executing... ** Command: "c:\program files\steam\steamapps\zazuba3\sourcesdk\bin\ep1\bin\vbsp.exe" ** Parameters: -game "c:\program files\steam\steamapps\zazuba3\counter-strike source\cstrike" "C:\Program Files\Steam\steamapps\zazuba3\sourcesdk_content\cstrike\mapsrc\collab-zazuba3"
Valve Software - vbsp.exe (Dec 11 2006) 2 threads materialPath: c:\program files\steam\steamapps\zazuba3\counter-strike source\cstrike\materials Loading C:\Program Files\Steam\steamapps\zazuba3\sourcesdkcontent\cstrike\mapsrc\collab-zazuba3.vmf fixing up envcubemap materials on brush sides... ProcessBlockThread: 0...1...2...3...4...5...6...7...8...9...10 (0) ProcessBlockThread: 0...1...2...3...4...5...6...7...8...9...10 (0) Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides...Bad detail brush side
** Executing... ** Command: "c:\program files\steam\steamapps\zazuba3\sourcesdk\bin\ep1\bin\vvis.exe" ** Parameters: -game "c:\program files\steam\steamapps\zazuba3\counter-strike source\cstrike" -fast "C:\Program Files\Steam\steamapps\zazuba3\sourcesdk_content\cstrike\mapsrc\collab-zazuba3"
Valve Software - vvis.exe (Nov 8 2007) fastvis = true 2 threads reading c:\program files\steam\steamapps\zazuba3\sourcesdkcontent\cstrike\mapsrc\collab-zazuba3.bsp reading c:\program files\steam\steamapps\zazuba3\sourcesdkcontent\cstrike\mapsrc\collab-zazuba3.prt LoadPortals: couldn't read c:\program files\steam\steamapps\zazuba3\sourcesdk_content\cstrike\mapsrc\collab-zazuba3.prt
** Executing... ** Command: "c:\program files\steam\steamapps\zazuba3\sourcesdk\bin\ep1\bin\vrad.exe" ** Parameters: -game "c:\program files\steam\steamapps\zazuba3\counter-strike source\cstrike" -noextra "C:\Program Files\Steam\steamapps\zazuba3\sourcesdk_content\cstrike\mapsrc\collab-zazuba3"
Valve Software - vrad.exe SSE (Nov 8 2007) ----- Radiosity Simulator ---- 2 threads [Reading texlights from 'lights.rad'] [1 texlights parsed from 'lights.rad']
Loading c:\program files\steam\steamapps\zazuba3\sourcesdk_content\cstrike\mapsrc\collab-zazuba3.bsp 1226 faces 14 degenerate faces 150168 square feet [21624276.00 square inches] 0 displacements 0 square feet [0.00 square inches] 1212 patches before subdivision zero area child patch zero area child patch zero area child patch 22586 patches after subdivision 17 direct lights BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (31) BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (19) transfers 5613917, max 820 transfer lists: 42.8 megs GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #1 added RGB(8781, 8526, 8013) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #2 added RGB(914, 825, 700) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #3 added RGB(94, 79, 60) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #4 added RGB(10, 8, 6) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #5 added RGB(1, 1, 1) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #6 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0161 sec> FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0) FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 10/1024 480/49152 ( 1.0%) brushes 236/8192 2832/98304 ( 2.9%) brushsides 2093/65536 16744/524288 ( 3.2%) planes 1508/65536 30160/1310720 ( 2.3%) vertexes 2088/65536 25056/786432 ( 3.2%) nodes 286/65536 9152/2097152 ( 0.4%) texinfos 279/12288 20088/884736 ( 2.3%) texdata 21/2048 672/65536 ( 1.0%) dispinfos 0/0 0/0 ( 0.0%) dispverts 0/0 0/0 ( 0.0%) disptris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 1226/65536 68656/3670016 ( 1.9%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 766/65536 42896/3670016 ( 1.2%) leaves 297/65536 9504/2097152 ( 0.5%) leaffaces 1547/65536 3094/131072 ( 2.4%) leafbrushes 488/65536 976/131072 ( 0.7%) areas 2/256 16/2048 ( 0.8%) surfedges 9312/512000 37248/2048000 ( 1.8%) edges 5306/256000 21224/1024000 ( 2.1%) LDR worldlights 17/8192 1496/720896 ( 0.2%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 217/32768 2170/327680 ( 0.7%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 3510/65536 7020/131072 ( 5.4%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 803368/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 2618/16777216 ( 0.0%) entdata [variable] 7332/393216 ( 1.9%) LDR leaf ambient 297/65536 7128/1572864 ( 0.5%) HDR leaf ambient 0/65536 0/1572864 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/12 ( 8.3%) pakfile [variable] 20674/0 ( 0.0%)
Level flags = 0
Win32 Specific Data: physics [variable] 90302/4194304 ( 2.2%) ==== Total Win32 BSP file data space used: 1230908 bytes ====
Total triangle count: 3682 Writing c:\program files\steam\steamapps\zazuba3\sourcesdk_content\cstrike\mapsrc\collab-zazuba3.bsp 52 seconds elapsed
** Executing... ** Command: Copy File ** Parameters: "C:\Program Files\Steam\steamapps\zazuba3\sourcesdk_content\cstrike\mapsrc\collab-zazuba3.bsp" "c:\program files\steam\steamapps\zazuba3\counter-strike source\cstrike\maps\collab-zazuba3.bsp"
The command failed. Windows reported the error: "The requested operation cannot be performed on a file with a user-mapped section open."
^^^^^^^^ The last 2 lines. Everything else is fine. No leaks or anything. I dont understand this at all


