Details on Blending

By Piggy 4 years ago

How can I add detail sprites to blending textures? I have added it to one of the VMTs and to the blending and it is not working.

"WorldVertexTransition" { "$baseTexture" "de_cbble/grassfloor01" "$basetexture2" "de_cbble/grounddirt" "$surfaceprop" "dirt" "$bumpmap" "de_cbble/grassfloor01_normal" "$bumpmap2" "de_cbble/grounddirt_normal" "%keywords" "cstrike" "%detailtype" "prodgrasses" }
"LightmappedGeneric" { "$basetexture" "de_cbble/grassfloor01" "$surfaceprop" "grass" "%detailtype" "prodgrasses" }
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    Posted 4 years ago

    It only needs to be referenced on the transition texture, doesn't do anything on normal textures as they don't use alpha values on their surface.

    Anyways, with that specific detail type its only displayed at full alpha and removed at all other values, so if its a constant blend everywhere it won't display naturally, but still a compile log to make sure they are being placed without errors would be good to look at.

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