I'm making a Single Player map, where you have to kill enemies to get to the next room, how do I make the enemies? I have a clever design for it. Also, if you don't mind, how do I make it so once I do something it says a CUSTOM sound.
I'm making a Single Player map, where you have to kill enemies to get to the next room, how do I make the enemies? I have a clever design for it. Also, if you don't mind, how do I make it so once I do something it says a CUSTOM sound.
I think you would want to map this for like hl2 or something. Css is not meant for this.
I understand that, but I want to try it for CS:S.
You can't CSS is a multiplayer only game, and does not support NPCs.
Maybe bots, or trigger_hurt tied to a zombie model, when zombie model is tied to something that moves by it's self.
It would be extremely tedious, time consuming and end result wouldn't be as good in cs:s as hl2.
There is no real AI implementation in CS:S except for bots.
You would have to have spawn points in each room for the bots, triggers to make the bots spawn, fake an objective for them to find/follow, disable the spawn points from room to room, and lastly: make the map/game not suck.
The easiest part of the question is how to make it play a custom sound. Look in the tutorials section.
I saw it done before, it was really cool. The point of it being on CS:S is like a noobs training ground. It explains the pro's and con's of each weapon, and then gives you practice dummies.
I would suggest adding target like brushes on to tracks to make a shooting gallery or something.
I've already tried working on this for a zombiemod tutorial. But the targets were aombies atached to ropes. When you shoot them, they fly away. And the ropes were atached to tracktrains. You won't get much in CS:S. Unless you remember your Gmod days and make it like you would in Wire.
Sigh
I guess I could make targets for them to do, and if they don't hit them in the center they lose 10 hp... or 5, whichever. I'll work it out.
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