** Executing...
** Command: "c:\program files\steam\steamapps\vsevolodz\sourcesdk\bin\ep1\bin\vbsp.exe"
** Parameters: -game "c:\program files\steam\steamapps\vsevolodz\counter-strike source\cstrike" "C:\Program Files\Steam\SteamApps\vsevolodz\sourcesdk_content\cstrike\mapsrc\leningradd"
Valve Software - vbsp.exe (Dec 11 2006)
2 threads
materialPath: c:\program files\steam\steamapps\vsevolodz\counter-strike source\cstrike\materials
Loading C:\Program Files\Steam\SteamApps\vsevolodz\sourcesdkcontent\cstrike\mapsrc\leningradd.vmf
fixing up envcubemap materials on brush sides...
ProcessBlockThread: 0...1...2...3...4...5...6...7...8...9...10 (1)
ProcessBlockThread: 0...1...2...3...4...5...6...7...8...9...10 (1)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 638 detail faces...done (0)
Merging details...done (1)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files\Steam\SteamApps\vsevolodz\sourcesdkcontent\cstrike\mapsrc\leningradd.prt...done (0)
Creating default cubemaps for envcubemap using skybox materials:
skybox/skyday0303*.vmt
Run buildcubemaps in the engine to get the correct cube maps.
Can't load skybox file skybox/skyday0303 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (809702 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 4031 texinfos to 2361
Reduced 805 texdatas to 671 (40375 bytes to 34296)
Writing C:\Program Files\Steam\SteamApps\vsevolodz\sourcesdk_content\cstrike\mapsrc\leningradd.bsp
19 seconds elapsed
** Executing...
** Command: "c:\program files\steam\steamapps\vsevolodz\sourcesdk\bin\ep1\bin\vvis.exe"
** Parameters: -game "c:\program files\steam\steamapps\vsevolodz\counter-strike source\cstrike" "C:\Program Files\Steam\SteamApps\vsevolodz\sourcesdk_content\cstrike\mapsrc\leningradd"
Valve Software - vvis.exe (Nov 8 2007)
2 threads
reading c:\program files\steam\steamapps\vsevolodz\sourcesdkcontent\cstrike\mapsrc\leningradd.bsp
reading c:\program files\steam\steamapps\vsevolodz\sourcesdkcontent\cstrike\mapsrc\leningradd.prt
1228 portalclusters
3555 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (3)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (SKIP)
** Executing...
** Command: "c:\program files\steam\steamapps\vsevolodz\sourcesdk\bin\ep1\bin\vrad.exe"
** Parameters: -both -game "c:\program files\steam\steamapps\vsevolodz\counter-strike source\cstrike" "C:\Program Files\Steam\SteamApps\vsevolodz\sourcesdk_content\cstrike\mapsrc\leningradd"
Valve Software - vrad.exe SSE (Nov 8 2007)
----- Radiosity Simulator ----
2 threads
Loading c:\program files\steam\steamapps\vsevolodz\sourcesdkcontent\cstrike\mapsrc\leningradd.bsp
No vis information, direct lighting only.
7394 faces
722301 square feet [104011368.00 square inches]
205 displacements
63960 square feet [9210348.00 square inches]
88 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (SKIP)
** Executing...
** Command: Copy File
** Parameters: "C:\Program Files\Steam\SteamApps\vsevolodz\sourcesdkcontent\cstrike\mapsrc\leningradd.bsp" "c:\program files\steam\steamapps\vsevolodz\counter-strike source\cstrike\maps\leningradd.bsp"
That's it.. I didn't make any changes since last run. I just ran it and skipped it as you can see there are no major errors.