How and where can you actually find your failure if the map isn't compiling, I'm tired of always posting my clipboard copy of the compilement... So I want to find it on my own... But how, and where?
How and where can you actually find your failure if the map isn't compiling, I'm tired of always posting my clipboard copy of the compilement... So I want to find it on my own... But how, and where?
Read the Compile Log, and use the Valve Developer Wiki to learn about errors.
This will find most of the errors.
Wow, never knew something like this exists!
I added the file/clipboard, maybe you are a better help than a program?
I have had this problem before in a map of mine (linked to it later on). If you have too many lights with custom "Styles" (flickering, slow pulse, candle 1, etc.) the vrad will not compile correctly. Either reduce the amount of flickering lights, or use the light-blocking texture to divide them (example of this can be found in my map awpaperturesp).
I don't see anything wrong. What exactly is the problem?
That error isn't in his compile log.
It was, but I deleted it because of the fact that I thought it was harmless
Is there a way to find all flickering light fast?
You could use the Entity Gallery (forget the exact location, I think it is under the "View" tab)
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