Need some help on how to do this.
By scout1011 5 years agoI'm making a map which is a Perfect Dark remake. In the original level the glass shatters after a few shots, and then respawns about 20 seconds or so later. I want the glass in my source remake to do the same, so how would I do this? The glass is in 9 individual blocks, I want each piece to break separately and therefore respawn separately (in the same round of course). Also, I don't want the glass to shatter like the office glass, I need it to break completely after it's taken about 40 damage. Here's a screen to show you how I have the 9 blocks of glass in the map:
I searched the tutorials and google for a solution and couldn't find anything, and I'm useless at entity work so can someone help me out please :)




