2 questions

Deathrun

By HellCraze 5 years ago

I'm making my first deathrun map and I have one of those big balls that roll down and kills you. It does exactly what I want but after it squishes a bunch of people how do I get it to break after hitting the back wall?

Also wondering how you make things shoot such as spears balls ect. I think you would just use trigger_push but how do I make it so the ball or spear is invisible until you press the button? Can someone tell me the proper way of doing that

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Replies

  • Logan Dougall's Levels
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    Posted 5 years ago

    1st one, depending on what the ball is, either model of brush will change what needs to be done. For a model its as simple as sending a "kill" output to it when it hits the wall, but that will just make it disappear. If its a brush based physbox or similar, send an output "break", at least I believe break is available, if not something like that should be in the list.

    2nd one, fake it with doors with hurt entities parented to them

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