:'(
By Aoki 5 years agoI started a bhop map last week; it's my first map and I started HAMMER from scratch. I've learned quite a bit so far and everything has been going well. Last night I recompiled a new version of the map and everything died: all my platforms became static (rather than funcdoors) and my triggerteleports stopped working. I narrowed the problem down to one teleport trigger.. if I delete it, the map runs fine. However, if I leave it and delete another section of my map, it works fine as well. I've double-checked that no entity names are being shared. I have a feeling that the problem lies within whatever this compile error message means:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (15810.0, 11972.0, 15458.3) Leaf 0 contents: Leaf 1 contents: CONTENTSWINDOW CONTENTSTRANSLUCENT viscontents (node 0 contents ^ node 1 contents): CONTENTSWINDOW This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTSWINDOW Check for a huge brush enclosing the coordinates above that has contents CONTENTS_WINDOW Candidate brush IDs: Brush 27786:
There are a number of them, but I'm not sure how to find the offending brush or exactly what the issue is. I'd appreciate any help. If you need the full compile log, I can post that as well.
Compile log:
** Executing... ** Command: "c:\program files\steam\steamapps\aoki3\sourcesdk\bin\ep1\bin\vbsp.exe" ** Parameters: -game "c:\program files\steam\steamapps\aoki3\counter-strike source\cstrike" "C:\Documents and Settings\ftyry\Desktop\HAMMER mapping\vmex098g\bhopaokialphaz12"
Valve Software - vbsp.exe (Dec 11 2006) 2 threads materialPath: c:\program files\steam\steamapps\aoki3\counter-strike source\cstrike\materials Loading C:\Documents and Settings\ftyry\Desktop\HAMMER mapping\vmex098g\bhopaokialphaz12.vmf fixing up envcubemap materials on brush sides... Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring... ProcessBlockThread: 0...1...2...3...4...5...6...7...8...9...10 (1)
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (15769.4, 11971.6, 15419.4) Leaf 0 contents: CONTENTSWINDOW CONTENTSTRANSLUCENT Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTSWINDOW This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTSWINDOW Check for a huge brush enclosing the coordinates above that has contents CONTENTS_WINDOW Candidate brush IDs: Brush 27786:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (15810.0, 11972.0, 15458.3) Leaf 0 contents: Leaf 1 contents: CONTENTSWINDOW CONTENTSTRANSLUCENT viscontents (node 0 contents ^ node 1 contents): CONTENTSWINDOW This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTSWINDOW Check for a huge brush enclosing the coordinates above that has contents CONTENTS_WINDOW Candidate brush IDs: Brush 27786:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (15116.6, 12221.9, 15284.6) Leaf 0 contents: CONTENTSWINDOW CONTENTSTRANSLUCENT Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTSWINDOW This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTSWINDOW Check for a huge brush enclosing the coordinates above that has contents CONTENTS_WINDOW Candidate brush IDs: Brush 43300:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (15113.8, 12088.9, 15282.6) Leaf 0 contents: CONTENTSWINDOW CONTENTSTRANSLUCENT Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTSWINDOW This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTSWINDOW Check for a huge brush enclosing the coordinates above that has contents CONTENTS_WINDOW Candidate brush IDs: Brush 43296:
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (15769.4, 11971.6, 15419.4) Leaf 0 contents: CONTENTSWINDOW CONTENTSTRANSLUCENT Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTSWINDOW This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTSWINDOW Check for a huge brush enclosing the coordinates above that has contents CONTENTS_WINDOW Candidate brush IDs: Brush 27786:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (15810.0, 11972.0, 15458.2) Leaf 0 contents: Leaf 1 contents: CONTENTSWINDOW CONTENTSTRANSLUCENT viscontents (node 0 contents ^ node 1 contents): CONTENTSWINDOW This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTSWINDOW Check for a huge brush enclosing the coordinates above that has contents CONTENTS_WINDOW Candidate brush IDs: Brush 27786:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (15116.5, 12221.9, 15284.7) Leaf 0 contents: CONTENTSWINDOW CONTENTSTRANSLUCENT Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTSWINDOW This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTSWINDOW Check for a huge brush enclosing the coordinates above that has contents CONTENTS_WINDOW Candidate brush IDs: Brush 43300:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (15113.7, 12088.9, 15282.6) Leaf 0 contents: CONTENTSWINDOW CONTENTSTRANSLUCENT Leaf 1 contents: viscontents (node 0 contents ^ node 1 contents): CONTENTSWINDOW This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTSWINDOW Check for a huge brush enclosing the coordinates above that has contents CONTENTS_WINDOW Candidate brush IDs: Brush 43296:
*** Suppressing further FindPortalSide errors.... *** Processing areas...done (0) Building Faces...error: material LIQUIDS/WATERDX70BENEATH doesn't have a $bottommaterial error: material LIQUIDS/WATERDX70BENEATH doesn't have a $bottommaterial error: material LIQUIDS/WATERDX70BENEATH doesn't have a $bottommaterial error: material LIQUIDS/WATERDX70BENEATH doesn't have a $bottommaterial error: material LIQUIDS/WATERDX70BENEATH doesn't have a $bottommaterial error: material LIQUIDS/WATERDX70BENEATH doesn't have a $bottommaterial error: material LIQUIDS/WATERDX70BENEATH doesn't have a $bottommaterial error: material LIQUIDS/WATERDX70BENEATH doesn't have a $bottommaterial error: material LIQUIDS/WATERDX70BENEATH doesn't have a $bottommaterial error: material LIQUIDS/WATERDX70BENEATH doesn't have a $bottommaterial error: material LIQUIDS/WATERDX70BENEATH doesn't have a $bottommaterial error: material LIQUIDS/WATERDX70BENEATH doesn't have a $bottommaterial error: material LIQUIDS/WATERDX70BENEATH doesn't have a $bottommaterial error: material LIQUIDS/WATERDX70BENEATH doesn't have a $bottommaterial error: material LIQUIDS/WATERDX70BENEATH doesn't have a $bottommaterial error: material LIQUIDS/WATERDX70BENEATH doesn't have a $bottommaterial error: material LIQUIDS/WATERDX70BENEATH doesn't have a $bottommaterial error: material LIQUIDS/WATERDX70BENEATH doesn't have a $bottommaterial error: material LIQUIDS/WATERDX70BENEATH doesn't have a $bottommaterial error: material LIQUIDS/WATERDX70BENEATH doesn't have a $bottommaterial error: material LIQUIDS/WATERDX70BENEATH doesn't have a $bottommaterial error: material LIQUIDS/WATERDX70BENEATH doesn't have a $bottommaterial error: material LIQUIDS/WATERDX70BENEATH doesn't have a $bottommaterial error: material LIQUIDS/WATERDX70BENEATH doesn't have a $bottommaterial error: material LIQUIDS/WATERDX70BENEATH doesn't have a $bottommaterial error: material LIQUIDS/WATERDX70BENEATH doesn't have a $bottommaterial done (0) Chop Details...done (0) Find Visible Detail Sides...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing C:\Documents and Settings\ftyry\Desktop\HAMMER mapping\vmex098g\bhopaokialphaz12.prt...done (1) error: material LIQUIDS/WATERDX70BENEATH doesn't have a $bottommaterial error: material LIQUIDS/WATERDX70BENEATH doesn't have a $bottommaterial error: material LIQUIDS/WATERDX70BENEATH doesn't have a $bottommaterial error: material LIQUIDS/WATERDX70BENEATH doesn't have a $bottommaterial error: material LIQUIDS/WATERDX70BENEATH doesn't have a $bottommaterial error: material LIQUIDS/WATERDX70BENEATH doesn't have a $bottommaterial error: material LIQUIDS/WATERDX70BENEATH doesn't have a $bottommaterial error: material LIQUIDS/WATERDX70BENEATH doesn't have a $bottommaterial error: material LIQUIDS/WATERDX70BENEATH doesn't have a $bottommaterial error: material LIQUIDS/WATERDX70BENEATH doesn't have a $bottommaterial error: material LIQUIDS/WATERDX70BENEATH doesn't have a $bottommaterial error: material LIQUIDS/WATERDX70BENEATH doesn't have a $bottommaterial error: material LIQUIDS/WATERDX70BENEATH doesn't have a $bottommaterial error: material LIQUIDS/WATERDX70BENEATH doesn't have a $bottommaterial error: material LIQUIDS/WATERDX70BENEATH doesn't have a $bottommaterial error: material LIQUIDS/WATERDX70BENEATH doesn't have a $bottommaterial error: material LIQUIDS/WATERDX70BENEATH doesn't have a $bottommaterial error: material LIQUIDS/WATERDX70BENEATH doesn't have a $bottommaterial error: material LIQUIDS/WATERDX70BENEATH doesn't have a $bottommaterial error: material LIQUIDS/WATERDX70BENEATH doesn't have a $bottommaterial error: material LIQUIDS/WATERDX70BENEATH doesn't have a $bottommaterial error: material LIQUIDS/WATERDX70BENEATH doesn't have a $bottommaterial error: material LIQUIDS/WATERDX70BENEATH doesn't have a $bottommaterial error: material LIQUIDS/WATERDX70BENEATH doesn't have a $bottommaterial Creating default cubemaps for envcubemap using skybox materials: skybox/skyday01_01*.vmt Run buildcubemaps in the engine to get the correct cube maps.
No such variable "$hdrbasetexture" for material "skybox/skyday0101rt" Can't load skybox file skybox/skyday0101 to build the default cubemap! Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (1) (626483 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Water found with no waterlodcontrol entity, creating a default one. Compacting texture/material tables... Reduced 2678 texinfos to 2337 Reduced 67 texdatas to 52 (2100 bytes to 1284) Writing C:\Documents and Settings\ftyry\Desktop\HAMMER mapping\vmex098g\bhopaokialphaz12.bsp 4 seconds elapsed
** Executing... ** Command: "c:\program files\steam\steamapps\aoki3\sourcesdk\bin\ep1\bin\vvis.exe" ** Parameters: -game "c:\program files\steam\steamapps\aoki3\counter-strike source\cstrike" -fast "C:\Documents and Settings\ftyry\Desktop\HAMMER mapping\vmex098g\bhopaokialphaz12"
Valve Software - vvis.exe (Nov 8 2007) fastvis = true 2 threads reading c:\documents and settings\ftyry\desktop\hammer mapping\vmex098g\bhopaokialphaz12.bsp reading c:\documents and settings\ftyry\desktop\hammer mapping\vmex098g\bhopaokialphaz12.prt 2758 portalclusters 10977 numportals BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (11) WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster WARNING: Cluster portals saw into cluster Optimized: 16789 visible clusters (0.00%) Total clusters visible: 2460923 Average clusters visible: 892 Building PAS... Average clusters audible: 924 visdatasize:828916 compressed from 1941632 writing c:\documents and settings\ftyry\desktop\hammer mapping\vmex098g\bhopaokialphaz12.bsp 12 seconds elapsed
** Executing... ** Command: "c:\program files\steam\steamapps\aoki3\sourcesdk\bin\ep1\bin\vrad.exe" ** Parameters: -game "c:\program files\steam\steamapps\aoki3\counter-strike source\cstrike" -noextra "C:\Documents and Settings\ftyry\Desktop\HAMMER mapping\vmex098g\bhopaokialphaz12"
Valve Software - vrad.exe SSE (Nov 8 2007) ----- Radiosity Simulator ---- 2 threads [Reading texlights from 'lights.rad'] [1 texlights parsed from 'lights.rad']
Loading c:\documents and settings\ftyry\desktop\hammer mapping\vmex098g\bhopaokialphaz12.bsp 10625 faces 2 degenerate faces 2074887 square feet [298783808.00 square inches] 12 displacements 135 square feet [19506.41 square inches] 10623 patches before subdivision zero area child patch zero area child patch zero area child patch zero area child patch 145467 patches after subdivision 6 direct lights BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (80) BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (31) transfers 20123654, max 1225 transfer lists: 153.5 megs GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #1 added RGB(720751, 780399, 850068) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #2 added RGB(129079, 144088, 162886) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #3 added RGB(54188, 63377, 76347) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #4 added RGB(12931, 15521, 19333) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #5 added RGB(6350, 8119, 10875) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #6 added RGB(1590, 2074, 2868) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #7 added RGB(830, 1162, 1729) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #8 added RGB(214, 305, 468) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #9 added RGB(114, 175, 289) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #10 added RGB(30, 47, 80) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #11 added RGB(16, 27, 50) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #12 added RGB(4, 7, 14) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #13 added RGB(2, 4, 9) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #14 added RGB(1, 1, 3) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #15 added RGB(0, 1, 2) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #16 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0992 sec> FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1) FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10 Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 717/1024 34416/49152 (70.0%) brushes 1290/8192 15480/98304 (15.7%) brushsides 10398/65536 83184/524288 (15.9%) planes 18926/65536 378520/1310720 (28.9%) vertexes 19745/65536 236940/786432 (30.1%) nodes 8329/65536 266528/2097152 (12.7%) texinfos 2337/12288 168264/884736 (19.0%) texdata 52/2048 1664/65536 ( 2.5%) dispinfos 12/0 2112/0 ( 0.0%) dispverts 300/0 6000/0 ( 0.0%) disptris 384/0 768/0 ( 0.0%) disp_lmsamples 1728/0 1728/0 ( 0.0%) faces 10625/65536 595000/3670016 (16.2%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 6935/65536 388360/3670016 (10.6%) leaves 9047/65536 289504/2097152 (13.8%) leaffaces 12086/65536 24172/131072 (18.4%) leafbrushes 3228/65536 6456/131072 ( 4.9%) areas 5/256 40/2048 ( 2.0%) surfedges 76176/512000 304704/2048000 (14.9%) edges 39776/256000 159104/1024000 (15.5%) LDR worldlights 4/8192 352/720896 ( 0.0%) HDR worldlights 0/8192 0/720896 ( 0.0%) waterstrips 852/32768 8520/327680 ( 2.6%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 12963/65536 25926/131072 (19.8%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 6835864/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 828916/16777216 ( 4.9%) entdata [variable] 282232/393216 (71.8%) LDR leaf ambient 9047/65536 217128/1572864 (13.8%) HDR leaf ambient 0/65536 0/1572864 ( 0.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/12 ( 8.3%) pakfile [variable] 24858/0 ( 0.0%)
Level flags = 0
Win32 Specific Data: physics [variable] 626483/4194304 (14.9%) ==== Total Win32 BSP file data space used: 11813225 bytes ====
Total triangle count: 26961 Writing c:\documents and settings\ftyry\desktop\hammer mapping\vmex098g\bhopaokialphaz12.bsp 2 minutes, 7 seconds elapsed
** Executing... ** Command: Copy File ** Parameters: "C:\Documents and Settings\ftyry\Desktop\HAMMER mapping\vmex098g\bhopaokialphaz12.bsp" "c:\program files\steam\steamapps\aoki3\counter-strike source\cstrike\maps\bhopaokialphaz12.bsp"
** Executing... ** Command: "c:\program files\steam\steamapps\aoki3\counter-strike source\hl2.exe" ** Parameters: -game "c:\program files\steam\steamapps\aoki3\counter-strike source\cstrike" +map "bhopaokialphaz12"

