God Damnit... Black...

Come Look

By Kamy 5 years ago

Well guys I have compiled this fucking knife on three different animations but every single god damn time it shows up black rather than showing the uv...

Please help me guys here is all the info...

The name of the model in 3dsmax is "UVmap.bmp" and the texture is called "UVmap.bmp"

The vmt and vtf are both called UVmap...

Here is the qc

$cd "C:\Documents and Settings\Kameel O\Desktop\rol" $modelname "weapons\v_knife_t.mdl" $model "studio" "Fx_Fatal Muffin, Karl The Headcrab_KaBar_S.smd" $cdmaterials "models\weapons\v_models\CombatKnife\" $cdmaterials "models\weapons\v_models\hands\" $hboxset "default" $hbox 0 "Cylinder01" -1.371 -1.756 -3.373 0.652 0.931 6.622 $hbox 0 "Bone25" -0.339 -1.713 -1.276 8.109 1.647 1.523 $hbox 0 "Bone26" 0.000 -1.766 -1.254 3.495 1.448 1.005 $hbox 0 "Bone27" 0.000 -0.533 -0.689 1.993 0.808 0.685 // Model uses material "UVmap.vmt" // Model uses material "v_hands.vmt" $surfaceprop "default" $illumposition -8.113 -3.890 -2.260 $sequence idle "idle" ACT_VM_IDLE 1 fps 4.05 snap rotate -90 $sequence draw "draw" ACT_VM_DRAW 1 fps 10.76 snap rotate -90 $sequence stab "stab" ACT_VM_HITCENTER 1 fps 38.80 snap rotate -90 $sequence stab_miss "stab_miss" ACT_VM_MISSCENTER 1 fps 33.44 snap rotate -90 $sequence midslash1 "midslash1" ACT_VM_HITCENTER 1 fps 42.50 snap rotate -90 $sequence midslash2 "midslash2" ACT_VM_HITCENTER 1 fps 42.50 snap rotate -90

Here is the vmt

VertexLitGeneric { "$baseTexture" "models\weapons\v_models\CombatKnife\UVmap" }

The knife shows up perfectly in game except rather than the texture of a uv map it is just plain black...

Why damnit, why?

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  • Storm's Levels
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    Storm
    Posted 5 years ago

    Maybe it's your video card....(Not an expert)

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  • HolyWars's Levels
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    Posted 5 years ago

    Is the skin showing up just black? or is the uv showing up black/flat?

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  • Kamy's Levels
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    Posted 5 years ago
    Posted by HolyWars Is the skin showing up just black? or is the uv showing up black/flat?

    The uv map is just black. The knife is a black knife. It is 3d but just black.

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  • BlackHoleSon's Levels
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    Posted 5 years ago

    God damnit to me!?

    HOW DARE YOU! I WAS GONNA HELP!

    excessive shouting blah blah

    oh, and i like your tbar.

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  • silentassassin12's Levels
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    Posted 5 years ago

    Did you export the model from 3dsmax? or from an old smd?

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  • Kamy's Levels
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    Posted 5 years ago
    Posted by silentassassin12 Did you export the model from 3dsmax? or from an old smd?

    Well the model was a new new model. It is in the comp corner.

    Darkstorn's Combat Knife. I got it as a .3ds and imported it into Millenia's bak on Headcrab and whoever's animations, Your animations, and DaEllums; each time showing up black.

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  • Mr_Lobo's Levels
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    Posted 5 years ago

    This happened to me but when I was compiling for TF2 :/

    Hello, I am in English.
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    Posted 5 years ago

    Are you putting on the materials to the weapon and exporting as a smd from 3dsmax?

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  • Kamy's Levels
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    Posted 5 years ago
    Posted by silentassassin12 Are you putting on the materials to the weapon and exporting as a smd from 3dsmax?

    Yes I am and I am exporting as a smd from MS3d

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  • Raptor Jesus's Levels
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    Posted 5 years ago

    Kamy this is happening to me.Its the same with my thompson skin,and Im still trying to figure it out.One thing I found out,is that you can In Ms3d you can put the emmisive option on the materials,put the color to dark grey and you can atleast see the skin in ms3d,but when you compile it just comes out black....

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    no u
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