Well guys I have compiled this fucking knife on three different animations but every single god damn time it shows up black rather than showing the uv...
Please help me guys here is all the info...
The name of the model in 3dsmax is "UVmap.bmp" and the texture is called "UVmap.bmp"
The vmt and vtf are both called UVmap...
Here is the qc
$cd "C:\Documents and Settings\Kameel O\Desktop\rol"
$modelname "weapons\v_knife_t.mdl"
$model "studio" "Fx_Fatal Muffin, Karl The Headcrab_KaBar_S.smd"
$cdmaterials "models\weapons\v_models\CombatKnife\"
$cdmaterials "models\weapons\v_models\hands\"
$hboxset "default"
$hbox 0 "Cylinder01" -1.371 -1.756 -3.373 0.652 0.931 6.622
$hbox 0 "Bone25" -0.339 -1.713 -1.276 8.109 1.647 1.523
$hbox 0 "Bone26" 0.000 -1.766 -1.254 3.495 1.448 1.005
$hbox 0 "Bone27" 0.000 -0.533 -0.689 1.993 0.808 0.685
// Model uses material "UVmap.vmt"
// Model uses material "v_hands.vmt"
$surfaceprop "default"
$illumposition -8.113 -3.890 -2.260
$sequence idle "idle" ACT_VM_IDLE 1 fps 4.05 snap rotate -90
$sequence draw "draw" ACT_VM_DRAW 1 fps 10.76 snap rotate -90
$sequence stab "stab" ACT_VM_HITCENTER 1 fps 38.80 snap rotate -90
$sequence stab_miss "stab_miss" ACT_VM_MISSCENTER 1 fps 33.44 snap rotate -90
$sequence midslash1 "midslash1" ACT_VM_HITCENTER 1 fps 42.50 snap rotate -90
$sequence midslash2 "midslash2" ACT_VM_HITCENTER 1 fps 42.50 snap rotate -90
Here is the vmt
VertexLitGeneric
{
"$baseTexture" "models\weapons\v_models\CombatKnife\UVmap"
}
The knife shows up perfectly in game except rather than the texture of a uv map it is just plain black...
Why damnit, why?