** Executing...
** Command: "c:\program files\steam\steamapps\davidjkent\sourcesdk\bin\ep1\bin\vbsp.exe"
** Parameters: -game "c:\program files\steam\steamapps\davidjkent\counter-strike source\cstrike" "C:\Program Files\Steam\steamapps\davidjkent\sourcesdkcontent\cstrike\mapsrc\zmvesperpitfallv1"
Valve Software - vbsp.exe (Dec 11 2006)
1 threads
materialPath: c:\program files\steam\steamapps\davidjkent\counter-strike source\cstrike\materials
Loading C:\Program Files\Steam\steamapps\davidjkent\sourcesdkcontent\cstrike\mapsrc\zmvesperpitfallv1.vmf
fixing up envcubemap materials on brush sides...
ProcessBlockThread: 0...1...2...3...4...5...6...7...8...9...10 (2)
ProcessBlockThread: 0...1...2...3...4...5...6...7...8...9...10 (2)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 42 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (1)
writing C:\Program Files\Steam\steamapps\davidjkent\sourcesdkcontent\cstrike\mapsrc\zmvesperpitfallv1.prt...done (0)
Creating default cubemaps for envcubemap using skybox materials:
skybox/skyday0101*.vmt
Run buildcubemaps in the engine to get the correct cube maps.
No such variable "$hdrbasetexture" for material "skybox/skyday0101rt"
Can't load skybox file skybox/skyday0101 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (456265 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 1451 texinfos to 1017
Reduced 7 texdatas to 7 (162 bytes to 162)
Writing C:\Program Files\Steam\steamapps\davidjkent\sourcesdkcontent\cstrike\mapsrc\zmvesperpitfallv1.bsp
8 seconds elapsed
** Executing...
** Command: "c:\program files\steam\steamapps\davidjkent\sourcesdk\bin\ep1\bin\vvis.exe"
** Parameters: -game "c:\program files\steam\steamapps\davidjkent\counter-strike source\cstrike" "C:\Program Files\Steam\steamapps\davidjkent\sourcesdkcontent\cstrike\mapsrc\zmvesperpitfallv1"
Valve Software - vvis.exe (Nov 8 2007)
1 threads
reading c:\program files\steam\steamapps\davidjkent\sourcesdkcontent\cstrike\mapsrc\zmvesperpitfallv1.bsp
reading c:\program files\steam\steamapps\davidjkent\sourcesdkcontent\cstrike\mapsrc\zmvesperpitfallv1.prt
2674 portalclusters
6884 numportals
Leaf 2252 (portal 5384) with too many portals. Use vbsp -glview to compile, then glview -portal -portalhighlight X or -leafhighlight L to view the problem.
** Executing...
** Command: "c:\program files\steam\steamapps\davidjkent\sourcesdk\bin\ep1\bin\vrad.exe"
** Parameters: -game "c:\program files\steam\steamapps\davidjkent\counter-strike source\cstrike" "C:\Program Files\Steam\steamapps\davidjkent\sourcesdkcontent\cstrike\mapsrc\zmvesperpitfallv1"
Valve Software - vrad.exe SSE (Nov 8 2007)
----- Radiosity Simulator ----
1 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']