Counter-Strike: Source

IRA for Arctic

Now you can have your Arctic can be in the Irish Republican Army!

This is my first CSS Player skin. I've skinned for TF2 before though.

Credits: Model - Valve Texturing - Smoothkriminal texture references - Valve/Darkelfa/Victor Renaldi

Extract to steam\steamapps*accountname*\counter-strike source\cstrike

V2 IS HERE! http://www.fpsbanana.com/skins/91514

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  • Low-Killer95 avatar
    Low-Killer95 Offline
    1,553 points Ranked 2493rd
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    Sexy

    ( . ) ( . )

    "The Awesome Sprays Maker avatar
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    "The Awesome Sprays Maker
  • TehSmoothKriminal avatar
    TehSmoothKriminal Offline
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    Posted by HH Boba Fett This looks decent pattern overlay skin whit many changes to the arctic default skin, nice job so far, but lets get deeper in to some points. ------------------------------- Diffuse ------------------------------- The diffuse is much different than the original you decent added camo and almost every other thing has changed like a new body vest new belts, etc... A very nice job here though why resize to 2048² ? 1024 is large enough for this player skin, just resize it and sharpen it, and it will be good also. ------------------------------- Normal ------------------------------- //Diffuse normal: The normalmap is just wrong, you just runned the diffuse true a normal map filter, thats not the right way to do, the right way is or hight map or baked from high poly model. Here are some examples: Hight: Normal: Though you always could use the default normal map from valve and merge your diffuse normal on it like i did here: ------------------------------- Phong ------------------------------- If i would made this skin i seriously would apply phong settings, so next time if you make a skin try to add some phong to make it that bit better. "$phong" "1" "$phongexponent" "33" "$phongboost" "1" "$phongfresnelranges" "[1 4 5]" "$halflambert" "1" "$phongalbedotint" "1" So for this skin i would add this vmt: "$basetexture" "models\player\t_arctic\t_arctic" "$bumpmap" "models/player/t_arctic\t_arctic_normal" "$normalmapalphaenvmapmask" 1 "$envmap" "env_cubemap" "$envmapcontrast" 0.3 "$envmapsaturation" 0.7 "$envmaptint" "[ 0.36 0.36 0.36 ]" "$phong" "1" "$phongexponent" "33" "$phongboost" "1" "$phongfresnelranges" "[1 4 5]" "$halflambert" "1" "$phongalbedotint" "1" So ya if you would make a V2 i would add this. ------------------------------- Overall: ------------------------------- Really great job on this arctic skin, some changes for a V2 and it will look great, best of luck and keep up skinning, Regards Boba Fett. Here's the pack that i have edited for you containing the vmt, normal and diffuse optimized and resized: http://www.mediafire.com/?yqhmnljkkna Hope this gives you some handy tips for in the future.

    Wow, thanks that helps a lot, I'm currently working on a v2. Thanks again. :)

  • Rafael De Jongh avatar
    Rafael De Jongh avatar Offline
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    Rafael De Jongh avatar
    Rafael De Jongh
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    • Report icon

    This looks decent pattern overlay skin whit many changes to the arctic default skin, nice job so far, but lets get deeper in to some points.


    Diffuse

    The diffuse is much different than the original you decent added camo and almost every other thing has changed like a new body vest new belts, etc...

    A very nice job here though why resize to 2048² ? 1024 is large enough for this player skin, just resize it and sharpen it, and it will be good also.


    Normal

    //Diffuse normal:

    The normalmap is just wrong, you just runned the diffuse true a normal map filter, thats not the right way to do, the right way is or hight map or baked from high poly model. Here are some examples:

    Hight:

    Normal:

    Though you always could use the default normal map from valve and merge your diffuse normal on it like i did here:


    Phong

    If i would made this skin i seriously would apply phong settings, so next time if you make a skin try to add some phong to make it that bit better.

     "$phong" "1"
    "$phongexponent" "33"
    "$phongboost"    "1"
    "$phongfresnelranges"    "[1 4 5]"
    "$halflambert" "1"
    "$phongalbedotint" "1"
    

    So for this skin i would add this vmt:

    "$basetexture" "models\player\t_arctic\t_arctic"
    "$bumpmap" "models/player/t_arctic\t_arctic_normal"
    "$normalmapalphaenvmapmask" 1
    "$envmap" "env_cubemap"
    "$envmapcontrast" 0.3
    "$envmapsaturation" 0.7
    "$envmaptint" "[ 0.36 0.36 0.36 ]"
     "$phong" "1"
    "$phongexponent" "33"
    "$phongboost"    "1"
    "$phongfresnelranges"    "[1 4 5]"
    "$halflambert" "1"
    "$phongalbedotint" "1"
    

    So ya if you would make a V2 i would add this.


    Overall:

    Really great job on this arctic skin, some changes for a V2 and it will look great, best of luck and keep up skinning, Regards Boba Fett.

    Here's the pack that i have edited for you containing the vmt, normal and diffuse optimized and resized: http://www.mediafire.com/?yqhmnljkkna

    Hope this gives you some handy tips for in the future.

    2D/3D Artist avatar
    User Title
    2D/3D Artist
  • Martysek avatar
    Martysek Offline
    27,803 points Ranked 146th
    Member Joined 7 years ago
    • Report icon

    As you can see, you used bad camo pattern. Use DPM instead.

    The guy that cant do shit

Credits

Key Authors
SmoothKriminal
Texturing
Valve
Model
Valve/DarkElfa/Victor Renaldi
Texture References

Submitter

TehSmoothKriminal avatar
TehSmoothKriminal Offline
2,054 points Ranked 1850th
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Member Joined 6 years ago

TehSmoothKriminal
Creator

Category

Rating

8.83/10

Details

Model Class
Default Model
Texture Class
Recolor

Stats

Post Count
4
ViewCount
4,127
Downloads
934
Date Added
5 years ago
Date Modified
5 years ago

License

N/A

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