Llama.Thanez.Aksu74

'lo bobs. I went and revisited my old aksu skin a long time ago. It took a while to get out, but here it is :]

To switch between clean and damaged skins, edit the vmt file from: "$basetexture" "models\weapons\vmodels\thanez.aks74u\f1d" "$bumpmap" "models\weapons\vmodels\thanez.aks74u\f1dn" to: "$basetexture" "models\weapons\vmodels\thanez.aks74u\f1c" "$bumpmap" "models\weapons\vmodels\thanez.aks74u\f1cn"

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Comments

  • Steel Sovereign's Levels
    • C1: Member
    • A4: Graduate
      Account Age: 3 years
    Posted 3 years ago

    Awesome textures and anims!

    Time Well Wasted!
  • MegaChalupa's Levels
    • P1: Beggar
      Points: 462
    • C1: Member
    • A4: Graduate
      Account Age: 3 years
    Posted 3 years ago

    There aren't any bullets in the magazines or chamber.

    Bananite
  • Anonymous
    Posted 4 years ago

    This is the best EVER!!! its so fucking awsome that im this|--| close to cumming but then i hold it in so hard that my dick explodes !!!! thats how nice it is ^^

    seriously duude, if you could make a sks, for g3sg1, you woulld be my god! =D

  • N1GHTM@R3's Levels
    • P2: Drudge
      Points: 1,206
    • C1: Member
    • A5: Veteran
      Account Age: 5 years
    Posted 4 years ago

    Nicejob here, i love the model and the animations are alright, ill dl this now i saw it and it was a must dl considering i dont have a galil skin yet and this looks very good for it the video looks good but i agree it has a bit to much phong... you want it so the gun shines just a lil bit when you turn, not so much that it takes away from detail, checkout phong from the ak47 lightswitch animations, imo that is the perfect phong for weapons if i dont like it ill chage it for my use goodwork on this release.

    User Title
    Same Day Different Shit.
  • LiQViD's Levels
    • P2: Drudge
      Points: 5,354
    • E1: Helper
      EF: 9
    • C1: Member
    • A6: Elder
      Account Age: 7 years
    Posted 4 years ago

    Pros: 2 animation options, Stoke and Havoc (I love Havoc's) 2 Skin options. Skins are mostly lit dynamically for extra realism. Sounds are good, but the firing sound is a cut above. Was very impressed with it (you can hear the bolt movement) Alignment is PERFECT. The gun is pointing exactly at the crosshair, unlike so many other replacements that are actually pointing away from center (Note, I only tested that with Havoc's anims). Cons: Can't think of any really. Improvements: A few things. 1) The phong on the damaged texture set is kind of odd. See Akaru's video a couple posts down. Extra detail could have been put here so the damaged parts were more or less shiny then the rest of the gun, instead of a uniform shine throughout. It works well on the clean gun, but the damaged one can use improvement. 2) On a different replacement with the same animations I've used before, the bottom side of the 2nd mag had some extra normal's detail put on it to make it less boring and flat. These texture sets don't have that which makes the extremely flat surface of the mag an eyesore. 3) Might be just me... but the textures seem somewhat blurry for some reason. More importantly though, the normals for both texture sets are auto-generated and actually mostly identical. The damaged one could really use stronger normals that, preferably, are not auto-generated. 4) Not sure what can be done here, but the bolt pull (again only on Havoc's animations) is super fast on the draw (thats okay) but super slow on the reload. I assume this is to make up for the Galil's slow reload time... but it just seems odd in-game. 5) I've noticed that there are missing triangles on the... I don't know what it's called... receiver cover?... The silvery part in the ejection port that you pull and release to load the first bullet of a fresh mag. You can see the missing triangles in the 2nd and 4th screenshot and also in the video posted below. Notes: I've been using an AK47 with Havoc's animations for a long time now because I love them. Sure flipping the mag over every time doesn't make sense... but... I don't care, it looks awesome and sounds great.

    I put together a little something to try and make a point about phong. How too much shine can take away from the detail of a texture, and how phong lighting can really bring out the bump/normal mapped details on a model. Note that in all these screenshots, the same lighting and same animation frame was used. Only the textures were swapped. Please see Image 1 That's how the gun looks with the provided textures. Image 2 Here, I have boosted the strength of the normal maps. See how this adds a lot of detail thanks to the phong lighting doing it's job. However, the whole gun seems so shiny that the base texture is washed out. Image 3 Here, I modified the specular levels such that most of the gun is less shiny, but the parts that should be shiny are still just as shiny or more shiny. This adds much needed contrast.

    Also, here is a look at it using the damaged textures Image 1 How it looks when you download it. Image 2 Here, I haven't touched the normal map, but I modified the specular levels to add contrast. Note that the bright parts retain their brightness but the rest of the gun gets darker. Besides, this one is supposed to be old and worn and damaged, so why would it be shiny except for the recently scratched areas or.... something. Compare the flat area near the back of the gun in image 1 and 2. See how all those scratches (part of the base texture) are much more visible in image 2? Image 3 Lastly, I boosted the strength of the normals again. The boost on the magazine is much greater then the rest of the gun. The magazine was too flat so I boosted it more, thats all. Compare this image to the original and tell me which one looks damaged/old/worn. What I did here might be too bumpy, but I just wanted to show how much detail you could have.

    User Title
    Revenge of the ocean.
  • Igor der Schreckliche's Levels
    • P1: Beggar
      Points: 359
    • E1: Helper
      EF: 1
    • C1: Member
    • A5: Veteran
      Account Age: 5 years
    Posted 4 years ago

    This is aksu 74 :Dlolz

    User Title
    I can do and edit anims ;)
  • Rafael De Jongh's Levels
    • P3: Peasant
      Points: 19,458
    • E3: Tutor
      EF: 73
    • C3: Moderator
    • A5: Veteran
      Account Age: 5 years
    Skinning/Modelling Expert
    Posted 4 years ago

    Looks verry nice but a good tip when you take screenshots with a custom hud first time in console.

    "svcheats 1;cldrawhud 1"

    User Title
    2D/3D Artist
  • 3dstart's Levels
    • P4: Worker
      Points: 62,993
    • C1: Member
    • A6: Elder
      Account Age: 7 years
    Posted 4 years ago

    Pros: I love this is model! Cons: very very good! Improvements: no! Notes: nice job!

    User Title
    sniper
  • TheStealthyOne's Levels
    • P3: Peasant
      Points: 8,145
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      EF: 2
    • C1: Member
    • A5: Veteran
      Account Age: 5 years
    Posted 4 years ago

    Finishing my alternate compile atm

    User Title
    They Call Me "Mr. Phong".
  • leslieliang's Levels
    • P2: Drudge
      Points: 3,701
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      EF: 2
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    • A5: Veteran
      Account Age: 5 years
    Posted 4 years ago

    DUDE! I freaking love the Hav0c reload animations! That's pretty creative. I never thought I'd say this, but I like the damaged textures more than the clean textures. I also think your method of changing the skin textures is too complicated for the people who don't really understand how the skins work(people who don't know how to navigate the cstrike folder and don't have VTFedit). I also love the phong. I'm a big fan of shiny phonged guns! A suggestion is to use a different HUD when taking screenshots. :D

    Overall, a very beautiful release!

    Here is a preview video: http://www.youtube.com/watch?v=MxqdvI_78Ls

    User Title
    The one and only.

Credits

Submitter
Thanez's Levels
  • P2: Drudge
    Points: 3,572
  • E1: Helper
    EF: 10
  • C2: Treehouse Member
  • A6: Elder
    Account Age: 6 years
Thanez (Creator/Co-creator)
Original Authors
Model
The_Lama
Skins
Thanez
Tape Skin
Polygon
Animations
Hav0c
Animations
Stoke
Sounds
Vunsunta
Compile
JIHAD

Rating

9.78/10
Based off 9 rating(s)

Additional Info

Model Class
New Custom Model
Texture Class
Recolor

Stats

Post Count
13
ViewCount
13,549
Downloads
6,063
Date Added
4 years ago
Date Modified
4 years ago

License

N/A

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