Well, I took advice from everybody, and I tried it again.
I hope it turned out good!
Djlolface - I love you :D
Paul - Really good advice.
Valve.
Sorry for piss poor screenies, CS:S sucks balls.
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Nice color choices, they're easy on the eyes.
Much better then your first gloves, keep practicing and you will eventually perfect the gloves.
Wrinkles are much better then your previous attempts. Great bumpmaps and the textures still looking a little wonky in my eyes... Maybe try some filter textures for the time being instead of repeated pattern ones.
The only thing that I can really see as a serious flaw in this one is it looks like you spent time to make a retexture then you just lowered the opacity and let the original glove shine through. Try making your own gloves completely next time with your own textures, stitches, wrinkles, lighting and maybe even layout if you're up for the challenge.
Uhhh, BLUE TIGER. Re-asses.
It deserves a 7.5, much less a 5.7. Normal maps will be fixed, in the mean time, re-asses.
Pros: It's not a complete failure cause of custom texture, though why the blue?? Cons: "$envmap" "envcubemap" "$bumpmap" "models\weapons\vmodels\hands\vhandsnormal" "$normalmapalphaenvmapmask" "1
Though the normalmap looks more like a ref map Improvements: get rid of the blue & fix the normal map.
Indeed, I shall keep trying!
Exactly what i was thinking. I though it was a default texture with the blue over it. Looks decent though
And as for the skin.
I like the textures, they appear quite detailed. The colors look pretty good as well, maybe a little less saturation on the blue would help.
the wrinkles also appear decent. only thing i would change is that the layout of the glove still somewhat appears like the default just a little, despite the new texture.
GO GET ME SOME SCREENSHOTS
I see
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