Posted by Blur.
OH MY GOD NOT MY TEXTURES
/shoots himself
Blur you disappointing me in every way with your version of this texture, how come mate is this an old texture ?
Lucky YumYum made some decent one on his own!
Some few remarks:
There is absolutely no reason to add these commands on the VMT for this model:
"$nocull" "1"
"$selfillum" "1"
"$alphatest" "1"
I assume you don't really have a clue what these do ? Other than nocull I don't see it requiring any of the others, but if the model isn't having cull parts you do not require to nocull command!
Its nice you've created an exponent map but it's always nice to also have a rimmask on the alpha of it!
With saying that i'd say use one of my newer basic vmt's they're quite effective!
"$basetexture" "diffuse"
"$bumpmap" "normal"
"$normalmapalphaenvmapmask" "1"
"$envmap" "env_cubemap"
"$envmaptint" "[ 0.1 0.1 0.1 ]"
"$phong" "1"
"$phongexponent" "34"
"$phongboost" "1"
"$phongfresnelranges" "[1 3 8]"
"$phongtint" "[0.8 1.1 1.3]"
"$phongexponenttexture" "gloss"
"$phongalbedotint" "1"
"$phongalbedoboost" "33"
"$rimlight" "1"
"$rimlightexponent" "88"
"$rimlightboost" "0.3"
"$rimmask" "1" //This is if you have a RimMask map on the alpha of your Exponent Map!
I'd say play around a bit with the cubemap reflection settings and the general phong settings and see how it works with your model!
And just so you know everything of the vmt that is posted above except the ENVMAP options are acceptable and won't have any problems on the WORLD MODEL so it's a shame if you wouldn't add some of the shaders on your world model and only keep it with having a diffuse map! So get that phong and normal on it right now! Same goes with the diffuse path you can easily just link it to the original from the V no need to have an extra in the world model folder!
For the rest looks good mate the Normal Map could perhaps been created slightly better but other than that great!
Another great release keep it up!
Win x 1
Helpful x 1