TheLama's H&K MK23 on Ocularis' Anims

Yes, you read right. This is the first ever MK23 for the Five-Seven slot. Also my first pistol release. A lot of other .45cal handguns (including the USP45 which is derived from the MK23) have been put on this slot. So I was thinking why not this pistol?

A few things I've done to this was make four different variations, edit the weapon scripts for a more powerful round (IRL the .45ACP round has a lot of force) so the damage was increased, edited the magazine capacity and reserve ammo cap, and included Boba Fett's phong warp and VMT coding. Also the sounds were from my personal set taken from a few different releases.

So, why the Five-Seven slot? I already have a USP40 for its respective slot and it has already been made several times for that slot so that would be pointless, the DEagle slot would be quite off since that has a more powerful gun there (also my DEagle is Kimono's Colt .45), the Glock slot would make the MK23 seem like a really weak gun and wouldn't exactly fit a 9MM slot, the P228 slot would prove incompatible as the 228 is a very compact weapon (also my Beretta 92FS is on that). So I came to the conclusion that I was tired of always seeing Five-Seven's and wanted something totally new. SO if you like your M9, USP, Glock, or Colt.45 skins on all the other slots and don't want to move stuff around then look no further.

As far as the animation choice goes, I wanted to revive an old classic set. They're still perfectly functional and match this pistol perfectly.

Update log

  • 3/19/12: Initial release
  • 3/20/12: Fixed the materials folder

Video preview by ItBankRock:

Closing Note

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Comments

  • Ganryu's Levels
    • P2: Drudge
      Points: 2,183
    • E2: Guide
      EF: 34
    • A5: Veteran
      Account Age: 4 years
    Username
    Ganryu
    Game Reviewer
    Posted 1 year ago

    Posted by OscarTangoIndiaSierra The lack of flashes just really struck me because silenced skin after silenced skin, muzzleflashes remain in some form in all of them if the Valve default isn't silenced as well (still has the ambient flash, still has the muzzleflash in the wee, some modders don't even bother removing the flash from the v_model). This is the first skin I've found where they were all gone. Doesn't stop me from enjoying a skin if the flash remains, but it's a nice, detailed touch on this one that it's all gone. You know your stuff sir.

    Well, as I stated before, I'm glad you enjoy the skin.

  • O.T.I.S.'s Levels
    • P1: Beggar
      Points: 176
    • A3: Apprentice
      Account Age: 1 year
    Posted 1 year ago

    Posted by Ganryu It's good to know you enjoyed the skin, HylianWolf and I tried to do our best with it. The strength of the pistol is only affected by the weapon script (as I'm sure you've noticed) and really only affects offline gameplay. As for the muzzle flash and ambient muzzle flash being removed from the silenced version, that's actually a simple trick that can be done upon compiling the world model - one simply needs to remove or comment out the muzzleflash attachment line in the .qc before compiling, and it will force the world model to not use it. It's a noticeable trait that is commonly seen with the USP when the silencer is equipped, and it's a very effective method to follow with other compiles that use a silencer.

    The lack of flashes just really struck me because silenced skin after silenced skin, muzzleflashes remain in some form in all of them if the Valve default isn't silenced as well (still has the ambient flash, still has the muzzleflash in the wee, some modders don't even bother removing the flash from the v_model). This is the first skin I've found where they were all gone. Doesn't stop me from enjoying a skin if the flash remains, but it's a nice, detailed touch on this one that it's all gone. You know your stuff sir.

    User Title
    Lowly End User
  • Ganryu's Levels
    • P2: Drudge
      Points: 2,183
    • E2: Guide
      EF: 34
    • A5: Veteran
      Account Age: 4 years
    Username
    Ganryu
    Game Reviewer
    Posted 1 year ago

    Posted by OscarTangoIndiaSierra AWESOME SKIN. Animations, sounds and texture are top notch. The choice of models is always a huge plus. After playing with this skin for a while I noticed two things that make this skin one for the ages:

    1. This pistol is pretty damn powerful. In fact, as powerful as a Deagle. (Not a joke, check the damage modifier in the weapon script.)

    2. This skin has no muzzle OR ambient flash on the suppressed versions. WTF?!?!? I knew you could remove muzzle flashes, but I didn't think you could get rid of the ambient flash on the player model and environs. That's fucking professional.

    To sum up: 10/10, A++, two thumbs up, all the clichéd BS that stands for massive approval.

    It's good to know you enjoyed the skin, HylianWolf and I tried to do our best with it. The strength of the pistol is only affected by the weapon script (as I'm sure you've noticed) and really only affects offline gameplay. As for the muzzle flash and ambient muzzle flash being removed from the silenced version, that's actually a simple trick that can be done upon compiling the world model - one simply needs to remove or comment out the muzzleflash attachment line in the .qc before compiling, and it will force the world model to not use it. It's a noticeable trait that is commonly seen with the USP when the silencer is equipped, and it's a very effective method to follow with other compiles that use a silencer.

    • Helpful x 1
    • Interesting x 1
  • O.T.I.S.'s Levels
    • P1: Beggar
      Points: 176
    • A3: Apprentice
      Account Age: 1 year
    Posted 1 year ago

    AWESOME SKIN. Animations, sounds and texture are top notch. The choice of models is always a huge plus. After playing with this skin for a while I noticed two things that make this skin one for the ages:

    1. This pistol is pretty damn powerful. In fact, as powerful as a Deagle. (Not a joke, check the damage modifier in the weapon script.)

    2. This skin has no muzzle OR ambient flash on the suppressed versions. WTF?!?!? I knew you could remove muzzle flashes, but I didn't think you could get rid of the ambient flash on the player model and environs. That's fucking professional.

    To sum up: 10/10, A++, two thumbs up, all the clichéd BS that stands for massive approval.

    User Title
    Lowly End User
  • TehSpitFyre's Levels
    • P1: Beggar
      Points: 46
    • A3: Apprentice
      Account Age: 2 years
    Posted 2 years ago

    Love it.

    You showed a lotta guts.
  • Jack Stalker's Levels
    • P1: Beggar
      Points: 6
    • A5: Veteran
      Account Age: 5 years
    Posted 2 years ago

    Posted by HylianWolf

    Posted by Jack Stalker Whilst using this gun i noticed a major bug online in my own server where I test skins this works fine as I host it .... but cause you made a verry custom script even changing the ammo type of the five seven it bugs in mulitplayer for me. What it does is that when i draw it it reloads and when i reload it doesnt do anything please fix or tell me how to straighten your script out

    delete it if its messing up, scripts are mostly for offline use anyways

    K thanks

    Bananite
  • HylianWolf's Levels
    • P1: Beggar
      Points: 8
    • A4: Graduate
      Account Age: 3 years
    Posted 2 years ago

    Posted by Jack Stalker Whilst using this gun i noticed a major bug online in my own server where I test skins this works fine as I host it .... but cause you made a verry custom script even changing the ammo type of the five seven it bugs in mulitplayer for me. What it does is that when i draw it it reloads and when i reload it doesnt do anything please fix or tell me how to straighten your script out

    delete it if its messing up, scripts are mostly for offline use anyways

  • Jack Stalker's Levels
    • P1: Beggar
      Points: 6
    • A5: Veteran
      Account Age: 5 years
    Posted 2 years ago

    Whilst using this gun i noticed a major bug online in my own server where I test skins this works fine as I host it .... but cause you made a verry custom script even changing the ammo type of the five seven it bugs in mulitplayer for me. What it does is that when i draw it it reloads and when i reload it doesnt do anything please fix or tell me how to straighten your script out

    Bananite
  • shockwave88's Levels
    • P2: Drudge
      Points: 2,860
    • E1: Helper
      EF: 1
    • A5: Veteran
      Account Age: 5 years
    Posted 2 years ago

    pretty sexy man nice job

    User Title
  • Unit 1_262's Levels
    • P1: Beggar
      Points: 224
    • A4: Graduate
      Account Age: 2 years
    Posted 2 years ago

    You know what makes me feel all warm inside, when I see a gun this beautiful.

    Professional luck user

Credits

Submitter
Ganryu's Levels
  • P2: Drudge
    Points: 2,183
  • E2: Guide
    EF: 34
  • A5: Veteran
    Account Age: 4 years
Username
Ganryu
(Creator/Co-creator)
Key Authors
HylianWolf
Compile
TheLama
Models
Kimono
Textures
Boba Fett
Phongwarp, VMTs
Ocularis
Animations
HK | Vunsunta | xLongWayHome
Sounds
Flamshmizer | LORDN00B
UV's | UV Edits
Unseen_1
Normals, Refs
Ganryu
Model Edits
BaM SuCks
VGUI's
Special Thanks
BaM SuCks
Render
Flakk (aka Win-Zip)
Render Edits

Rating

Expert
10.00/10
Based off 5 rating(s)

Additional Info

Model Class
Custom Model
Texture Class
Custom Texture

Stats

Post Count
19
ViewCount
21,075
Downloads
7,871
Date Added
2 years ago
Date Modified
7 months ago

DevNotes

Got an AK-74 in the works, but have yet to hear back from someone.

License

Please do not redistribute anything in this archive without the permission of either myself or anyone else listed in the credits. Absolutely NO 1.6 or CZ ports.

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