Counter-Strike: Source

Default Weapon Skin Pack

Re-Origin, Re-Texture, UV, Compiler, Collector: Predaaator

Models, Textures, Sounds, Animations, UV, Compilers (not mentioned as the credit form is at it's max number):
Soul-Slayer
Spanks
SPR
Stoke
Strykerwolf
Sureshot
Syco
T[]sauRU$
Teh Snake
Thanez
The Noid
The_Tub
TheLama Torque
Twinke Masta
Unbreakable
vagrant
Valo
Valve
vashts1985
Vunsunta
Wanhchung
Wannabe
Will
Xero
ZeeJ

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  • Soapaosin avatar
    Soapaosin Offline
    Member Joined 2 years ago

    Not too shabby, but terrible origins.

    Echo of Pain
  • Northernspirit12 avatar
    Northernspirit12 Offline
    Member Joined 2 years ago

    Notes:

    • I don't suppose you would know how to fix the left handed m4 in Gmod? Your script works just fine in CS:S, but it doesn't work when ported over into gmod D:
    Bananite
  • Gazoline avatar
    Gazoline Offline
    191 points Ranked 14341st
    Member Joined 3 years ago

    What's the music name?

  • Dark shooter avatar
    Dark shooter Offline
    785 points Ranked 4782nd
    Member Joined 3 years ago

    nice i was looking for something like this all over this one!

    10.00/10

    Inactive avatar
    User Title
    Inactive
  • Story Book Gangsta avatar
    Story Book Gangsta Offline
    797 points Ranked 4696th
    Member Joined 3 years ago

    Pros:

    • coollll man thxxxxxxxx
    aka pizzadox
  • GhostFace0621 avatar
    GhostFace0621 Offline
    Member Joined 3 years ago

    Guys, if you are having trouble with the left-handed M4A1, do this.

    Go to your cstrike folder and create a folder name scripts then inside that, create a text file and save it as _weapon_m4a1_ and type this inside:

    WeaponData
    {
        "MaxPlayerSpeed"         "230" 
        "WeaponType"             "Rifle"
        "FullAuto"                1
        "WeaponPrice"             "3100"
        "WeaponArmorRatio"         "1.4"
        "CrosshairMinDistance"         "4"
        "CrosshairDeltaDistance"     "3"
        "Team"                 "CT"
        "BuiltRightHanded"         "1"
        "PlayerAnimationExtension"     "m4"
        "MuzzleFlashScale"        "1.6"
        
        "CanEquipWithShield"        "0"
        
        
        // Weapon characteristics:
        "Penetration"            "2"
        "Damage"            "33"
        "Range"                "8192"
        "RangeModifier"            "0.97"
        "Bullets"            "1"
        "CycleTime"            "0.09"
        "AccuracyDivisor"        "220"
        "AccuracyOffset"        "0.3"
        "MaxInaccuracy"            "1.0"
        "TimeToIdle"            "1.5"
        "IdleInterval"            "60"
        
        // New accuracy model parameters
        "Spread"                    0.00060
        "InaccuracyCrouch"            0.00525
        "InaccuracyStand"            0.00700
        "InaccuracyJump"            0.34151
        "InaccuracyLand"            0.06830
        "InaccuracyLadder"            0.08538
        "InaccuracyFire"            0.01266
        "InaccuracyMove"            0.06872
                                     
        "SpreadAlt"                    0.00054
        "InaccuracyCrouchAlt"        0.00525
        "InaccuracyStandAlt"        0.00700
        "InaccuracyJumpAlt"            0.34846
        "InaccuracyLandAlt"            0.06969
        "InaccuracyLadderAlt"        0.08712
        "InaccuracyFireAlt"            0.01165
        "InaccuracyMoveAlt"            0.07039
                                     
        "RecoveryTimeCrouch"        0.26973
        "RecoveryTimeStand"            0.37762
        
        // Weapon data is loaded by both the Game and Client DLLs.
        "printname"            "#Cstrike_WPNHUD_M4A1"
        "viewmodel"            "models/weapons/v_rif_m4a1.mdl"
        "playermodel"            "models/weapons/w_rif_m4a1.mdl"
        "SilencerModel"            "models/weapons/w_rif_m4a1_silencer.mdl"
        
        "anim_prefix"            "anim"
        "bucket"            "0"
        "bucket_position"        "0"
    
        "clip_size"            "30"
        
        "primary_ammo"            "BULLET_PLAYER_556MM"
        "secondary_ammo"        "None"
    
        "weight"            "25"
        "item_flags"            "0"
    
        // Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds)
        SoundData
        {
            //"reload"            "Weapon_AWP.Reload"
            //"empty"                "Default.ClipEmpty_Rifle"
            "single_shot"        "Weapon_M4A1.Single"
            "special1"            "Weapon_M4A1.Silenced"
            "special2"            "Weapon_M4A1.Silencer_Off"
            "special3"            "Weapon_M4A1.Silencer_On"
        }
    
        // Weapon Sprite data is loaded by the Client DLL.
        TextureData
        {
            "weapon"
            {
                    "font"        "CSweaponsSmall"
                    "character"    "W"
            }
            "weapon_s"
            {    
                    "font"        "CSweapons"
                    "character"    "W"
            }
            "ammo"
            {
                    "font"        "CSTypeDeath"
                    "character"        "N"
            }
            "crosshair"
            {
                    "file"        "sprites/crosshairs"
                    "x"            "0"
                    "y"            "48"
                    "width"        "24"
                    "height"    "24"
            }
            "autoaim"
            {
                    "file"        "sprites/crosshairs"
                    "x"            "0"
                    "y"            "48"
                    "width"        "24"
                    "height"    "24"
            }
        }
        ModelBounds
        {
            Viewmodel
            {
                Mins    "-10 -2 -13"
                Maxs    "30 10 0"
            }
            World
            {
                Mins    "-8 -9 -6"
                Maxs    "29 9 8"
            }
        }
    }
    
    • Thanks x 1
    Bananite
  • Tundergun avatar
    Tundergun Offline
    494 points Ranked 7100th
    Member Joined 9 years ago

    Wonderful pack. Although the M4A1 seems to be on the left side in GG servers.

    If you could fix that, or if someone knows how to fix this; please let me know.

    Just a regular guy.
  • FiReSt0nE avatar
    FiReSt0nE Offline
    Member Joined 5 years ago

    Improvements:

    • please fix the weaponscript so that m4 is always at right side
    Yabba-Dabba-Doo
  • Price. avatar
    Price. Offline
    5,045 points Ranked 762nd
    Member Joined 4 years ago

    the M249, whose anims is that?

    wtfjapanseriously.
  • qEpsilonp avatar
    qEpsilonp Offline
    Member Joined 4 years ago

    How should I go about installing this?

    Bananite

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Predaaator avatar
Predaaator Offline
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Member Joined 10 years ago

Predaaator
Creator

Category

Sub-category
Weapon icon
Weapon
Super-category
Packs icon
Packs

Rating

9.67/10
Expert+
Skill LevelRatingVotes
Expert+++ 9 to 10 30
Expert++ 9 to 10 20
Expert+ 9 to 10 10
Expert 9 to 10 5
Intermediate+ 8 to 8.99 3
Intermediate 7 to 7.99 3
Beginner+ 6 to 6.99 2
Beginner 5 to 5.99 2
Beginner- 0 to 4.99 2

Details

Model Class
Custom Model
Texture Class
Recolor

Stats

Posts
22
Views
69,650
Downloads
24,537
Date Added
4 years ago
Date Modified
3 years ago

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