Default Weapon Skin Pack

Re-Origin, Re-Texture, UV, Compiler, Collector: Predaaator

Models, Textures, Sounds, Animations, UV, Compilers (not mentioned as the credit form is at it's max number):
Soul-Slayer
Spanks
SPR
Stoke
Strykerwolf
Sureshot
Syco
T[]sauRU$
Teh Snake
Thanez
The Noid
The_Tub
TheLama Torque
Twinke Masta
Unbreakable
vagrant
Valo
Valve
vashts1985
Vunsunta
Wanhchung
Wannabe
Will
Xero
ZeeJ

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Comments

  • Soapaosin avatar
    Soapaosin
    Offline
    Beggar Points Level icon
    Level 1
    Beggar
    27 points
    • Report icon
    11 months ago:

    Not too shabby, but terrible origins.

    Echo of Pain
  • Northernspirit12 avatar
    Northernspirit12
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    Level 1
    Beggar
    15 points
    • Report icon
    2 years ago:

    Notes:

    • I don't suppose you would know how to fix the left handed m4 in Gmod? Your script works just fine in CS:S, but it doesn't work when ported over into gmod D:
    Bananite
  • Gazoline avatar
    Gazoline
    Offline
    Beggar Points Level icon
    Level 1
    Beggar
    Ranked 14072nd
    185 points
    • Report icon
    2 years ago:

    What's the music name?

  • Dark shooter avatar
    Dark shooter
    Online @ Counter-Strike 1.6 > Skins > M4A1 > CS:GO Styled M4A1-S
    Beggar Points Level icon
    Level 1
    Beggar
    Ranked 6063rd
    569 points
    • Report icon
    2 years ago:

    nice i was looking for something like this all over this one!

    Inactive avatar
    User Title
    Inactive
  • pizzadox avatar
    pizzadox
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    Level 1
    Beggar
    Ranked 10151st
    293 points
    • Report icon
    2 years ago:

    Pros:

    • coollll man thxxxxxxxx
  • GhostFace0621 avatar
    GhostFace0621
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    Level 1
    Beggar
    93 points
    • Report icon
    2 years ago:

    Guys, if you are having trouble with the left-handed M4A1, do this.

    Go to your cstrike folder and create a folder name scripts then inside that, create a text file and save it as _weapon_m4a1_ and type this inside:

    WeaponData
    {
        "MaxPlayerSpeed"         "230" 
        "WeaponType"             "Rifle"
        "FullAuto"                1
        "WeaponPrice"             "3100"
        "WeaponArmorRatio"         "1.4"
        "CrosshairMinDistance"         "4"
        "CrosshairDeltaDistance"     "3"
        "Team"                 "CT"
        "BuiltRightHanded"         "1"
        "PlayerAnimationExtension"     "m4"
        "MuzzleFlashScale"        "1.6"
        
        "CanEquipWithShield"        "0"
        
        
        // Weapon characteristics:
        "Penetration"            "2"
        "Damage"            "33"
        "Range"                "8192"
        "RangeModifier"            "0.97"
        "Bullets"            "1"
        "CycleTime"            "0.09"
        "AccuracyDivisor"        "220"
        "AccuracyOffset"        "0.3"
        "MaxInaccuracy"            "1.0"
        "TimeToIdle"            "1.5"
        "IdleInterval"            "60"
        
        // New accuracy model parameters
        "Spread"                    0.00060
        "InaccuracyCrouch"            0.00525
        "InaccuracyStand"            0.00700
        "InaccuracyJump"            0.34151
        "InaccuracyLand"            0.06830
        "InaccuracyLadder"            0.08538
        "InaccuracyFire"            0.01266
        "InaccuracyMove"            0.06872
                                     
        "SpreadAlt"                    0.00054
        "InaccuracyCrouchAlt"        0.00525
        "InaccuracyStandAlt"        0.00700
        "InaccuracyJumpAlt"            0.34846
        "InaccuracyLandAlt"            0.06969
        "InaccuracyLadderAlt"        0.08712
        "InaccuracyFireAlt"            0.01165
        "InaccuracyMoveAlt"            0.07039
                                     
        "RecoveryTimeCrouch"        0.26973
        "RecoveryTimeStand"            0.37762
        
        // Weapon data is loaded by both the Game and Client DLLs.
        "printname"            "#Cstrike_WPNHUD_M4A1"
        "viewmodel"            "models/weapons/v_rif_m4a1.mdl"
        "playermodel"            "models/weapons/w_rif_m4a1.mdl"
        "SilencerModel"            "models/weapons/w_rif_m4a1_silencer.mdl"
        
        "anim_prefix"            "anim"
        "bucket"            "0"
        "bucket_position"        "0"
    
        "clip_size"            "30"
        
        "primary_ammo"            "BULLET_PLAYER_556MM"
        "secondary_ammo"        "None"
    
        "weight"            "25"
        "item_flags"            "0"
    
        // Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds)
        SoundData
        {
            //"reload"            "Weapon_AWP.Reload"
            //"empty"                "Default.ClipEmpty_Rifle"
            "single_shot"        "Weapon_M4A1.Single"
            "special1"            "Weapon_M4A1.Silenced"
            "special2"            "Weapon_M4A1.Silencer_Off"
            "special3"            "Weapon_M4A1.Silencer_On"
        }
    
        // Weapon Sprite data is loaded by the Client DLL.
        TextureData
        {
            "weapon"
            {
                    "font"        "CSweaponsSmall"
                    "character"    "W"
            }
            "weapon_s"
            {    
                    "font"        "CSweapons"
                    "character"    "W"
            }
            "ammo"
            {
                    "font"        "CSTypeDeath"
                    "character"        "N"
            }
            "crosshair"
            {
                    "file"        "sprites/crosshairs"
                    "x"            "0"
                    "y"            "48"
                    "width"        "24"
                    "height"    "24"
            }
            "autoaim"
            {
                    "file"        "sprites/crosshairs"
                    "x"            "0"
                    "y"            "48"
                    "width"        "24"
                    "height"    "24"
            }
        }
        ModelBounds
        {
            Viewmodel
            {
                Mins    "-10 -2 -13"
                Maxs    "30 10 0"
            }
            World
            {
                Mins    "-8 -9 -6"
                Maxs    "29 9 8"
            }
        }
    }
    
    • Thanks stamp iconThanks x 1
    Bananite
  • Tundergun avatar
    Tundergun
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    Beggar Points Level icon
    Level 1
    Beggar
    Ranked 6810th
    494 points
    • Report icon
    3 years ago:

    Wonderful pack. Although the M4A1 seems to be on the left side in GG servers.

    If you could fix that, or if someone knows how to fix this; please let me know.

    Just a regular guy.
  • FiReSt0nE avatar
    FiReSt0nE
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    Level 1
    Beggar
    2 points
    • Report icon
    3 years ago:

    Improvements:

    • please fix the weaponscript so that m4 is always at right side
    Yabba-Dabba-Doo
  • Price. avatar
    Price.
    Offline
    Drudge Points Level icon
    Level 2
    Drudge
    Ranked 731st
    5,045 points
    • Report icon
    3 years ago:

    the M249, whose anims is that?

    wtfjapanseriously.
  • qEpsilonp avatar
    qEpsilonp
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    • Report icon
    3 years ago:

    How should I go about installing this?

    Bananite

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