CM901 imitation animations

A Modern Warfare 3 CM901 imitation for the SCAR on End of Days' model.

Thanks to MaxPlayer for the awesome preview! RedCrayon's preview NikoIsCool1's preview

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Comments

  • TheLieutenant2156^'s Levels
    • P1: Beggar
      Points: 2
    • C1: Member
    • A1: Lollipop
      Account Age: 3 months
    Posted 23 days ago

    OMG. Amazing skin + animations man. ofc subscribe :D just a little problem , when the weapon is idle.. it goes in front of me? not in hands... plz tell me how to fix

    User Title
    B00M.. H34d$h0†™
  • Digital Assassin's Levels
    • P2: Drudge
      Points: 5,282
    • E1: Helper
      EF: 1
    • C2: Treehouse Member
    • A3: Apprentice
      Account Age: 1 year
    Posted 8 months ago

    Awesome anims man!

    User Title
    Never stop learning things!
  • Whiplash88's Levels
    • P1: Beggar
      Points: 6
    • C1: Member
    • A3: Apprentice
      Account Age: 1 year
    Posted 1 year ago

    Pros:

    • Looks superb, sounds superb!

    Cons:

    • NO world model???? Its pink and black when it hits the ground....

    Improvements:

    • We need a wmodel file to go with the vmodel files

    Notes:

    • World model... for whenever its dropped...
    Bananite
  • cssmapping2010's Levels
    • P1: Beggar
      Points: 915
    • C1: Member
    • A3: Apprentice
      Account Age: 2 years
    Posted 1 year ago

    I have an little problem: You can listen this gun in the full map. I mean the shot-sound is too loud. And can you pls make world models for this gun. Sry for my bad english.

    User Title
    Previewer
  • bunni!'s Levels
    • C1: Member
    • A3: Apprentice
      Account Age: 1 year
    Posted 1 year ago

    i am having a problem with this it always shows up as an error but everything is great 9/10 :D

    your worst nightmare!
  • HylianWolf's Levels
    • P1: Beggar
      Points: 8
    • C1: Member
    • A4: Graduate
      Account Age: 2 years
    Posted 1 year ago

    Oh ok I get what you mean. Yeah, it's not that simple. You have to re-compile everything for that specific slot, and don't think about asking me how to do that because I have no idea...good luck anyways! ^^

  • Animus120's Levels
    • P1: Beggar
      Points: 295
    • C1: Member
    • A4: Graduate
      Account Age: 2 years
    Posted 1 year ago

    Posted by hylianwolf

    Posted by Animus120

    Posted by PaizuriFaust

    Posted by Animus120

    this is what i wanted for M4A1 or SG520 (SCAR-L without v-grip) but anyway, nice release :D

    did you mean SG552, mate?

    yes, i mean that :D any idea how? i mean, in cz/gldsrc i can just rename it. bt not so in Source :/

    uhh, yeah you can. there's a file in the resource folder than you can edit. if you don't already have it, then go through your skins and extract a file called cstrike(underscore)english.txt. just scroll down to where the weapon names are are rename then, the viola, done.

    No. what I meant is: I want to use this skin for M4A1 but I dont know how to do it because it's not as simple as rename as it was in CZ/CS/Gldsrc Engine game

    User Title
    GUI Artist
  • HylianWolf's Levels
    • P1: Beggar
      Points: 8
    • C1: Member
    • A4: Graduate
      Account Age: 2 years
    Posted 1 year ago

    Posted by Animus120

    Posted by PaizuriFaust

    Posted by Animus120

    this is what i wanted for M4A1 or SG520 (SCAR-L without v-grip) but anyway, nice release :D

    did you mean SG552, mate?

    yes, i mean that :D any idea how? i mean, in cz/gldsrc i can just rename it. bt not so in Source :/

    uhh, yeah you can. there's a file in the resource folder than you can edit. if you don't already have it, then go through your skins and extract a file called cstrike(underscore)english.txt. just scroll down to where the weapon names are are rename then, the viola, done.

  • TheyCallMeTaterSalad's Levels
    • P1: Beggar
      Points: 27
    • C1: Member
    • A5: Veteran
      Account Age: 5 years
    Posted 2 years ago

    Posted by Dethsemane

    The only thing preventing me from giving this a 10/10 for being the awesome skin that it is, is the fact that you modeled a SCAR-L, which is chambered for 5.56 NATO, but the AUG weapon slot fires a 7.62 NATO round, which therefore would be a SCAR-H. The only noticeable difference would be the magazine and its port, as you can observe here: http://upload.wikimedia.org/wikipedia/commons/2/2b/FNSCARrifle.jpg Other than this issue, it's a fantastic skin.

    Actually, the austrian Steyr Aug is chambered for a 5.56x45mm round, the same exact ammunition used by the SCAR-L, M4A1, G36c, and weapons like that, the magazines are actually pretty much identical to the G36c magazines, minus the clip studs to group them, they are made of a transparent polymer to let the user know the amount of ammo left in the magazine. Back onto the topic, you should give him his 10/10 because his skin is actually extremely detailed, the only mistake i see (and this is present in almost all SCAR skins) is that the upper receiver is usually slightly polished or a different tone than the rest of the gun, but if this is what the MW3 SCAR looks like he should be right on as they make the same mistakes.

    RUN NUDE!!!!!!
  • ZongO's Levels
    • P1: Beggar
      Points: 240
    • C1: Member
    • A3: Apprentice
      Account Age: 2 years
    Posted 2 years ago

    Is it possible to port a world model from somewhere? This skin could really use one.

    aka"UrLocalPoolman"

Credits

Submitter
HyperMetal's Levels
  • P3: Peasant
    Points: 9,888
  • C1: Member
  • A4: Graduate
    Account Age: 3 years
HyperMetal (Creator/Co-creator)
Original Authors
End of Days
Model
Racer445
Textures
Mr.Brightside
Tan Texture edits
Boba Fett
Buy menu image
Bot
UV-Maps
Anders
Sounds
Unknown Source
Sounds
Valve
Hand model
Key Authors
HyperMetal
Animations/Compile

Rating

9.68/10
Based off 17 rating(s)

Additional Info

Model Class
Custom Model
Texture Class
Recolor

Stats

Post Count
55
ViewCount
51,160
Downloads
18,129
Date Added
2 years ago
Date Modified
6 months ago

License

Do not edit or redistribute any of the contents provided in this archive without the express permission of either myself or any of the respective authors listed in the credits. Any modifications you make must be distributed freely and available to everyone.

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