Didn't I ? Well if i didn't I'll make post a final one now. Do note most people here just rate 10 if its different than a shitty recolor or a gun but yea your quite right I'll should post a feedback but i was sure i did that on the wip either way here it is:
The diffuse is nice, I like the metal on this one but dislike the wood should be like more white/oak or something but thats just a personal preference.
The only thing i can say about this is that there is almost no damage or any scratches at all visible on it nor any on the specular.
So thats a thing i would add as you did add some rust/dirt/grunge or what you may call it.
For the rest very nice diffuse.
Normal it self is oke the bake from syncing could be more cleaned out, though what i did notice is that you didn't flipped the right side of the normal to fit the machete model.
Now one side of the machete will be normalled wrongly, especially when you using dmg where indeed both sides are visible. So I would fix that if i where you.
Spec map is oke like i mentioned on WIP it should had a little bit more damage etc as source is shit with spec maps, though nothing wrong here but yea could use a little more damage and stuff like that.
You are using syncings vmt, his vmt ain't bad but i would twist some settings especially the phong settings and as on my release adding a phongwarp and some rimlight.
Though the mentioned are not really needed and it looks nice without them, still some settings could be user defined to the texture and model imo.
The world model vmt has only the base texture on it, though you can add most of the shaders and your normal map to it without giving it coincidence errors.
So this vmt could be applied to the world model:
- "$basetexture" "models\weapons\v_models\machete\machete"
- "$bumpmap" "models\weapons\vmodels\machete\machetenormal"
- "$normalmapalphaenvmapmask" "1"
- "$phong" "1"
- "$phongexponent" "44"
- "$phongboost" "2"
- "$phongfresnelranges" "[1 8 6]"
- "$phongtint" "[0.6 0.9 1]"
- "$phongwarptexture" "models\weapons\v_models\machete\phongwarp"
- "$rimlight" "1"
- "$rimlightexponent" "44"
- "$rimlightboost" "0.4"
But yea it works good enough without it.
Great release, minus the little errors its really great, and really the rating system should be updated so we can actually see what we rate in total, was normally going for a 9,4. Still great job man.