Syncings Far Cry 2 machete wit my textwurahez on DMG's Animz.
Vid:
It haz wees.
Screenies and vid don't do justice, so you better try it ingame.
Also, If i messed up something with the archive or the credz, its DMG's fault.
Assess, comment & enjoy.
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Great model but really bad animations IMO.
Too bad, I really wanted to download this.
"Also, If i messed up something with the archive or the credz, its DMG's fault."
Haha.
Static lighting rules source :P
Render and screenshots are bad. Just 1 screenshot which cant show at least few of lighting features + that render makes me not to click on it.
Didn't I ? Well if i didn't I'll make post a final one now. Do note most people here just rate 10 if its different than a shitty recolor or a gun but yea your quite right I'll should post a feedback but i was sure i did that on the wip either way here it is:
Diffuse
The diffuse is nice, I like the metal on this one but dislike the wood should be like more white/oak or something but thats just a personal preference. The only thing i can say about this is that there is almost no damage or any scratches at all visible on it nor any on the specular. So thats a thing i would add as you did add some rust/dirt/grunge or what you may call it.
For the rest very nice diffuse.
Normals
Normal it self is oke the bake from syncing could be more cleaned out, though what i did notice is that you didn't flipped the right side of the normal to fit the machete model. Now one side of the machete will be normalled wrongly, especially when you using dmg where indeed both sides are visible. So I would fix that if i where you.
Specular Map
Spec map is oke like i mentioned on WIP it should had a little bit more damage etc as source is shit with spec maps, though nothing wrong here but yea could use a little more damage and stuff like that.
VMT
You are using syncings vmt, his vmt ain't bad but i would twist some settings especially the phong settings and as on my release adding a phongwarp and some rimlight. Though the mentioned are not really needed and it looks nice without them, still some settings could be user defined to the texture and model imo.
The world model vmt has only the base texture on it, though you can add most of the shaders and your normal map to it without giving it coincidence errors.
So this vmt could be applied to the world model:
But yea it works good enough without it.
Overall
Great release, minus the little errors its really great, and really the rating system should be updated so we can actually see what we rate in total, was normally going for a 9,4. Still great job man.
Posted by HH Boba Fett
Same shit i told you on wip and on syncings release.
World model vmt could use shading just makes sure you don't use halflambert and cube map in it.
Ps: if you use the normal from syncings release you should credit me for the spec map placement as syncing didn't know how to and asked it to me.
Pps: also credit syncing for the vmt no ?
Lol, first of all, you didn't say anything in the wips I posted, second I'd have to ask you to be a bit more constructive since an 8.4 among 4 10s seems a bit unfair.
Same shit i told you on wip and on syncings release.
World model vmt could use shading just makes sure you don't use halflambert and cube map in it.
Ps: if you use the normal from syncings release you should credit me for the spec map placement as syncing didn't know how to and asked it to me.
Pps: also credit syncing for the vmt no ?
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