Next-gen Barrel

Because I currently learn how to make next-gen model stuff, I decided to bring some of it into CSS. So here is the outcome. Don't expect to much ^^ For those who know what I did - I'm still learning ;)

The "skin" works everywhere the model is used (HL2, the Episodes ect) just copy the materials folder in the right folder.

Credits:

Valve - Original Barrel Syncing - Normalmap and VMT

What does this do:

The skin adds a normalmap from the baked default barrel and it adds some phong.

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Comments

  • Availability
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    4 years ago:

    Not bad, though you should have edited the baked normal a bit and made a bit more proper vmt settings for them.

    Though nice release.

    User Title
    2D/3D Artist
  • VashtheVict
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    4 years ago:

    So pretty much this skin is the default model+textures on the barrel with new Normalmaps, and phong.

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    Known as Vash.
  • sam9116
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    4 years ago:

    I don't see any different

    Bananite
  • sanY
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    4 years ago:

    @ BrbToilet and thats why i hate fpsbanana ...

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    Germanya
  • sanY
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    4 years ago:

    world model with phong is new ;)

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    Germanya
  • GRavityShock
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    4 years ago:

    so if u adding phong its starts be next gen way?

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    Superheroes are eating my shit
  • {SaInT}
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    4 years ago:

    Little visible change but it looks better

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  • Mastergfunk
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  • Kiyoshi
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    4 years ago:

    Pretty nice. The phong looks great :D

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    4 years ago:

    Nice Job, but i don't see phong. @Redmark OFFTOPIC: Star Trek Image?

    User Title
    100% busy with school, sorry..

Credits

Key Authors
Valve
Original Barrels
Syncing
Normalmap; VMT

Submitter

Syncing
Availability
Offline
Points Level
Drudge
7,263 points
Exemplary Feedback Level
Helper
18 EF's
Account Age Level
Veteran
5 years old
Clearance Level
Member

Syncing
(Creator/Co-creator)

Rating

9.38/10
Based off 4 rating(s)

Additional Info

Model Class
Hacked Default Model
Texture Class
Default

Stats

Post Count
15
ViewCount
7,316
Downloads
1,594
Date Added
4 years ago
Date Modified
4 years ago

License

N/A

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Code to use:

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