Killer AUG Script

The script makes your gun packs a shitload of punch.

WeaponData
{
	"MaxPlayerSpeed"		"221"
	"WeaponType"			"Rifle"
	"WeaponPrice"			"2100"
	"WeaponArmorRatio"		"1.4"
	"CrosshairMinDistance"		"3"
	"CrosshairDeltaDistance"	"3"
	"Team"				"CT"
	"BuiltRightHanded"		"1"
	"PlayerAnimationExtension"	"aug"
	"MuzzleFlashScale"		"1.5"
	"MuzzleFlashStyle"		"CS_MUZZLEFLASH_X"
	"CanEquipWithShield"		"0"
	
	
	// Weapon characteristics:
	"Penetration"			"3"
	"Damage"			"50"
	"Range"				"8192"
	"RangeModifier"			"0.96"
	"Bullets"			"1"
	"CycleTime"			"0.09"
	"AccuracyDivisor"		"215"
	"AccuracyOffset"		"0.3"
	"MaxInaccuracy"			"1.0"
	"TimeToIdle"			"1.9"
	"IdleInterval"			"20"
	
	// Weapon data is loaded by both the Game and Client DLLs.
	"printname"			"#Cstrike_WPNHUD_Aug"
	"viewmodel"			"models/weapons/v_rif_aug.mdl"
	"playermodel"			"models/weapons/w_rif_aug.mdl"
	
	"anim_prefix"			"anim"
	"bucket"			"0"
	"bucket_position"		"0"

        "fullauto" 1
	"clip_size"			"60"
	
	"primary_ammo"			"BULLET_PLAYER_762MM"
	"secondary_ammo"		"None"

	"weight"			"25"
	"item_flags"			"0"

	// Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds)
	SoundData
	{
		//"reload"			"Default.Reload"
		//"empty"				"Default.ClipEmpty_Rifle"
		"single_shot"		"Weapon_AUG.Single"
	}

	// Weapon Sprite data is loaded by the Client DLL.
	TextureData
	{
		"weapon"
		{
				"font"		"CSweaponsSmall"
				"character"	"E"
		}
		"weapon_s"
		{	
				"font"		"CSweapons"
				"character"	"E"
		}
		"ammo"
		{
				"font"		"CSTypeDeath"
				"character"		"V"
		}
		"zoom"
		{
				"file"		"sprites/crosshairs"
				"x"			"0"
				"y"			"48"
				"width"		"24"
				"height"	"24"
		}
		"autoaim"
		{
				"file"		"sprites/crosshairs"
				"x"			"0"
				"y"			"48"
				"width"		"24"
				"height"	"24"
		}
	}
	ModelBounds
	{
		Viewmodel
		{
			Mins	"-20 -20 -20"
			Maxs	"20 20 20"
		}
		World
		{
			Mins	"-11 -1 -5"
			Maxs	"23 4 10"
		}
	}
}

copy the script to your weapon_aug.txt. uh i guess you know the drill.

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Comments

  • Eventyr
    Availability
    Offline
    Points Level
    Beggar
    401 points
    Account Age Level
    Graduate
    3 years old
    Clearance Level
    Member
    1 year ago:

    "Bullets" "5"

    now with 5x times dmg upgrade ^^

    Bananite

Credits

Original Authors
Meloetta
Script Editor
Special Thanks
VALVe
Script Maker

Submitter

Meloetta
Availability
Offline
Points Level
Beggar
565 points
Account Age Level
Graduate
3 years old
Clearance Level
Member

Meloetta
(Creator/Co-creator)

Rating

?/10
Not yet rated.

Stats

Post Count
1
ViewCount
1,323
Date Added
1 year ago
Date Modified
1 year ago

License

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