Counter-Strike: Source

Killer AUG Script

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WeaponData
{
        "MaxPlayerSpeed"                "221"
        "WeaponType"                    "Rifle"
        "WeaponPrice"                   "2100"
        "WeaponArmorRatio"              "1.4"
        "CrosshairMinDistance"          "3"
        "CrosshairDeltaDistance"        "3"
        "Team"                          "CT"
        "BuiltRightHanded"              "1"
        "PlayerAnimationExtension"      "aug"
        "MuzzleFlashScale"              "1.5"
        "MuzzleFlashStyle"              "CS_MUZZLEFLASH_X"
        "CanEquipWithShield"            "0"
       
       
        // Weapon characteristics:
        "Penetration"                   "3"
        "Damage"                        "50"
        "Range"                         "8192"
        "RangeModifier"                 "0.96"
        "Bullets"                       "1"
        "CycleTime"                     "0.09"
        "AccuracyDivisor"               "215"
        "AccuracyOffset"                "0.3"
        "MaxInaccuracy"                 "1.0"
        "TimeToIdle"                    "1.9"
        "IdleInterval"                  "20"
       
        // Weapon data is loaded by both the Game and Client DLLs.
        "printname"                     "#Cstrike_WPNHUD_Aug"
        "viewmodel"                     "models/weapons/v_rif_aug.mdl"
        "playermodel"                   "models/weapons/w_rif_aug.mdl"
       
        "anim_prefix"                   "anim"
        "bucket"                        "0"
        "bucket_position"               "0"

        "fullauto" 1
        "clip_size"                     "60"
       
        "primary_ammo"                  "BULLET_PLAYER_762MM"
        "secondary_ammo"                "None"

        "weight"                        "25"
        "item_flags"                    "0"

        // Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds)
        SoundData
        {
                //"reload"                      "Default.Reload"
                //"empty"                               "Default.ClipEmpty_Rifle"
                "single_shot"           "Weapon_AUG.Single"
        }

        // Weapon Sprite data is loaded by the Client DLL.
        TextureData
        {
                "weapon"
                {
                                "font"          "CSweaponsSmall"
                                "character"     "E"
                }
                "weapon_s"
                {      
                                "font"          "CSweapons"
                                "character"     "E"
                }
                "ammo"
                {
                                "font"          "CSTypeDeath"
                                "character"             "V"
                }
                "zoom"
                {
                                "file"          "sprites/crosshairs"
                                "x"                     "0"
                                "y"                     "48"
                                "width"         "24"
                                "height"        "24"
                }
                "autoaim"
                {
                                "file"          "sprites/crosshairs"
                                "x"                     "0"
                                "y"                     "48"
                                "width"         "24"
                                "height"        "24"
                }
        }
        ModelBounds
        {
                Viewmodel
                {
                        Mins    "-20 -20 -20"
                        Maxs    "20 20 20"
                }
                World
                {
                        Mins    "-11 -1 -5"
                        Maxs    "23 4 10"
                }
        }
}

copy the script to your weapon_aug.txt. uh i guess you know the drill.

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  • Eventyr avatar
    Eventyr Offline
    439 points Ranked 7709th
    Member Joined 4 years ago
    • Report icon

    "Bullets" "5"

    now with 5x times dmg upgrade ^^

    Bananite

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Credits

Original Authors
Meloetta
Meloetta Offline
569 points Ranked 6213rd
Member Joined 4 years ago
Script Editor
Special Thanks
VALVe
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Meloetta avatar
Meloetta Offline
569 points Ranked 6213rd
Member Joined 4 years ago

Meloetta
Creator

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Posts
1
Views
1,891
Date Added
2 years ago
Date Modified
2 years ago