Counter-Strike: Source

Realistic Dragunov (g3sg1)

This is a Script for Counter-Strike: Source submitted by Hyun.

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Realistic Dragunov (g3sg1)

realistic semi-auto dragunov

118 lines | 2 kb | Raw Code
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WeaponData
{
        "MaxPlayerSpeed"                "210"
        "FullAuto"                      0
        "WeaponType"                    "SniperRifle"
        "WeaponPrice"                   "5000"
        "WeaponArmorRatio"              "1.65"
        "CrosshairMinDistance"          "6"
        "CrosshairDeltaDistance"        "4"
        "Team"                          "TERRORIST"
        "BuiltRightHanded"              "1"
        "PlayerAnimationExtension"       "g3"
        "MuzzleFlashScale"              "1.5"
        "MuzzleFlashStyle"              "CS_MUZZLEFLASH_X"
        "CanEquipWithShield"            "0"
       
        // New accuracy model parameters
        "Spread"                                        0.00200
        "InaccuracyCrouch"                      0.00825
        "InaccuracyStand"                       0.01100
        "InaccuracyJump"                        0.28500
        "InaccuracyLand"                        0.05700
        "InaccuracyLadder"                      0.01900
        "InaccuracyFire"                        0.04318
        "InaccuracyMove"                        0.09710
       
        "SpreadAlt"                                     0.00200
        "InaccuracyCrouchAlt"           0.00750
        "InaccuracyStandAlt"            0.01000
        "InaccuracyJumpAlt"                     0.27750
        "InaccuracyLandAlt"                     0.05550
        "InaccuracyLadderAlt"           0.01850
        "InaccuracyFireAlt"                     0.02217
        "InaccuracyMoveAlt"                     0.09665
                                                         
        "RecoveryTimeCrouch"            0.23026
        "RecoveryTimeStand"                     0.27631

        // Weapon characteristics:
        "Penetration"                   "3"
        "Damage"                        "80"
        "Range"                         "8192"
        "RangeModifier"                 "0.98"
        "Bullets"                       "1"
        "CycleTime"                     "0.125"
        "AccuracyDivisor"               "-1"
        "AccuracyOffset"                "0"
        "MaxInaccuracy"                 "0"
        "TimeToIdle"                    "1.8"
        "IdleInterval"                  "60"
               
        // Weapon data is loaded by both the Game and Client DLLs.
        "printname"                     "#Cstrike_WPNHUD_G3SG1"
        "viewmodel"                     "models/weapons/v_snip_g3sg1.mdl"
        "playermodel"                   "models/weapons/w_snip_g3sg1.mdl"
       
        "anim_prefix"                   "anim"
        "bucket"                        "0"
        "bucket_position"               "0"

        "clip_size"                     "20"
       
        "primary_ammo"                  "BULLET_PLAYER_762MM"
        "secondary_ammo"                "None"

        "weight"                        "20"
        "item_flags"                    "0"

        // Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds)
        SoundData
        {
                //"reload"                      "Default.Reload"
                //"empty"                               "Default.ClipEmpty_Rifle"
                "single_shot"           "Weapon_G3SG1.Single"
                special3                        Default.Zoom
        }

        // Weapon Sprite data is loaded by the Client DLL.
        TextureData
        {
                "weapon"
                {
                                "font"          "CSweaponsSmall"
                                "character"     "I"
                }
                "weapon_s"
                {      
                                "font"          "CSweapons"
                                "character"     "I"
                }
                "ammo"
                {
                                "font"          "CSTypeDeath"
                                "character"             "V"
                }
                "autoaim"
                {
                                "file"          "sprites/crosshairs"
                                "x"                     "0"
                                "y"                     "48"
                                "width"         "24"
                                "height"        "24"
                }
        }
        ModelBounds
        {
                Viewmodel
                {
                        Mins    "-8 -3 -13"
                        Maxs    "33 10 -1"
                }
                World
                {
                        Mins    "-11 -9 -4"
                        Maxs    "28 9 9"
                }
        }
}
this looks like the dragunov in COD MW2
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Hyun
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Date Added
4 years ago
Sep 23 2012 @ 8:17am UTC
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