Counter-Strike: Source

Realistic Dragunov (g3sg1)

WeaponData
{
	"MaxPlayerSpeed" 		"210"
	"FullAuto"			0
	"WeaponType" 			"SniperRifle"
	"WeaponPrice" 			"5000"
	"WeaponArmorRatio" 		"1.65"
	"CrosshairMinDistance" 		"6"
	"CrosshairDeltaDistance" 	"4"
	"Team" 				"TERRORIST"
	"BuiltRightHanded" 		"1"
	"PlayerAnimationExtension"	 "g3"
	"MuzzleFlashScale"		"1.5"
	"MuzzleFlashStyle"		"CS_MUZZLEFLASH_X"
	"CanEquipWithShield" 		"0"
	
	// New accuracy model parameters
	"Spread"					0.00200
	"InaccuracyCrouch"			0.00825
	"InaccuracyStand"			0.01100
	"InaccuracyJump"			0.28500
	"InaccuracyLand"			0.05700
	"InaccuracyLadder"			0.01900
	"InaccuracyFire"			0.04318
	"InaccuracyMove"			0.09710
	
	"SpreadAlt"					0.00200
	"InaccuracyCrouchAlt"		0.00750
	"InaccuracyStandAlt"		0.01000
	"InaccuracyJumpAlt"			0.27750
	"InaccuracyLandAlt"			0.05550
	"InaccuracyLadderAlt"		0.01850
	"InaccuracyFireAlt"			0.02217
	"InaccuracyMoveAlt"			0.09665
							 
	"RecoveryTimeCrouch"		0.23026
	"RecoveryTimeStand"			0.27631

	// Weapon characteristics:
	"Penetration"			"3"
	"Damage"			"80"
	"Range"				"8192"
	"RangeModifier"			"0.98"
	"Bullets"			"1"
	"CycleTime"			"0.125"
	"AccuracyDivisor"		"-1"
	"AccuracyOffset"		"0"
	"MaxInaccuracy"			"0"
	"TimeToIdle"			"1.8"
	"IdleInterval"			"60"
		
	// Weapon data is loaded by both the Game and Client DLLs.
	"printname"			"#Cstrike_WPNHUD_G3SG1"
	"viewmodel"			"models/weapons/v_snip_g3sg1.mdl"
	"playermodel"			"models/weapons/w_snip_g3sg1.mdl"
	
	"anim_prefix"			"anim"
	"bucket"			"0"
	"bucket_position"		"0"

	"clip_size"			"20"
	
	"primary_ammo"			"BULLET_PLAYER_762MM"
	"secondary_ammo"		"None"

	"weight"			"20"
	"item_flags"			"0"

	// Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds)
	SoundData
	{
		//"reload"			"Default.Reload"
		//"empty"				"Default.ClipEmpty_Rifle"
		"single_shot"		"Weapon_G3SG1.Single"
		special3			Default.Zoom
	}

	// Weapon Sprite data is loaded by the Client DLL.
	TextureData
	{
		"weapon"
		{
				"font"		"CSweaponsSmall"
				"character"	"I"
		}
		"weapon_s"
		{	
				"font"		"CSweapons"
				"character"	"I"
		}
		"ammo"
		{
				"font"		"CSTypeDeath"
				"character"		"V"
		}
		"autoaim"
		{
				"file"		"sprites/crosshairs"
				"x"			"0"
				"y"			"48"
				"width"		"24"
				"height"	"24"
		}
	}
	ModelBounds
	{
		Viewmodel
		{
			Mins	"-8 -3 -13"
			Maxs	"33 10 -1"
		}
		World
		{
			Mins	"-11 -9 -4"
			Maxs	"28 9 9"
		}
	}
}

this looks like the dragunov in COD MW2

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  • Hyun avatar
    Hyun Offline
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    • Report icon

    Posted by victor_destroyer how that puts this script?

    make a new .txt file at your "scripts" folder in your CSS folder and rename it "weapon_g3sg1" and copy my script inside it.

    Hajate
  • victor_destroyer avatar
    victor_destroyer Offline
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    how that puts this script?

    Bananite

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Hyun
Editor

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Hyun avatar
Hyun Offline
2,023 points Ranked 1884th
5 medals 1 rare
  • Reached 1,000 Points Medal
  • One month a member (bonus 1 point on daily login) Medal
  • 6 months a member  (bonus 1 point on daily login) Medal
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Member Joined 3 years ago

Hyun
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Post Count
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ViewCount
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Date Added
3 years ago
Date Modified
3 years ago

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