Realistic Dragunov (g3sg1)

realistic semi-auto dragunov

WeaponData
{
	"MaxPlayerSpeed" 		"210"
	"FullAuto"			0
	"WeaponType" 			"SniperRifle"
	"WeaponPrice" 			"5000"
	"WeaponArmorRatio" 		"1.65"
	"CrosshairMinDistance" 		"6"
	"CrosshairDeltaDistance" 	"4"
	"Team" 				"TERRORIST"
	"BuiltRightHanded" 		"1"
	"PlayerAnimationExtension"	 "g3"
	"MuzzleFlashScale"		"1.5"
	"MuzzleFlashStyle"		"CS_MUZZLEFLASH_X"
	"CanEquipWithShield" 		"0"
	
	// New accuracy model parameters
	"Spread"					0.00200
	"InaccuracyCrouch"			0.00825
	"InaccuracyStand"			0.01100
	"InaccuracyJump"			0.28500
	"InaccuracyLand"			0.05700
	"InaccuracyLadder"			0.01900
	"InaccuracyFire"			0.04318
	"InaccuracyMove"			0.09710
	
	"SpreadAlt"					0.00200
	"InaccuracyCrouchAlt"		0.00750
	"InaccuracyStandAlt"		0.01000
	"InaccuracyJumpAlt"			0.27750
	"InaccuracyLandAlt"			0.05550
	"InaccuracyLadderAlt"		0.01850
	"InaccuracyFireAlt"			0.02217
	"InaccuracyMoveAlt"			0.09665
							 
	"RecoveryTimeCrouch"		0.23026
	"RecoveryTimeStand"			0.27631

	// Weapon characteristics:
	"Penetration"			"3"
	"Damage"			"80"
	"Range"				"8192"
	"RangeModifier"			"0.98"
	"Bullets"			"1"
	"CycleTime"			"0.125"
	"AccuracyDivisor"		"-1"
	"AccuracyOffset"		"0"
	"MaxInaccuracy"			"0"
	"TimeToIdle"			"1.8"
	"IdleInterval"			"60"
		
	// Weapon data is loaded by both the Game and Client DLLs.
	"printname"			"#Cstrike_WPNHUD_G3SG1"
	"viewmodel"			"models/weapons/v_snip_g3sg1.mdl"
	"playermodel"			"models/weapons/w_snip_g3sg1.mdl"
	
	"anim_prefix"			"anim"
	"bucket"			"0"
	"bucket_position"		"0"

	"clip_size"			"20"
	
	"primary_ammo"			"BULLET_PLAYER_762MM"
	"secondary_ammo"		"None"

	"weight"			"20"
	"item_flags"			"0"

	// Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds)
	SoundData
	{
		//"reload"			"Default.Reload"
		//"empty"				"Default.ClipEmpty_Rifle"
		"single_shot"		"Weapon_G3SG1.Single"
		special3			Default.Zoom
	}

	// Weapon Sprite data is loaded by the Client DLL.
	TextureData
	{
		"weapon"
		{
				"font"		"CSweaponsSmall"
				"character"	"I"
		}
		"weapon_s"
		{	
				"font"		"CSweapons"
				"character"	"I"
		}
		"ammo"
		{
				"font"		"CSTypeDeath"
				"character"		"V"
		}
		"autoaim"
		{
				"file"		"sprites/crosshairs"
				"x"			"0"
				"y"			"48"
				"width"		"24"
				"height"	"24"
		}
	}
	ModelBounds
	{
		Viewmodel
		{
			Mins	"-8 -3 -13"
			Maxs	"33 10 -1"
		}
		World
		{
			Mins	"-11 -9 -4"
			Maxs	"28 9 9"
		}
	}
}

this looks like the dragunov in COD MW2

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Comments

  • Hyun's Levels
    • P1: Beggar
      Points: 989
    • A4: Graduate
      Account Age: 2 years
    Posted 12 months ago

    Posted by victor_destroyer how that puts this script?

    make a new .txt file at your "scripts" folder in your CSS folder and rename it "weapon_g3sg1" and copy my script inside it.

    Hajate
  • victor_destroyer's Levels
    • P1: Beggar
      Points: 72
    • A3: Apprentice
      Account Age: 1 year
    Posted 12 months ago

    how that puts this script?

    Bananite

Credits

Submitter
Hyun's Levels
  • P1: Beggar
    Points: 989
  • A4: Graduate
    Account Age: 2 years
Hyun (Creator/Co-creator)
Key Authors
Hyun
Editor

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Post Count
2
ViewCount
1,691
Date Added
2 years ago
Date Modified
2 years ago

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