Counter-Strike: Source

Realistic Dragunov (g3sg1)

Realistic Dragunov (g3sg1)

realistic semi-auto dragunov

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WeaponData
{
        "MaxPlayerSpeed"                "210"
        "FullAuto"                      0
        "WeaponType"                    "SniperRifle"
        "WeaponPrice"                   "5000"
        "WeaponArmorRatio"              "1.65"
        "CrosshairMinDistance"          "6"
        "CrosshairDeltaDistance"        "4"
        "Team"                          "TERRORIST"
        "BuiltRightHanded"              "1"
        "PlayerAnimationExtension"       "g3"
        "MuzzleFlashScale"              "1.5"
        "MuzzleFlashStyle"              "CS_MUZZLEFLASH_X"
        "CanEquipWithShield"            "0"
       
        // New accuracy model parameters
        "Spread"                                        0.00200
        "InaccuracyCrouch"                      0.00825
        "InaccuracyStand"                       0.01100
        "InaccuracyJump"                        0.28500
        "InaccuracyLand"                        0.05700
        "InaccuracyLadder"                      0.01900
        "InaccuracyFire"                        0.04318
        "InaccuracyMove"                        0.09710
       
        "SpreadAlt"                                     0.00200
        "InaccuracyCrouchAlt"           0.00750
        "InaccuracyStandAlt"            0.01000
        "InaccuracyJumpAlt"                     0.27750
        "InaccuracyLandAlt"                     0.05550
        "InaccuracyLadderAlt"           0.01850
        "InaccuracyFireAlt"                     0.02217
        "InaccuracyMoveAlt"                     0.09665
                                                         
        "RecoveryTimeCrouch"            0.23026
        "RecoveryTimeStand"                     0.27631

        // Weapon characteristics:
        "Penetration"                   "3"
        "Damage"                        "80"
        "Range"                         "8192"
        "RangeModifier"                 "0.98"
        "Bullets"                       "1"
        "CycleTime"                     "0.125"
        "AccuracyDivisor"               "-1"
        "AccuracyOffset"                "0"
        "MaxInaccuracy"                 "0"
        "TimeToIdle"                    "1.8"
        "IdleInterval"                  "60"
               
        // Weapon data is loaded by both the Game and Client DLLs.
        "printname"                     "#Cstrike_WPNHUD_G3SG1"
        "viewmodel"                     "models/weapons/v_snip_g3sg1.mdl"
        "playermodel"                   "models/weapons/w_snip_g3sg1.mdl"
       
        "anim_prefix"                   "anim"
        "bucket"                        "0"
        "bucket_position"               "0"

        "clip_size"                     "20"
       
        "primary_ammo"                  "BULLET_PLAYER_762MM"
        "secondary_ammo"                "None"

        "weight"                        "20"
        "item_flags"                    "0"

        // Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds)
        SoundData
        {
                //"reload"                      "Default.Reload"
                //"empty"                               "Default.ClipEmpty_Rifle"
                "single_shot"           "Weapon_G3SG1.Single"
                special3                        Default.Zoom
        }

        // Weapon Sprite data is loaded by the Client DLL.
        TextureData
        {
                "weapon"
                {
                                "font"          "CSweaponsSmall"
                                "character"     "I"
                }
                "weapon_s"
                {      
                                "font"          "CSweapons"
                                "character"     "I"
                }
                "ammo"
                {
                                "font"          "CSTypeDeath"
                                "character"             "V"
                }
                "autoaim"
                {
                                "file"          "sprites/crosshairs"
                                "x"                     "0"
                                "y"                     "48"
                                "width"         "24"
                                "height"        "24"
                }
        }
        ModelBounds
        {
                Viewmodel
                {
                        Mins    "-8 -3 -13"
                        Maxs    "33 10 -1"
                }
                World
                {
                        Mins    "-11 -9 -4"
                        Maxs    "28 9 9"
                }
        }
}

this looks like the dragunov in COD MW2

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  • Hyun avatar
    Hyun Offline
    2,042 points Ranked 1985th
    Member Joined 4 years ago
    Report post
    3 years ago:

    Posted by victor_destroyer how that puts this script?

    make a new .txt file at your "scripts" folder in your CSS folder and rename it "weapon_g3sg1" and copy my script inside it.

    Hajate
  • victor_destroyer avatar
    victor_destroyer Offline
    Member Joined 3 years ago
    Report post
    3 years ago:

    how that puts this script?

    Bananite

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Credits

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Hyun
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Hyun avatar
Hyun Offline
2,042 points Ranked 1985th
Member Joined 4 years ago

Hyun
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Weapon Scripts

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Counter-Strike: Source
Counter-Strike: Source

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Posts
2
Views
2,379
Date Added
3 years ago
Sep 23 2012 @ 8:17am UTC

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