Counter-Strike: Source

Realistic Dragunov (g3sg1)

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WeaponData
{
        "MaxPlayerSpeed"                "210"
        "FullAuto"                      0
        "WeaponType"                    "SniperRifle"
        "WeaponPrice"                   "5000"
        "WeaponArmorRatio"              "1.65"
        "CrosshairMinDistance"          "6"
        "CrosshairDeltaDistance"        "4"
        "Team"                          "TERRORIST"
        "BuiltRightHanded"              "1"
        "PlayerAnimationExtension"       "g3"
        "MuzzleFlashScale"              "1.5"
        "MuzzleFlashStyle"              "CS_MUZZLEFLASH_X"
        "CanEquipWithShield"            "0"
       
        // New accuracy model parameters
        "Spread"                                        0.00200
        "InaccuracyCrouch"                      0.00825
        "InaccuracyStand"                       0.01100
        "InaccuracyJump"                        0.28500
        "InaccuracyLand"                        0.05700
        "InaccuracyLadder"                      0.01900
        "InaccuracyFire"                        0.04318
        "InaccuracyMove"                        0.09710
       
        "SpreadAlt"                                     0.00200
        "InaccuracyCrouchAlt"           0.00750
        "InaccuracyStandAlt"            0.01000
        "InaccuracyJumpAlt"                     0.27750
        "InaccuracyLandAlt"                     0.05550
        "InaccuracyLadderAlt"           0.01850
        "InaccuracyFireAlt"                     0.02217
        "InaccuracyMoveAlt"                     0.09665
                                                         
        "RecoveryTimeCrouch"            0.23026
        "RecoveryTimeStand"                     0.27631

        // Weapon characteristics:
        "Penetration"                   "3"
        "Damage"                        "80"
        "Range"                         "8192"
        "RangeModifier"                 "0.98"
        "Bullets"                       "1"
        "CycleTime"                     "0.125"
        "AccuracyDivisor"               "-1"
        "AccuracyOffset"                "0"
        "MaxInaccuracy"                 "0"
        "TimeToIdle"                    "1.8"
        "IdleInterval"                  "60"
               
        // Weapon data is loaded by both the Game and Client DLLs.
        "printname"                     "#Cstrike_WPNHUD_G3SG1"
        "viewmodel"                     "models/weapons/v_snip_g3sg1.mdl"
        "playermodel"                   "models/weapons/w_snip_g3sg1.mdl"
       
        "anim_prefix"                   "anim"
        "bucket"                        "0"
        "bucket_position"               "0"

        "clip_size"                     "20"
       
        "primary_ammo"                  "BULLET_PLAYER_762MM"
        "secondary_ammo"                "None"

        "weight"                        "20"
        "item_flags"                    "0"

        // Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds)
        SoundData
        {
                //"reload"                      "Default.Reload"
                //"empty"                               "Default.ClipEmpty_Rifle"
                "single_shot"           "Weapon_G3SG1.Single"
                special3                        Default.Zoom
        }

        // Weapon Sprite data is loaded by the Client DLL.
        TextureData
        {
                "weapon"
                {
                                "font"          "CSweaponsSmall"
                                "character"     "I"
                }
                "weapon_s"
                {      
                                "font"          "CSweapons"
                                "character"     "I"
                }
                "ammo"
                {
                                "font"          "CSTypeDeath"
                                "character"             "V"
                }
                "autoaim"
                {
                                "file"          "sprites/crosshairs"
                                "x"                     "0"
                                "y"                     "48"
                                "width"         "24"
                                "height"        "24"
                }
        }
        ModelBounds
        {
                Viewmodel
                {
                        Mins    "-8 -3 -13"
                        Maxs    "33 10 -1"
                }
                World
                {
                        Mins    "-11 -9 -4"
                        Maxs    "28 9 9"
                }
        }
}

this looks like the dragunov in COD MW2

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  • Hyun avatar
    Hyun Offline
    2,042 points Ranked 1885th
    Member Joined 3 years ago

    Posted by victor_destroyer how that puts this script?

    make a new .txt file at your "scripts" folder in your CSS folder and rename it "weapon_g3sg1" and copy my script inside it.

    Hajate
  • victor_destroyer avatar
    victor_destroyer Offline
    Member Joined 3 years ago

    how that puts this script?

    Bananite

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Key Authors
Hyun
Editor

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Hyun avatar
Hyun Offline
2,042 points Ranked 1885th
Member Joined 3 years ago

Hyun
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Posts
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Views
2,249
Date Added
3 years ago