Realistic Dragunov (g3sg1)

WeaponData
{
	"MaxPlayerSpeed" 		"210"
	"FullAuto"			0
	"WeaponType" 			"SniperRifle"
	"WeaponPrice" 			"5000"
	"WeaponArmorRatio" 		"1.65"
	"CrosshairMinDistance" 		"6"
	"CrosshairDeltaDistance" 	"4"
	"Team" 				"TERRORIST"
	"BuiltRightHanded" 		"1"
	"PlayerAnimationExtension"	 "g3"
	"MuzzleFlashScale"		"1.5"
	"MuzzleFlashStyle"		"CS_MUZZLEFLASH_X"
	"CanEquipWithShield" 		"0"
	
	// New accuracy model parameters
	"Spread"					0.00200
	"InaccuracyCrouch"			0.00825
	"InaccuracyStand"			0.01100
	"InaccuracyJump"			0.28500
	"InaccuracyLand"			0.05700
	"InaccuracyLadder"			0.01900
	"InaccuracyFire"			0.04318
	"InaccuracyMove"			0.09710
	
	"SpreadAlt"					0.00200
	"InaccuracyCrouchAlt"		0.00750
	"InaccuracyStandAlt"		0.01000
	"InaccuracyJumpAlt"			0.27750
	"InaccuracyLandAlt"			0.05550
	"InaccuracyLadderAlt"		0.01850
	"InaccuracyFireAlt"			0.02217
	"InaccuracyMoveAlt"			0.09665
							 
	"RecoveryTimeCrouch"		0.23026
	"RecoveryTimeStand"			0.27631

	// Weapon characteristics:
	"Penetration"			"3"
	"Damage"			"80"
	"Range"				"8192"
	"RangeModifier"			"0.98"
	"Bullets"			"1"
	"CycleTime"			"0.125"
	"AccuracyDivisor"		"-1"
	"AccuracyOffset"		"0"
	"MaxInaccuracy"			"0"
	"TimeToIdle"			"1.8"
	"IdleInterval"			"60"
		
	// Weapon data is loaded by both the Game and Client DLLs.
	"printname"			"#Cstrike_WPNHUD_G3SG1"
	"viewmodel"			"models/weapons/v_snip_g3sg1.mdl"
	"playermodel"			"models/weapons/w_snip_g3sg1.mdl"
	
	"anim_prefix"			"anim"
	"bucket"			"0"
	"bucket_position"		"0"

	"clip_size"			"20"
	
	"primary_ammo"			"BULLET_PLAYER_762MM"
	"secondary_ammo"		"None"

	"weight"			"20"
	"item_flags"			"0"

	// Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds)
	SoundData
	{
		//"reload"			"Default.Reload"
		//"empty"				"Default.ClipEmpty_Rifle"
		"single_shot"		"Weapon_G3SG1.Single"
		special3			Default.Zoom
	}

	// Weapon Sprite data is loaded by the Client DLL.
	TextureData
	{
		"weapon"
		{
				"font"		"CSweaponsSmall"
				"character"	"I"
		}
		"weapon_s"
		{	
				"font"		"CSweapons"
				"character"	"I"
		}
		"ammo"
		{
				"font"		"CSTypeDeath"
				"character"		"V"
		}
		"autoaim"
		{
				"file"		"sprites/crosshairs"
				"x"			"0"
				"y"			"48"
				"width"		"24"
				"height"	"24"
		}
	}
	ModelBounds
	{
		Viewmodel
		{
			Mins	"-8 -3 -13"
			Maxs	"33 10 -1"
		}
		World
		{
			Mins	"-11 -9 -4"
			Maxs	"28 9 9"
		}
	}
}

this looks like the dragunov in COD MW2

Oh noes! You're not a Member!

Want access to cool stuff? As a member you can:

  • Post. Give the submitter your thoughts on this Script.
  • Say Thanks. Show your appreciation by sending the submitter points.
  • Stamp Posts. Let other posters know what you think of their posts.
  • Rate. Give this Script a rating out of 10.
  • Flag. Alert moderators and warn members of a problem with this Script.
  • Vote. Vote the submitter for the Monthly Awards.
  • Subscribe. Get notified when this submitter submits again.

Interested? Register or Login

Comments

  • Hyun avatar
    Hyun Offline
    1,735 points Ranked 2149th
    5 medals 1 rare
    Member Joined 3 years ago
    • Report icon
    2 years ago:

    Posted by victor_destroyer how that puts this script?

    make a new .txt file at your "scripts" folder in your CSS folder and rename it "weapon_g3sg1" and copy my script inside it.

    Hajate
  • victor_destroyer avatar
    victor_destroyer Offline
    4 medals 1 rare
    Member Joined 2 years ago
    • Report icon
    2 years ago:

    how that puts this script?

    Bananite

Credits

Key Authors
Hyun
Editor

Submitter

Hyun avatar
Hyun Offline
1,735 points Ranked 2149th
5 medals 1 rare
Member Joined 3 years ago

Hyun
Creator

Category

Rating

?/10
Not yet rated.

Stats

Post Count
2
ViewCount
2,107
Date Added
3 years ago
Date Modified
3 years ago

License

N/A

Share

Code to use:

More embeddable images

Bookmark and Share

Latest Submissions