Realistic Dragunov (g3sg1)

realistic semi-auto dragunov

WeaponData
{
	"MaxPlayerSpeed" 		"210"
	"FullAuto"			0
	"WeaponType" 			"SniperRifle"
	"WeaponPrice" 			"5000"
	"WeaponArmorRatio" 		"1.65"
	"CrosshairMinDistance" 		"6"
	"CrosshairDeltaDistance" 	"4"
	"Team" 				"TERRORIST"
	"BuiltRightHanded" 		"1"
	"PlayerAnimationExtension"	 "g3"
	"MuzzleFlashScale"		"1.5"
	"MuzzleFlashStyle"		"CS_MUZZLEFLASH_X"
	"CanEquipWithShield" 		"0"
	
	// New accuracy model parameters
	"Spread"					0.00200
	"InaccuracyCrouch"			0.00825
	"InaccuracyStand"			0.01100
	"InaccuracyJump"			0.28500
	"InaccuracyLand"			0.05700
	"InaccuracyLadder"			0.01900
	"InaccuracyFire"			0.04318
	"InaccuracyMove"			0.09710
	
	"SpreadAlt"					0.00200
	"InaccuracyCrouchAlt"		0.00750
	"InaccuracyStandAlt"		0.01000
	"InaccuracyJumpAlt"			0.27750
	"InaccuracyLandAlt"			0.05550
	"InaccuracyLadderAlt"		0.01850
	"InaccuracyFireAlt"			0.02217
	"InaccuracyMoveAlt"			0.09665
							 
	"RecoveryTimeCrouch"		0.23026
	"RecoveryTimeStand"			0.27631

	// Weapon characteristics:
	"Penetration"			"3"
	"Damage"			"80"
	"Range"				"8192"
	"RangeModifier"			"0.98"
	"Bullets"			"1"
	"CycleTime"			"0.125"
	"AccuracyDivisor"		"-1"
	"AccuracyOffset"		"0"
	"MaxInaccuracy"			"0"
	"TimeToIdle"			"1.8"
	"IdleInterval"			"60"
		
	// Weapon data is loaded by both the Game and Client DLLs.
	"printname"			"#Cstrike_WPNHUD_G3SG1"
	"viewmodel"			"models/weapons/v_snip_g3sg1.mdl"
	"playermodel"			"models/weapons/w_snip_g3sg1.mdl"
	
	"anim_prefix"			"anim"
	"bucket"			"0"
	"bucket_position"		"0"

	"clip_size"			"20"
	
	"primary_ammo"			"BULLET_PLAYER_762MM"
	"secondary_ammo"		"None"

	"weight"			"20"
	"item_flags"			"0"

	// Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds)
	SoundData
	{
		//"reload"			"Default.Reload"
		//"empty"				"Default.ClipEmpty_Rifle"
		"single_shot"		"Weapon_G3SG1.Single"
		special3			Default.Zoom
	}

	// Weapon Sprite data is loaded by the Client DLL.
	TextureData
	{
		"weapon"
		{
				"font"		"CSweaponsSmall"
				"character"	"I"
		}
		"weapon_s"
		{	
				"font"		"CSweapons"
				"character"	"I"
		}
		"ammo"
		{
				"font"		"CSTypeDeath"
				"character"		"V"
		}
		"autoaim"
		{
				"file"		"sprites/crosshairs"
				"x"			"0"
				"y"			"48"
				"width"		"24"
				"height"	"24"
		}
	}
	ModelBounds
	{
		Viewmodel
		{
			Mins	"-8 -3 -13"
			Maxs	"33 10 -1"
		}
		World
		{
			Mins	"-11 -9 -4"
			Maxs	"28 9 9"
		}
	}
}

this looks like the dragunov in COD MW2

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Comments

  • Hyun
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    1 year ago:

    Posted by victor_destroyer how that puts this script?

    make a new .txt file at your "scripts" folder in your CSS folder and rename it "weapon_g3sg1" and copy my script inside it.

    Hajate
  • victor_destroyer
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    1 year ago:

    how that puts this script?

    Bananite

Credits

Key Authors
Hyun
Editor

Submitter

Hyun
Availability
Offline
Points Level
Drudge
1,360 points
Account Age Level
Graduate
2 years old
Clearance Level
Member

Hyun
(Creator/Co-creator)

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Not yet rated.

Stats

Post Count
2
ViewCount
1,835
Date Added
2 years ago
Date Modified
2 years ago

License

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