High-damage revolver.
WeaponData
{
"MaxPlayerSpeed" "250"
"WeaponType" "Pistol"
"WeaponPrice" "750"
"WeaponArmorRatio" "1.5"
"CrosshairMinDistance" "8"
"CrosshairDeltaDistance" "3"
"Team" "ANY"
"BuiltRightHanded" "0"
"PlayerAnimationExtension" "pistol"
"MuzzleFlashScale" "1.05"
"CanEquipWithShield" "1"
// Weapon characteristics:
"Penetration" "0.5"
"Damage" "60"
"Range" "8192"
"RangeModifier" "0.955"
"Bullets" "1"
"CycleTime" "0.60"
// Weapon data is loaded by both the Game and Client DLLs.
"printname" "#Cstrike_WPNHUD_FIVESEVEN"
"viewmodel" "models/weapons/v_pist_fiveseven.mdl"
"playermodel" "models/weapons/w_pist_fiveseven.mdl"
"shieldviewmodel" "models/weapons/v_shield_fiveseven_r.mdl"
"anim_prefix" "anim"
"bucket" "1"
"bucket_position" "1"
"clip_size" "6"
"primary_ammo" "BULLET_PLAYER_50AE"
"secondary_ammo" "None"
"weight" "5"
"item_flags" "0"
// Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds)
SoundData
{
//"reload" "Default.Reload"
//"empty" "Default.ClipEmpty_Rifle"
"single_shot" "Weapon_FiveSeven.Single"
}
// Weapon Sprite data is loaded by the Client DLL.
TextureData
{
"weapon"
{
"font" "CSweaponsSmall"
"character" "U"
}
"weapon_s"
{
"font" "CSweapons"
"character" "U"
}
"ammo"
{
"font" "CSTypeDeath"
"character" "T"
}
"crosshair"
{
"file" "sprites/crosshairs"
"x" "0"
"y" "48"
"width" "24"
"height" "24"
}
"autoaim"
{
"file" "sprites/crosshairs"
"x" "0"
"y" "48"
"width" "24"
"height" "24"
}
}
ModelBounds
{
Viewmodel
{
Mins "-8 -4 -16"
Maxs "18 9 -3"
}
World
{
Mins "-1 -3 -2"
Maxs "11 4 5"
}
}
}
copy all to weapon_fiveseven.txt . if you don't have one, then make one.

