M4A1 with high damage and extended mags.
WeaponData
{
"MaxPlayerSpeed" "230"
"WeaponType" "Rifle"
"FullAuto" 1
"WeaponPrice" "3400"
"WeaponArmorRatio" "1.4"
"CrosshairMinDistance" "4"
"CrosshairDeltaDistance" "3"
"Team" "CT"
"BuiltRightHanded" "0"
"PlayerAnimationExtension" "m4"
"MuzzleFlashScale" "0.9"
"CanEquipWithShield" "0"
// Weapon characteristics:
"Penetration" "2"
"Damage" "47"
"Range" "8192"
"RangeModifier" "0.97"
"Bullets" "1"
"CycleTime" "0.09"
"AccuracyDivisor" "220"
"AccuracyOffset" "0.3"
"MaxInaccuracy" "1.0"
"TimeToIdle" "1.5"
"IdleInterval" "60"
// New accuracy model parameters
"Spread" 0.00060
"InaccuracyCrouch" 0.00525
"InaccuracyStand" 0.00700
"InaccuracyJump" 0.34151
"InaccuracyLand" 0.06830
"InaccuracyLadder" 0.08538
"InaccuracyFire" 0.01266
"InaccuracyMove" 0.06872
"SpreadAlt" 0.00054
"InaccuracyCrouchAlt" 0.00525
"InaccuracyStandAlt" 0.00700
"InaccuracyJumpAlt" 0.34846
"InaccuracyLandAlt" 0.06969
"InaccuracyLadderAlt" 0.08712
"InaccuracyFireAlt" 0.01165
"InaccuracyMoveAlt" 0.07039
"RecoveryTimeCrouch" 0.26973
"RecoveryTimeStand" 0.37762
// Weapon data is loaded by both the Game and Client DLLs.
"printname" "#Cstrike_WPNHUD_M4A1"
"viewmodel" "models/weapons/v_rif_m4a1.mdl"
"playermodel" "models/weapons/w_rif_m4a1.mdl"
"SilencerModel" "models/weapons/w_rif_m4a1_silencer.mdl"
"anim_prefix" "anim"
"bucket" "0"
"bucket_position" "0"
"clip_size" "35"
"primary_ammo" "BULLET_PLAYER_9MM"
"secondary_ammo" "None"
"weight" "25"
"item_flags" "0"
// Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds)
SoundData
{
//"reload" "Weapon_AWP.Reload"
//"empty" "Default.ClipEmpty_Rifle"
"single_shot" "Weapon_M4A1.Single"
"special1" "Weapon_M4A1.Silenced"
"special2" "Weapon_M4A1.Silencer_Off"
"special3" "Weapon_M4A1.Silencer_On"
}
// Weapon Sprite data is loaded by the Client DLL.
TextureData
{
"weapon"
{
"font" "CSweaponsSmall"
"character" "W"
}
"weapon_s"
{
"font" "CSweapons"
"character" "W"
}
"ammo"
{
"font" "CSTypeDeath"
"character" "N"
}
"crosshair"
{
"file" "sprites/crosshairs"
"x" "0"
"y" "48"
"width" "24"
"height" "24"
}
"autoaim"
{
"file" "sprites/crosshairs"
"x" "0"
"y" "48"
"width" "24"
"height" "24"
}
}
ModelBounds
{
Viewmodel
{
Mins "-10 -2 -13"
Maxs "30 10 0"
}
World
{
Mins "-8 -9 -6"
Maxs "29 9 8"
}
}
}
Copy and paste the script to your weapon_m4a1.txt

