Counter-Strike: Source

Realistic SG552

This is a Script for Counter-Strike: Source submitted by Hunter1000.

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Realistic SG552

104 lines | 2 kb | Raw Code
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WeaponData
{
        "MaxPlayerSpeed"                "200"
        "WeaponType"                    "Rifle"
        "WeaponPrice"                   "3000"
        "WeaponArmorRatio"              "1.4"
        "CrosshairMinDistance"          "5"
        "CrosshairDeltaDistance"        "3"
        "Team"                          "TERRORIST"
        "BuiltRightHanded"              "0"
        "PlayerAnimationExtension"      "sg552"
        "MuzzleFlashScale"              "1.6"
        "MuzzleFlashStyle"              "CS_MUZZLEFLASH_X"
        "CanEquipWithShield"            "0"


        // Weapon characteristics:
        "Penetration"                   "2"
        "Damage"                        "50"
        "Range"                         "8192"
        "RangeModifier"                 "0.955"
        "Bullets"                       "1"
        "CycleTime"                     "0.085"
        "AccuracyDivisor"               "220"
        "AccuracyOffset"                "0.45"
        "MaxInaccuracy"                 "1.0"
        "TimeToIdle"                    "2"
        "IdleInterval"                  "20"
       
        // Weapon data is loaded by both the Game and Client DLLs.
        "printname"                     "Sig 552"
        "viewmodel"                     "models/weapons/v_rif_sg552.mdl"
        "playermodel"                   "models/weapons/w_rif_sg552.mdl"
       
        "anim_prefix"                   "anim"
        "bucket"                        "0"
        "bucket_position"               "0"

        "clip_size"                     "30"
       
        "primary_ammo"                  "BULLET_PLAYER_556MM"
        "secondary_ammo"                "None" 

        "weight"                        "25"
        "item_flags"                    "0"

        // Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds)
        SoundData
        {
                //"reload"                      "Weapon_SG552.Reload"
                //"empty"                               "Default.ClipEmpty_Rifle"
                "single_shot"           "Weapon_SG552.Single"
                special3                        Default.Zoom
        }

        // Weapon Sprite data is loaded by the Client DLL.
        TextureData
        {
                "weapon"
                {
                                "font"          "CSweaponsSmall"
                                "character"     "["
                }
                "weapon_s"
                {      
                                "font"          "CSweapons"
                                "character"     "["
                }
                "ammo"
                {
                                "font"          "CSTypeDeath"
                                "character"             "N"
                }
                "zoom"
                {
                                "file"          "sprites/crosshairs"
                                "x"                     "0"
                                "y"                     "48"
                                "width"         "24"
                                "height"        "24"
                }
                "autoaim"
                {
                                "file"          "sprites/crosshairs"
                                "x"                     "0"
                                "y"                     "48"
                                "width"         "24"
                                "height"        "24"
                }
        }
        ModelBounds
        {
                Viewmodel
                {
                        Mins    "-7 -2 -15"
                        Maxs    "30 11 -1"
                }
                World
                {
                        Mins    "-10 -8 -4"
                        Maxs    "25 8 9"
                }
        }
}
This gives your SG552 more realistic feeling.

Copy and paste it into your notepad and save it as weapon_sg552.txt

Then place this into your scripts folder (C:\Program Files\Steam\steampapps*Youraccountname*\counter-strike source\cstrike\scripts)

Enjoy!

To uninstall, just delete the weapon_sg552.txt file.

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About this module
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Hunter1000
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Hunter1000 Offline
Member Joined 5 years ago

Hunter1000
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2,442
Date Added
5 years ago
Dec 31 2010 @ 12:06am UTC
Date Modified
5 years ago
Dec 31 2010 @ 12:08am UTC