A prop menu will allows admins to turn into certain props.
// Add your STEAM ID to the line below. To add multiple steam ID's, seperate each id with a ; symbol. Located in hidenseek.cfg
// Example: "STEAM_0:1:14214794 ; STEAM_0:1:19214314"
// Created by "I'm the new guy, go easy :D"
block load
{
es_xsetinfo adminprop 0
popup create menu
popup addline menu "==============="
popup addline menu "ADMIN PROP MENU"
popup addline menu "==============="
popup addline menu "->1. Furniture"
popup addline menu "->2. Stationary"
popup addline menu "->3. Special"
popup addline menu "->4. Tools"
popup addline menu "->5. OutDoors"
popup addline menu "->6. Vehicles"
popup addline menu "->7. Buildings"
popup addline menu "->8. Effects"
popup addline menu "->0. Close"
popup addline menu "================="
popup addline menu "Created by NewGuy"
popup addline menu "================="
popup menuselect menu adminprops/chosen
popup create menu2
popup addline menu2 "==============="
popup addline menu2 "---Furniture---"
popup addline menu2 "==============="
popup addline menu2 "->1. Statue"
popup addline menu2 "->2. Metal Shelf"
popup addline menu2 "->3. Wine Rack"
popup addline menu2 "->4. Confession box"
popup addline menu2 "->5. Fire Place"
popup addline menu2 "->6. Umbrella Table"
popup addline menu2 "->7. Vending cart"
popup addline menu2 "->8. Bedme"
popup addline menu2 "->9. Next"
popup addline menu2 "->0. Close"
popup addline menu2 "================="
popup addline menu2 "Created by NewGuy"
popup addline menu2 "================="
popup menuselect menu2 adminprops/chosen2
popup create menu3
popup addline menu3 "==============="
popup addline menu3 "---Furniture---"
popup addline menu3 "==============="
popup addline menu3 "->1. Stylish Chair"
popup addline menu3 "->2. Furnace"
popup addline menu3 "->3. Bar"
popup addline menu3 "->4. Gun Cabinet"
popup addline menu3 "->5. Book Case"
popup addline menu3 "->8. Back"
popup addline menu3 "->0. Close"
popup addline menu3 "================="
popup addline menu3 "Created by NewGuy"
popup addline menu3 "================="
popup menuselect menu3 adminprops/chosen3
popup create menu4
popup addline menu4 "================"
popup addline menu4 "---Stationary---"
popup addline menu4 "================"
popup addline menu4 "->1. Scale"
popup addline menu4 "->2. Control Panel"
popup addline menu4 "->3. Tyre"
popup addline menu4 "->4. T-Shirts"
popup addline menu4 "->5. Turtle"
popup addline menu4 "->6. Coffe Mug"
popup addline menu4 "->7. Computer Mouse"
popup addline menu4 "->8. Computer - Full"
popup addline menu4 "->9. Next"
popup addline menu4 "->0. Close"
popup addline menu4 "================="
popup addline menu4 "Created by NewGuy"
popup addline menu4 "================="
popup menuselect menu4 adminprops/chosen4
popup create menu5
popup addline menu5 "================"
popup addline menu5 "---Stationary---"
popup addline menu5 "================"
popup addline menu5 "->1. Bucket"
popup addline menu5 "->2. Projector"
popup addline menu5 "->3. Dog Waring Sign"
popup addline menu5 "->4. Folder"
popup addline menu5 "->5. Chess Set"
popup addline menu5 "->6. old radio"
popup addline menu5 "->7. Clip Book"
popup addline menu5 "->8. Back"
popup addline menu5 "->9. Next"
popup addline menu5 "->0. Close"
popup addline menu5 "================="
popup addline menu5 "Created by NewGuy"
popup addline menu5 "================="
popup menuselect menu5 adminprops/chosen5
popup create menu6
popup addline menu6 "================"
popup addline menu6 "---Stationary---"
popup addline menu6 "================"
popup addline menu6 "->1. Weird head machine"
popup addline menu6 "->2. Eye Scaner"
popup addline menu6 "->3. Photo Frame"
popup addline menu6 "->4. Huladoll"
popup addline menu6 "->5. Dog Kennel"
popup addline menu6 "->6. CRT Monitor"
popup addline menu6 "->7. Flood Light"
popup addline menu6 "->8. Back"
popup addline menu6 "->9. Next"
popup addline menu6 "->0. Close"
popup addline menu6 "================="
popup addline menu6 "Created by NewGuy"
popup addline menu6 "================="
popup menuselect menu6 adminprops/chosen6
popup create menu7
popup addline menu7 "================"
popup addline menu7 "---Stationary---"
popup addline menu7 "================"
popup addline menu7 "->1. Magnifying light"
popup addline menu7 "->2. Tall Pot"
popup addline menu7 "->3. Short Pot"
popup addline menu7 "->4. Round pot"
popup addline menu7 "->5. Green Pot"
popup addline menu7 "->6. Cement Pot"
popup addline menu7 "->8. Back"
popup addline menu7 "->0. Close"
popup addline menu7 "================="
popup addline menu7 "Created by NewGuy"
popup addline menu7 "================="
popup menuselect menu7 adminprops/chosen7
popup create menu8
popup addline menu8 "==============="
popup addline menu8 "----Special----"
popup addline menu8 "==============="
popup addline menu8 "->1. Heli Copter"
popup addline menu8 "->2. Crow"
popup addline menu8 "->3. Seagull"
popup addline menu8 "->4. Shader predator"
popup addline menu8 "->5. Shader window one"
popup addline menu8 "->6. Shader window two"
popup addline menu8 "->7. Shader window three"
popup addline menu8 "->8. Shader window four"
popup addline menu8 "->9. Next"
popup addline menu8 "->0. Close"
popup addline menu8 "================="
popup addline menu8 "Created by NewGuy"
popup addline menu8 "================="
popup menuselect menu8 adminprops/chosen8
popup create menu9
popup addline menu9 "==============="
popup addline menu9 "----Special----"
popup addline menu9 "==============="
popup addline menu9 "->1. Pile of Cinder Blocks"
popup addline menu9 "->2. Power Grid One"
popup addline menu9 "->3. Power Grid Two"
popup addline menu9 "->4. Fuel Cask"
popup addline menu9 "->5. Nuclear Drum"
popup addline menu9 "->6. Propane Tank"
popup addline menu9 "->7. Mobile Generator"
popup addline menu9 "->8. Control panel"
popup addline menu9 "->9. Back"
popup addline menu9 "->0. Close"
popup addline menu9 "================="
popup addline menu9 "Created by NewGuy"
popup addline menu9 "================="
popup menuselect menu9 adminprops/chosen9
popup create menu10
popup addline menu10 "==============="
popup addline menu10 "-----Tools-----"
popup addline menu10 "==============="
popup addline menu10 "->1. Wood Axe"
popup addline menu10 "->2. Saw Horse"
popup addline menu10 "->3. Hand Truck"
popup addline menu10 "->4. To Be Added!"
popup addline menu10 "->5. To Be Added!"
popup addline menu10 "->6. To Be Added!"
popup addline menu10 "->7. To Be Added!"
popup addline menu10 "->8. To Be Added!"
popup addline menu10 "->9. Next"
popup addline menu10 "->0. Close"
popup addline menu10 "================="
popup addline menu10 "Created by NewGuy"
popup addline menu10 "================="
popup menuselect menu10 adminprops/chosen10
popup create menu11
popup addline menu11 "================"
popup addline menu11 "----OutDoors----"
popup addline menu11 "================"
popup addline menu11 "->1. Stone Pool"
popup addline menu11 "->2. Large Tree"
popup addline menu11 "->3. Well Top"
popup addline menu11 "->4. Middle Of Fountain"
popup addline menu11 "->5. Grave Tomb"
popup addline menu11 "->6. Tall Tomb"
popup addline menu11 "->7. Sun Dial"
popup addline menu11 "->8. Flower Bed"
popup addline menu11 "->9. Next"
popup addline menu11 "->0. Close"
popup addline menu11 "================="
popup addline menu11 "Created by NewGuy"
popup addline menu11 "================="
popup menuselect menu11 adminprops/chosen11
popup create menu12
popup addline menu12 "================"
popup addline menu12 "----OutDoors----"
popup addline menu12 "================"
popup addline menu12 "->1. Air Conditioner"
popup addline menu12 "->2. Train Signal Box"
popup addline menu12 "->3. Security system"
popup addline menu12 "->4. Merry-Go-Round"
popup addline menu12 "->5. Horse Statue"
popup addline menu12 "->6. Ticket Cade"
popup addline menu12 "->7. Traffic Lights"
popup addline menu12 "->8. Back"
popup addline menu12 "->9. Next"
popup addline menu12 "->0. Close"
popup addline menu12 "================="
popup addline menu12 "Created by NewGuy"
popup addline menu12 "================="
popup menuselect menu12 adminprops/chosen12
popup create menu13
popup addline menu13 "================"
popup addline menu13 "----OutDoors----"
popup addline menu13 "================"
popup addline menu13 "->1. Boulder"
popup addline menu13 "->2. Boxes"
popup addline menu13 "->3. fertalizer bags"
popup addline menu13 "->4. De_dust Door"
popup addline menu13 "->5. Antenna"
popup addline menu13 "->6. Clay Pot"
popup addline menu13 "->7. Bucket"
popup addline menu13 "->8. Back"
popup addline menu13 "->9. Next"
popup addline menu13 "->0. Close"
popup addline menu13 "================="
popup addline menu13 "Created by NewGuy"
popup addline menu13 "================="
popup menuselect menu13 adminprops/chosen13
popup create menu14
popup addline menu14 "================"
popup addline menu14 "----OutDoors----"
popup addline menu14 "================"
popup addline menu14 "->1. Small Tree"
popup addline menu14 "->2. Clothes Line"
popup addline menu14 "->3. Fruit Box"
popup addline menu14 "->4. Target Bails"
popup addline menu14 "->5. Fish"
popup addline menu14 "->6. Stack of Logs"
popup addline menu14 "->7. Orange"
popup addline menu14 "->8. banana"
popup addline menu14 "->9. Back"
popup addline menu14 "->0. Close"
popup addline menu14 "================="
popup addline menu14 "Created by NewGuy"
popup addline menu14 "================="
popup menuselect menu14 adminprops/chosen14
popup create menu15
popup addline menu15 "================"
popup addline menu15 "----Vehicles----"
popup addline menu15 "================"
popup addline menu15 "->1. Van"
popup addline menu15 "->2. White Car"
popup addline menu15 "->3. Black Car"
popup addline menu15 "->4. Red Car"
popup addline menu15 "->5. White Truck"
popup addline menu15 "->6. Farm Truck"
popup addline menu15 "->7. Ute"
popup addline menu15 "->8. Tank"
popup addline menu15 "->9. Apc"
popup addline menu15 "->0. Close"
popup addline menu15 "================="
popup addline menu15 "Created by NewGuy"
popup addline menu15 "================="
popup menuselect menu15 adminprops/chosen15
popup create menu16
popup addline menu16 "==============="
popup addline menu16 "---Buildings---"
popup addline menu16 "==============="
popup addline menu16 "->1. Silo"
popup addline menu16 "->2. Cooling Tower"
popup addline menu16 "->3. Big Building One"
popup addline menu16 "->4. Big Building Two"
popup addline menu16 "->5. Big Building Three"
popup addline menu16 "->6. Big Building four"
popup addline menu16 "->7. Destroyed Building "
popup addline menu16 "->8. Corner Building"
popup addline menu16 "->9. Next"
popup addline menu16 "->0. Close"
popup addline menu16 "================="
popup addline menu16 "Created by NewGuy"
popup addline menu16 "================="
popup menuselect menu16 adminprops/chosen16
popup create menu17
popup addline menu17 "==============="
popup addline menu17 "---Buildings---"
popup addline menu17 "==============="
popup addline menu17 "->1. Skyboxed Building one"
popup addline menu17 "->2. Destroyed Building two"
popup addline menu17 "->3. Destroyed Building three"
popup addline menu17 "->4. Skyboxed Building two"
popup addline menu17 "->5. Skyboxed Building three"
popup addline menu17 "->6. Skyboxed Building four"
popup addline menu17 "->7. The letter T"
popup addline menu17 "->8. Back"
popup addline menu17 "->0. Close"
popup addline menu17 "================="
popup addline menu17 "Created by NewGuy"
popup addline menu17 "================="
popup menuselect menu17 adminprops/chosen17
popup create menu18
popup addline menu18 "==============="
popup addline menu18 "----Effects----"
popup addline menu18 "==============="
popup addline menu18 "->1. Portal"
popup addline menu18 "->2. Big Effect"
popup addline menu18 "->3. Spinning Vortex"
popup addline menu18 "->8. Back"
popup addline menu18 "->0. Close"
popup addline menu18 "================="
popup addline menu18 "Created by NewGuy"
popup addline menu18 "================="
popup menuselect menu18 adminprops/chosen18
es_xmsg #multi #green[#lightgreenADMIN PROPS#green] #default by #lightgreenIm the new guy #defaultLoaded...
}
block chosen
{
if (server_var(_popup_choice) == 1) then es popup send menu2 server_var(_popup_userid)
if (server_var(_popup_choice) == 2) then es popup send menu4 server_var(_popup_userid)
if (server_var(_popup_choice) == 3) then es popup send menu8 server_var(_popup_userid)
if (server_var(_popup_choice) == 4) then es popup send menu10 server_var(_popup_userid)
if (server_var(_popup_choice) == 5) then es popup send menu11 server_var(_popup_userid)
if (server_var(_popup_choice) == 6) then es popup send menu15 server_var(_popup_userid)
if (server_var(_popup_choice) == 7) then es popup send menu16 server_var(_popup_userid)
if (server_var(_popup_choice) == 8) then es popup send menu18 server_var(_popup_userid)
}
block chosen2
{
if (server_var(_popup_choice) == 1) then es playerset model server_var(_popup_userid) props_combine\breenbust
if (server_var(_popup_choice) == 2) then es playerset model server_var(_popup_userid) props\cs_italy\it_mkt_shelf1
if (server_var(_popup_choice) == 3) then es playerset model server_var(_popup_userid) props\cs_italy\winerack_small
if (server_var(_popup_choice) == 4) then es playerset model server_var(_popup_userid) props\de_inferno\confessional
if (server_var(_popup_choice) == 5) then es playerset model server_var(_popup_userid) props\de_inferno\fireplace
if (server_var(_popup_choice) == 6) then es playerset model server_var(_popup_userid) props\de_tides\patio_table2
if (server_var(_popup_choice) == 7) then es playerset model server_var(_popup_userid) props\de_tides\vending_cart
if (server_var(_popup_choice) == 8) then es playerset model server_var(_popup_userid) props\de_inferno\bed
if (server_var(_popup_choice) == 9) then es popup send menu3 server_var(_popup_userid)
if (server_var(_popup_choice) == 0) then es popup send menu server_var(_popup_userid)
}
block chosen3
{
if (server_var(_popup_choice) == 1) then es playerset model server_var(_popup_userid) props_c17\furniturearmchair001a
if (server_var(_popup_choice) == 2) then es playerset model server_var(_popup_userid) props\cs_militia\furnace01
if (server_var(_popup_choice) == 3) then es playerset model server_var(_popup_userid) props\cs_militia\bar01
if (server_var(_popup_choice) == 4) then es playerset model server_var(_popup_userid) props\cs_militia\gun_cabinet
if (server_var(_popup_choice) == 5) then es playerset model server_var(_popup_userid) props\cs_office\bookshelf1
if (server_var(_popup_choice) == 8) then es popup send menu2 server_var(_popup_userid)
if (server_var(_popup_choice) == 0) then es popup send menu server_var(_popup_userid)
}
block chosen4
{
if (server_var(_popup_choice) == 1) then es playerset model server_var(_popup_userid) props\cs_militia\reload_scale
if (server_var(_popup_choice) == 2) then es playerset model server_var(_popup_userid) props\de_prodigy\desk_console1
if (server_var(_popup_choice) == 3) then es playerset model server_var(_popup_userid) props\de_prodigy\tire2
if (server_var(_popup_choice) == 4) then es playerset model server_var(_popup_userid) props\de_tides\vending_tshirt
if (server_var(_popup_choice) == 5) then es playerset model server_var(_popup_userid) props\de_tides\vending_turtle
if (server_var(_popup_choice) == 6) then es playerset model server_var(_popup_userid) props\cs_office\coffee_mug2
if (server_var(_popup_choice) == 7) then es playerset model server_var(_popup_userid) props\cs_office\computer_mouse
if (server_var(_popup_choice) == 8) then es playerset model server_var(_popup_userid) props\cs_office\computer
if (server_var(_popup_choice) == 9) then es popup send menu5 server_var(_popup_userid)
if (server_var(_popup_choice) == 0) then es popup send menu server_var(_popup_userid)
}
block chosen5
{
if (server_var(_popup_choice) == 1) then es playerset model server_var(_popup_userid) props\cs_militia\paintbucket01
if (server_var(_popup_choice) == 2) then es playerset model server_var(_popup_userid) props\cs_office\projector
if (server_var(_popup_choice) == 3) then es playerset model server_var(_popup_userid) props_lab\bewaredog
if (server_var(_popup_choice) == 4) then es playerset model server_var(_popup_userid) props_lab\bindergraylabel01b
if (server_var(_popup_choice) == 5) then es playerset model server_var(_popup_userid) props_lab\chess
if (server_var(_popup_choice) == 6) then es playerset model server_var(_popup_userid) props_lab\citizenradio
if (server_var(_popup_choice) == 7) then es playerset model server_var(_popup_userid) props_lab\clipboard
if (server_var(_popup_choice) == 8) then es popup send menu4 server_var(_popup_userid)
if (server_var(_popup_choice) == 9) then es popup send menu6 server_var(_popup_userid)
if (server_var(_popup_choice) == 0) then es popup send menu server_var(_popup_userid)
}
block chosen6
{
if (server_var(_popup_choice) == 1) then es playerset model server_var(_popup_userid) props_lab\crematorcase
if (server_var(_popup_choice) == 2) then es playerset model server_var(_popup_userid) props_lab\eyescanner
if (server_var(_popup_choice) == 3) then es playerset model server_var(_popup_userid) props_lab\frame002a
if (server_var(_popup_choice) == 4) then es playerset model server_var(_popup_userid) props_lab\huladoll
if (server_var(_popup_choice) == 5) then es playerset model server_var(_popup_userid) props_lab\kennel
if (server_var(_popup_choice) == 6) then es playerset model server_var(_popup_userid) props_lab\monitor02
if (server_var(_popup_choice) == 7) then es playerset model server_var(_popup_userid) props_c17\light_floodlight02_off
if (server_var(_popup_choice) == 8) then es popup send menu5 server_var(_popup_userid)
if (server_var(_popup_choice) == 9) then es popup send menu7 server_var(_popup_userid)
if (server_var(_popup_choice) == 0) then es popup send menu server_var(_popup_userid)
}
block chosen7
{
if (server_var(_popup_choice) == 1) then es playerset model server_var(_popup_userid) props_c17\light_magnifyinglamp02
if (server_var(_popup_choice) == 2) then es playerset model server_var(_popup_userid) props_c17\pottery04a
if (server_var(_popup_choice) == 3) then es playerset model server_var(_popup_userid) props_c17\pottery01a
if (server_var(_popup_choice) == 4) then es playerset model server_var(_popup_userid) props_c17\pottery02a
if (server_var(_popup_choice) == 5) then es playerset model server_var(_popup_userid) props_c17\potters03a
if (server_var(_popup_choice) == 6) then es playerset model server_var(_popup_userid) props_c17\pottery_large01a
if (server_var(_popup_choice) == 7) then es playerset model server_var(_popup_userid)
if (server_var(_popup_choice) == 8) then es popup send menu6 server_var(_popup_userid)
if (server_var(_popup_choice) == 0) then es popup send menu server_var(_popup_userid)
}
block chosen8
{
if (server_var(_popup_choice) == 1) then es playerset model server_var(_popup_userid) combine_helicopter
if (server_var(_popup_choice) == 2) then es playerset model server_var(_popup_userid) crow
if (server_var(_popup_choice) == 3) then es playerset model server_var(_popup_userid) seagull
if (server_var(_popup_choice) == 4) then es playerset model server_var(_popup_userid) shadertest\predator
if (server_var(_popup_choice) == 5) then es playerset model server_var(_popup_userid) shadertest\shaderslab2
if (server_var(_popup_choice) == 6) then es playerset model server_var(_popup_userid) shadertest\shaderslab3
if (server_var(_popup_choice) == 7) then es playerset model server_var(_popup_userid) shadertest\shaderslab4
if (server_var(_popup_choice) == 8) then es playerset model server_var(_popup_userid) shadertest\shaderslab5
if (server_var(_popup_choice) == 9) then es popup send menu9 server_var(_popup_userid)
if (server_var(_popup_choice) == 0) then es popup send menu server_var(_popup_userid)
}
block chosen9
{
if (server_var(_popup_choice) == 1) then es playerset model server_var(_popup_userid) props\de_nuke\cinderblock_stack
if (server_var(_popup_choice) == 2) then es playerset model server_var(_popup_userid) props\de_nuke\equipment2
if (server_var(_popup_choice) == 3) then es playerset model server_var(_popup_userid) props\de_nuke\equipment3b
if (server_var(_popup_choice) == 4) then es playerset model server_var(_popup_userid) props\de_nuke\fuel_cask
if (server_var(_popup_choice) == 5) then es playerset model server_var(_popup_userid) props\de_train\barrel
if (server_var(_popup_choice) == 6) then es playerset model server_var(_popup_userid) props_c17\canister_propane01a
if (server_var(_popup_choice) == 7) then es playerset model server_var(_popup_userid) props_vehicles\generatortrailer01
if (server_var(_popup_choice) == 8) then es playerset model server_var(_popup_userid) props_lab\generatorconsole
if (server_var(_popup_choice) == 9) then es popup send menu8 server_var(_popup_userid)
if (server_var(_popup_choice) == 0) then es popup send menu server_var(_popup_userid)
}
block chosen10
{
if (server_var(_popup_choice) == 1) then es playerset model server_var(_popup_userid) props\cs_militia\axe
if (server_var(_popup_choice) == 2) then es playerset model server_var(_popup_userid) props\cs_militia\sawhorse
if (server_var(_popup_choice) == 3) then es playerset model server_var(_popup_userid) props\cs_assault\handtruck
if (server_var(_popup_choice) == 0) then es popup send menu server_var(_popup_userid)
}
block chosen11
{
if (server_var(_popup_choice) == 1) then es playerset model server_var(_popup_userid) props\cs_militia\boulderring01
if (server_var(_popup_choice) == 2) then es playerset model server_var(_popup_userid) props\cs_militia\tree_large_militia
if (server_var(_popup_choice) == 3) then es playerset model server_var(_popup_userid) props\de_inferno\de_inferno_well
if (server_var(_popup_choice) == 4) then es playerset model server_var(_popup_userid) props\de_inferno\fountain_bowl
if (server_var(_popup_choice) == 5) then es playerset model server_var(_popup_userid) props\de_inferno\monument
if (server_var(_popup_choice) == 6) then es playerset model server_var(_popup_userid) props\de_inferno\spireb
if (server_var(_popup_choice) == 7) then es playerset model server_var(_popup_userid) props\de_piranesi\pi_sundial
if (server_var(_popup_choice) == 8) then es playerset model server_var(_popup_userid) props\de_tides\flowerbed
if (server_var(_popup_choice) == 9) then es popup send menu12 server_var(_popup_userid)
if (server_var(_popup_choice) == 0) then es popup send menu server_var(_popup_userid)
}
block chosen12
{
if (server_var(_popup_choice) == 1) then es playerset model server_var(_popup_userid) props\de_train\acunit2
if (server_var(_popup_choice) == 2) then es playerset model server_var(_popup_userid) props\de_train\de_train_signalbox_01
if (server_var(_popup_choice) == 3) then es playerset model server_var(_popup_userid) props_lab\securitybank
if (server_var(_popup_choice) == 4) then es playerset model server_var(_popup_userid) props_c17\playground_carousel01
if (server_var(_popup_choice) == 5) then es playerset model server_var(_popup_userid) props_c17\statue_horse
if (server_var(_popup_choice) == 6) then es playerset model server_var(_popup_userid) props\cs_assault\meter
if (server_var(_popup_choice) == 7) then es playerset model server_var(_popup_userid) props\cs_assault\stoplight
if (server_var(_popup_choice) == 8) then es popup send menu11 server_var(_popup_userid)
if (server_var(_popup_choice) == 9) then es popup send menu13 server_var(_popup_userid)
if (server_var(_popup_choice) == 0) then es popup send menu server_var(_popup_userid)
}
block chosen13
{
if (server_var(_popup_choice) == 1) then es playerset model server_var(_popup_userid) props\cs_militia\boulder01
if (server_var(_popup_choice) == 2) then es playerset model server_var(_popup_userid) props\cs_militia\boxes_garage_lower
if (server_var(_popup_choice) == 3) then es playerset model server_var(_popup_userid) props\cs_militia\fertilizer
if (server_var(_popup_choice) == 4) then es playerset model server_var(_popup_userid) props\de_dust\door01a
if (server_var(_popup_choice) == 5) then es playerset model server_var(_popup_userid) props\de_dust\du_antenna_b
if (server_var(_popup_choice) == 6) then es playerset model server_var(_popup_userid) props\de_inferno\claypot02
if (server_var(_popup_choice) == 7) then es playerset model server_var(_popup_userid) props\cs_militia\paintbucket01
if (server_var(_popup_choice) == 8) then es popup send menu12 server_var(_popup_userid)
if (server_var(_popup_choice) == 9) then es popup send menu14 server_var(_popup_userid)
if (server_var(_popup_choice) == 0) then es popup send menu server_var(_popup_userid)
}
block chosen14
{
if (server_var(_popup_choice) == 1) then es playerset model server_var(_popup_userid) props\de_inferno\tree_small
if (server_var(_popup_choice) == 2) then es playerset model server_var(_popup_userid) props\de_inferno\laundrylineflat
if (server_var(_popup_choice) == 3) then es playerset model server_var(_popup_userid) props\de_inferno\crate_fruit_break
if (server_var(_popup_choice) == 4) then es playerset model server_var(_popup_userid) props\cs_militia\haybale_target_02
if (server_var(_popup_choice) == 5) then es playerset model server_var(_popup_userid) props\cs_militia\fishriver01
if (server_var(_popup_choice) == 6) then es playerset model server_var(_popup_userid) props\cs_militia\logpile2
if (server_var(_popup_choice) == 7) then es playerset model server_var(_popup_userid) props\cs_italy\orange
if (server_var(_popup_choice) == 7) then es playerset model server_var(_popup_userid) props\cs_italy\bananna_bunch
if (server_var(_popup_choice) == 9) then es popup send menu13 server_var(_popup_userid)
if (server_var(_popup_choice) == 0) then es popup send menu server_var(_popup_userid)
}
block chosen15
{
if (server_var(_popup_choice) == 1) then es playerset model server_var(_popup_userid) props\cs_militia\van
if (server_var(_popup_choice) == 2) then es playerset model server_var(_popup_userid) props\de_nuke\car_nuke_animation
if (server_var(_popup_choice) == 3) then es playerset model server_var(_popup_userid) props\de_nuke\car_nuke_black
if (server_var(_popup_choice) == 4) then es playerset model server_var(_popup_userid) props\de_nuke\car_nuke_red
if (server_var(_popup_choice) == 5) then es playerset model server_var(_popup_userid) props\de_nuke\truck_nuke
if (server_var(_popup_choice) == 6) then es playerset model server_var(_popup_userid) props\de_tides\truck
if (server_var(_popup_choice) == 7) then es playerset model server_var(_popup_userid) props\de_train\utility_truck
if (server_var(_popup_choice) == 8) then es playerset model server_var(_popup_userid) props_vehicles\apc001
if (server_var(_popup_choice) == 9) then es playerset model server_var(_popup_userid) props\de_piranesi\pi_apc
if (server_var(_popup_choice) == 0) then es popup send menu server_var(_popup_userid)
}
block chosen16
{
if (server_var(_popup_choice) == 1) then es playerset model server_var(_popup_userid) props\cs_militia\silo_01
if (server_var(_popup_choice) == 2) then es playerset model server_var(_popup_userid) props\de_nuke\coolingtower
if (server_var(_popup_choice) == 3) then es playerset model server_var(_popup_userid) props_buildings\building_002a
if (server_var(_popup_choice) == 4) then es playerset model server_var(_popup_userid) Props_buildings\project_building01
if (server_var(_popup_choice) == 5) then es playerset model server_var(_popup_userid) props_buildings\project_building02_skybox
if (server_var(_popup_choice) == 6) then es playerset model server_var(_popup_userid) props_buildings\project_building03_skybox
if (server_var(_popup_choice) == 7) then es playerset model server_var(_popup_userid) props_buildings\project_destroyedbuildings01_skybox
if (server_var(_popup_choice) == 8) then es playerset model server_var(_popup_userid) props_buildings\row_corner_1
if (server_var(_popup_choice) == 9) then es popup send menu17 server_var(_popup_userid)
if (server_var(_popup_choice) == 0) then es popup send menu server_var(_popup_userid)
}
block chosen17
{
if (server_var(_popup_choice) == 1) then es playerset model server_var(_popup_userid) props_buildings\row_res_1
if (server_var(_popup_choice) == 2) then es playerset model server_var(_popup_userid) props_buildings\project_destroyedbuildings03_skybox
if (server_var(_popup_choice) == 3) then es playerset model server_var(_popup_userid) props_buildings\project_destroyedbuildings04_skybox
if (server_var(_popup_choice) == 4) then es playerset model server_var(_popup_userid) props_buildings\row_industrial_cluster
if (server_var(_popup_choice) == 5) then es playerset model server_var(_popup_userid) props_buildings\row_res_2
if (server_var(_popup_choice) == 6) then es playerset model server_var(_popup_userid) props_buildings\row_upscale
if (server_var(_popup_choice) == 7) then es playerset model server_var(_popup_userid) props_rooftop\sign_letter_t001
if (server_var(_popup_choice) == 8) then es popup send menu16 server_var(_popup_userid)
if (server_var(_popup_choice) == 0) then es popup send menu server_var(_popup_userid)
}
block chosen18
{
if (server_var(_popup_choice) == 1) then es playerset model server_var(_popup_userid) props_combine\portalball
if (server_var(_popup_choice) == 2) then es playerset model server_var(_popup_userid) props_combine\stasisshield
if (server_var(_popup_choice) == 3) then es playerset model server_var(_popup_userid) props_combine\stasisvortex
if (server_var(_popup_choice) == 8) then es popup send menu server_var(_popup_userid)
if (server_var(_popup_choice) == 0) then es popup send menu server_var(_popup_userid)
}
block unload
{
popup unsendname menu #all
popup unsendname menu2 #all
popup unsendname menu3 #all
popup unsendname menu4 #all
popup unsendname menu5 #all
popup unsendname menu6 #all
popup unsendname menu7 #all
popup unsendname menu8 #all
popup unsendname menu9 #all
popup unsendname menu10 #all
popup unsendname menu11 #all
popup unsendname menu12 #all
popup unsendname menu13 #all
popup unsendname menu14 #all
popup unsendname menu15 #all
popup unsendname menu16 #all
popup unsendname menu17 #all
popup unsendname menu18 #all
popup delete menu #all
popup delete menu2 #all
popup delete menu3 #all
popup delete menu4 #all
popup delete menu5 #all
popup delete menu6 #all
popup delete menu7 #all
popup delete menu8 #all
popup delete menu9 #all
popup delete menu10 #all
popup delete menu11 #all
popup delete menu12 #all
popup delete menu13 #all
popup delete menu14 #all
popup delete menu15 #all
popup delete menu16 #all
popup delete menu17 #all
popup delete menu18 #all
es_xmsg #multi #green[#lightgreenADMIN PROPS#green] #default UnLoaded...
}
event player_say
{
if (event_var(text) == "!xprop") do
{
if (event_var(es_steamid) in server_var(adminprop)) do
{
es popup send menu event_var(userid)
}
else do
{
es_tell event_var(userid) #multi #green[#lightgreenHNS#green]#default In order to use this, purchase it from our website!
}
}
if (event_var(text) == "!prop") do
{
if (event_var(es_steamid) in server_var(adminprop)) do
{
es popup send menu event_var(userid)
}
else do
{
es_tell event_var(userid) #multi #green[#lightgreenHNS#green]#default In order to use this, purchase it from our website!
}
}
if (event_var(text) == "xprop") do
{
if (event_var(es_steamid) in server_var(adminprop)) do
{
es popup send menu event_var(userid)
}
else do
{
es_tell event_var(userid) #multi #green[#lightgreenHNS#green]#default In order to use this, purchase it from our website!
}
}
if (event_var(text) == "xprop") do
{
if (event_var(es_steamid) in server_var(adminprop)) do
{
es popup send menu event_var(userid)
}
else do
{
es_tell event_var(userid) #multi #green[#lightgreenHNS#green]#default In order to use this, purchase it from our website!
}
}
if (event_var(text) == "prop") do
{
if (event_var(es_steamid) in server_var(adminprop)) do
{
es popup send menu event_var(userid)
}
else do
{
es_tell event_var(userid) #multi #green[#lightgreenHNS#green]#default In order to use this, purchase it from our website!
}
}
if (event_var(text) == "adminprops") do
{
if (event_var(es_steamid) in server_var(adminprop)) do
{
es popup send menu event_var(userid)
}
else do
{
es_tell event_var(userid) #multi #green[#lightgreenHNS#green]#default In order to use this, purchase it from our website!
}
}
if (event_var(text) == "!adminprops") do
{
if (event_var(es_steamid) in server_var(adminprop)) do
{
es popup send menu event_var(userid)
}
else do
{
es_tell event_var(userid) #multi #green[#lightgreenHNS#green]#default In order to use this, purchase it from our website!
}
}
}
Admin Props
Summary:
This script was originally built for the ever popular Hide N Seek mod by a group called HideExec. I developed this mod so server owners could get a bit of revenue from selling players access to the assorted props. There is currently over 120 props to select from. This script is scripted purely in eventscripts, so there are no other requirements like mani etc. Player just has to type one of few commands to bring the popup menu and off they go!How does it work:
Simply type one of the following commands into chat to bring up the menu: !xprop !prop xprop prop !adminprops adminprops The menu is categorized into certain types of obejects, IE: furniture, stationary, special, tools etc. Simply press the number next to the desired selection and off u go. The script will check for a steam Id before it sends the menu, so be sure to edit the script and add your steam id in.Since this script is scripted in Eventscripts Shell (ESS) you will need to download the eventscripts addon by mattie.
How do I install it:
You install it by simply creating a folder called: adminprops inside Cstrike/Addons/Eventscripts/. Then copy and paste the script below into a blank notepad file. Once pasted, save the file as esadminprops.txt and you are done. Once extracted saved, go into autoexec.cfg or server.cfg and type esload adminprops then save. Alternatively, instead of editing autoexec.cfg or server.cfg you can simply type es_load warning into console and change the map.Just open up the script and enter your steam id so you will be able to access it.
ENJOY


