Red Alert 3 Collection

  "43"
  {
    "name"              "Tanya"
    "author"            "xWolf"
    "shortdescription"  "Hero of Alliance"
    "required_level"    "800"
    "maximum_level"     "0"
    "allow_only"        "0"
    "teamlimit"         "1"
    "restrict_shop"     "0"
    "preloadcmd"        "0"
    "player_spawn_cmd"  "est_restrictall event_var(userid);es_delayed 2 est_unrestrict event_var(userid) elite;es_delayed 4 est_give event_var(userid) weapon_elite"
    "round_start_cmd"   "0"
    "round_end_cmd"     "0"
    "numberofskills"    "4"
    "numberoflevels"    "4"
    "skillnames"        "Ultimate Intuition|Payday|C4 Revenges|Timebelt"
    "skilldescr"        "Chance to Evade|Spawn with Extra Cash|Blow when Die|Go Back In Time"
    "skillcfg"          "player_victim|player_spawn|player_death|player_ultimate"
   
    "skill1_setting"    "es_xsetinfo wcs_chance 13|es_xsetinfo wcs_chance 16|es_xsetinfo wcs_chance 19|es_xsetinfo wcs_chance 22"
    "racealias_eyehl2"  "es es_xsetinfo wcs_dmg event_var(dmg_health);es es_xif (server_var(wcs_game) != server_var(wcs_game_css)) then es_xrand wcs_dmg 1 20;es est_Health event_var(userid) + event_var(dmg_health);wcs_getlanguage wcs_lng wcs_lng_r_evade;es es_xtell event_var(userid) #multi server_var(wcs_lng)"
    "skill1_cmd"        "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_eyehl2"
    "skill1_sfx"        "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_eyeblnk2"
    "racealias_eyeblnk2""es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_xmath wcs_z1 + 15;es_toptext event_var(userid) 1 #white Effects by HOLLIDAY;es est_effect 11 #a 0 models/gman/pupil_l.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 3 3 255"
   
    "skill2_setting"    "es_xsetinfo wcs_chance 5|es_xsetinfo wcs_chance 10|es_xsetinfo wcs_chance 15|es_xsetinfo wcs_chance 18"
    "skill2_cmd"        "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_envyatmp"
    "racealias_envyatmp""es est_playplayer event_var(userid) ambient/materials/metal4.wav;es_xsetinfo wcs_player 0;es es_xif (server_var(wcs_team) = 2) then est_randplayer wcs_player #c!d;es es_xif (server_var(wcs_team) = 3) then est_randplayer wcs_player #t!d;es es_xexists wcs_exists userid server_var(wcs_player);es es_xif (server_var(wcs_exists) = 1) then racealias_envystll"
    "racealias_envystll""es est_getname envycash server_var(wcs_player);es est_setcash server_var(wcs_player) 0;es es_xtell event_var(userid) #multi #lightgreen you have stolen all of server_var(envycash) 's Money;es es_xtell server_var(wcs_player) #multi #lightgreen event_var(es_username) has stolen all of your money;es est_setplayercolor event_var(userid) 2 220 18 178;racealias_envysfx"
    "racealias_envysfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_toptext event_var(userid) 1 #orange Effects by HOLLIDAY;es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_createvectorstring vector1 server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1);es_createvectorstring vector2 server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2);es est_effect_14 #a 0 models/effects/vol_light.mdl server_var(vector2) server_var(vector1) 1000 10 10;es est_playplayer event_var(userid) ambient/materials/metal4.wav"
    "skill2_sfx"        "0"
   
    "skill3_setting"     "es_xset wcs_chance 15|es_xset wcs_chance 18|es_xset wcs_chance 22|es_xset wcs_chance 38"
    "racealias_slothdeth""es_getplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_getplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_toptext event_var(userid) 1 #green Effects by HOLLIDAY;es_xmath wcs_z1 + 1600;es_createvectorstring vector1 server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1);es_createvectorstring vector2 server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2);es est_Effect_06 #a 0 sprites/hydraspinalcord.vmt server_var(vector1) server_var(vector2) 100 .3 15 1 10 10 228 228 228 255 100;es est_teleport event_var(attacker) event_var(userid);es wcs_dealdamage event_var(userid) event_var(attacker) 6;es est_shake event_var(attacker) 10 10 10;es es_xtell event_var(attacker) #multi #lightgreen You have been Struck From #default HELL;es es_xtell event_var(userid) #multi #lightgreen you have struck event_var(es_attackername) from #default HELL"
    "skill3_cmd"         "if (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_slothdeth"
    "skill3_sfx"         "0"
   
    "skill4_setting"    "es_xsetinfo time 1.5|es_xsetinfo time 2|es_xsetinfo time 2.5|es_xsetinfo time 3"
    "skill4_cmd"        "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es es_xdelayed server_Var(time) est_spawn server_var(wcs_userid);es es_xdelayed server_var(time) est_teleport server_var(wcs_userid) server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1);es es_xtell server_var(wcs_userid) #multi #green: Deja Vu. #lightgreenYou will go back in time server_var(time) Seconds"
    "skill4_sfx"        "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es_xmath wcs_z1 + 15;es_toptext server_var(wcs_userid) 1 #red Ultimate by HOLLIDAY;es est_effect 10 #a 0 sprites/flatflame.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 200 1 60 100 0.8 255 0 0 255 1"
    "ultimate_cooldown" "25"
  }

  "44"
  {
    "name"              "Natasha"
    "author"            "xWolf"
    "shortdescription"  "Hero of Soviets"
    "required_level"    "820"
    "maximum_level"     "0"
    "allow_only"        "0"
    "teamlimit"         "1"
    "restrict_shop"     "0"
    "preloadcmd"        "0"
    "player_spawn_cmd"  "est_restrictall event_var(userid);es_delayed 2 est_unrestrict event_var(userid) scout;es_delayed 4 est_give event_var(userid) weapon_scout"
    "round_start_cmd"   "0"
    "round_end_cmd"     "0"
    "numberofskills"    "4"
    "numberoflevels"    "4"
    "skillnames"        "Killing Shot|Show Yourself|Soviet Strenght|Switch Position"
    "skilldescr"        "Do More Damage|Enemy Will Become Visible When Shot|Immune to Headshots|Trade Places With Enemy"
    "skillcfg"          "player_attacker|player_attacker|player_victim|player_ultimate"
   
    "skill1_setting"    "es_xsetinfo wcs_chance 5|es_xsetinfo wcs_chance 8|es_xsetinfo wcs_chance 11|es_xsetinfo wcs_chance 14"
    "racealias_then1"   "es wcs_dealdamage event_var(attacker) event_var(userid) 6;es es_xtell event_var(userid) #multi #lightgreenYou have been hit by #green event_var(es_attackername) 's Spear;es es_xtell event_var(attacker) #multi #lightgreenYou hit event_var(es_username) With #greenYour Spear;racealias_athen2"
    "racealias_athen2"  "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es_toptext event_var(attacker) 1 #pink Effects by HOLLIDAY;es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_xmath wcs_z1 + 20;es_xmath wcs_z2 + 20;es est_Effect 3 #a 0 sprites/glow.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 0.5 20 20 200 0 255 255"
    "skill1_cmd"        "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_then1"
    "skill1_sfx"        "0"
   
    "skill2_setting"    "es_xsetinfo wcs_vis 99|es_xsetinfo wcs_vis 125|es_xsetinfo wcs_vis 175|es_xsetinfo wcs_vis 255"
    "skill2_cmd"        "es es_xkeygetvalue wcs_tmp WCSuserdata event_var(userid) invisp;es es_xif (server_var(wcs_tmp) != 0) then racealias_rattack2"
    "racealias_rattack2""es est_setplayercolor event_var(userid) 0 75 255 server_var(wcs_vis) 1;es_toptext event_var(attacker) 1 #pink Effects by HOLLIDAY;es es_xkeysetvalue WCSuserdata event_var(userid) invisp 0;wcs_getlanguage wcs_lng wcs_lng_s_invisdestr;es es_xformat wcs_lng server_var(wcs_lng) event_var(es_username);es es_xtell event_var(userid) #multi server_var(wcs_lng);es es_xtell event_var(attacker) #multi server_var(wcs_lng);racealias_rattack3"
    "racealias_rattack3""es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es es_xmath wcs_z1 + 50;es es_xmath wcs_z2 + 30;es est_Effect 3 #a 0 sprites/orangelight1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 3 3 3 155 155 155 255;es_xmath wcs_z1 + 40;es est_effect 10 #a 0 models/gman/pupil_r.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 450 190 3 150 100 0 155 115 100 200 1"
    "skill2_sfx"        "0"
   
    "skill3_setting"    "es_xset wcs_chance 10|es_xset wcs_chance 15|es_xset wcs_chance 20|es_xset wcs_chance 25"
    "skill3_cmd"        "if (server_var(wcs_dice) <= server_var(wcs_chance)) then if (event_var(hitgroup) = 1) then racealias_athead4"
    "racealias_athead4" "es est_health event_var(userid) + event_var(dmg_health);if (event_var(hitgroup) = 1) then wcs_getlanguage wcs_lng wcs_lng_s_helmea;if (event_var(hitgroup) = 1) then es_xtell event_var(userid) #multi server_var(wcs_lng)"
    "skill3_sfx"        "es est_effect 4 #a 0 sprites/lgtning.vmt event_var(userid) 2 2 4 10 115 0 255 205;es_toptext event_var(userid) 1 #pink Effects by HOLLIDAY"
   
    "skill4_setting"    "es_xrand wcs_dmg 5 15|es_xrand wcs_dmg 7 18|es_xrand wcs_dmg 8 19|es_xrand wcs_dmg 10 21"
    "racealias_ftw5"    "es est_playplayer server_var(wcs_userid) ambient/atmosphere/cave_hit5.wav;es es_xgetplayername wcs_name server_var(wcs_player);es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_player);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 server_var(wcs_userid);es es_delayed 3 est_teleport server_var(wcs_player) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2);es es_delayed 3 est_teleport server_var(wcs_userid) server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1);es es_xtell server_var(wcs_userid) #multi #lightgreenYou will trade places with #green server_var(wcs_name) #lightgreenin three seconds;es es_xgetplayername wcs_name server_var(wcs_player);es es_xtell server_var(wcs_player) :you will tarade places with server_var(wcs_name) in three seconds"
    "skill4_cmd"        "es_xsetinfo wcs_player 0;es es_xif (server_var(wcs_team) = 2) then est_randplayer wcs_player #c!d;es es_xif (server_var(wcs_team) = 3) then est_randplayer wcs_player #t!d;es es_xexists wcs_exists userid server_var(wcs_player);es es_xif (server_var(wcs_exists) = 1) then racealias_ftw5"
    "skill4_sfx"        "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es_xmath wcs_z1 + 40;es est_effect 10 #a 0 effects/ar2_altfire1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 950 190 3 150 100 0 155 115 100 200 1;es_toptext server_var(wcs_userid) 1 #orange Ultimate by HOLLIDAY;es est_effect 10 #a 0 cs_havana/pupil_l.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 950 190 3 150 100 0 155 115 100 200 1;es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 server_var(wcs_player);es_xmath wcs_z2 + 40;es est_effect 10 #a 0 effects/ar2_altfire1.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 950 190 3 150 100 0 155 115 100 200 1;es est_effect 10 #a 0 cs_havana/pupil_l.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 950 190 3 150 100 0 155 115 100 200 1"
    "ultimate_cooldown" "20"
  }

  "45"
  {
    "name"              "Yuriko Omega"
    "author"            "xWolf"
    "shortdescription"  "Hero of The Empire of The Rising Sun"
    "required_level"    "840"
    "maximum_level"     "0"
    "allow_only"        "0"
    "teamlimit"         "1"
    "restrict_shop"     "0"
    "preloadcmd"        "0"
    "player_spawn_cmd"  "0"
    "round_start_cmd"   "0"
    "round_end_cmd"     "0"
    "numberofskills"    "4"
    "numberoflevels"    "4"
    "skillnames"        "Quicly Movement|High Tech Armor|Last Stand|Disappear"
    "skilldescr"        "Speed|Mirror Damage|Respawn to Rematch your Killer|Disappear In Smoke"
    "skillcfg"          "player_spawn|player_victim|player_death|player_ultimate"
   
    "skill1_setting"    "es_xsetinfo wcs_speed 1.1|es_xsetinfo wcs_speed 1.2|es_xsetinfo wcs_speed 1.3|es_xsetinfo wcs_speed 1.4"
    "skill1_cmd"        "es es_xkeygetvalue wcs_tmp WCSuserdata event_var(userid) speed;es es_xif (server_var(wcs_tmp) > server_var(wcs_speed)) then es_xsetinfo wcs_speed server_var(wcs_tmp);es es_xkeysetvalue WCSuserdata event_var(userid) speed server_var(wcs_speed);es est_Speed event_var(userid) server_var(wcs_speed)"
    "skill1_sfx"        "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_xmath wcs_z1 + 15;es_toptext event_var(userid) 1 #yellow Effects by HOLLIDAY;es est_effect 11 #a 0 sprites/physring1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 3 5 255"
   
    "skill2_setting"    "es_xsetinfo wcs_chance 10;es_xsetinfo wcs_mirror 5|es_xsetinfo wcs_chance 20;es_xsetinfo wcs_mirror 8|es_xsetinfo wcs_chance 30;es_xsetinfo wcs_mirror 15|es_xsetinfo wcs_chance 50;es_xsetinfo wcs_mirror 20"
    "racealias_sorcere1""es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es est_teleport event_var(attacker) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2);es est_teleport event_var(userid) server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1);es wcs_dealdamage event_var(userid) event_var(attacker) server_var(wcs_mirror);es es_xtell event_var(userid) #multi #lightgreen:You have done #green server_var(wcs_mirror) mirror damage;es es_xtell event_var(attacker) #multi #lightgreen:You got #green server_var(wcs_mirror) mirror damage;es es_delayed .1 est_setaim event_var(userid) event_var(attacker) +1;es es_delayed .1 est_setaim event_var(attacker) event_var(userid) +1;racealias_sorcesfx"
    "racealias_sorcesfx""es est_effect 11 #a 0 sprites/glow1.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 1 255;es_toptext event_var(userid) 1 #cyan Effects by HOLLIDAY;es est_effect 11 #a 0 sprites/glow1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 2 1 255;es est_effect 3 #a 0 sprites/bluelight1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 4 4 175 175 255 255"
    "skill2_cmd"        "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_sorcere1"
    "skill2_sfx"        "0"
   
    "skill3_setting"    "es_xset wcs_chance 10|es_xset wcs_chance 20|es_xset wcs_chance 30|es_xset wcs_chance 99"
    "skill3_cmd"        "if (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_return01"
    "racealias_return01""es_cexec event_var(userid) r_screenoverlay shadertest/eyeball.vmt;es_cexec event_var(attacker) r_screenoverlay shadertest/eyeball.vmt;es es_xgetplayername wcs_name event_var(attacker);es_xgetplayername wcs_nam event_var(userid);es es_xtell event_var(attacker) #multi #lightgreenYou have been summoned by #greenThe Eye of Ra #lightgreenyou may Spawn before server_var(wcs_name) in 10 seconds;es es_xtell event_var(userid) #multi #lightgreenYou have been summoned by #greenThe Eye of Ra #lightgreenyou may Spawn before #green server_var(wcs_name) #lightgreenin 10 seconds;if (server_var(wcs_dice) <= 60) then racealias_raescape;if (server_var(wcs_dice) >= 60) then racealias_raspawn1;racealias_rasound1"
    "racealias_rasound1""es est_playplayer event_var(userid) ambient/machines/wall_ambient1.wav;es est_playplayer event_var(attacker) ambient/machines/wall_ambient1.wav;es es_delayed 5 est_playplayer event_var(userid) ambient/machines/wall_ambient1.wav;es es_delayed 5 est_playplayer event_var(attacker) ambient/machines/wall_ambient1.wav"
    "racealias_raspawn1""es es_delayed 10 es_cexec event_var(userid) r_screenoverlay 0;es es_delayed 10 es_cexec event_var(attacker) r_screenoverlay 0;es es_delayed 9 est_playplayer server_var(wcs_userid) ambient\machines\wall_move5.wav;es es_delayed 9 est_playplayer server_var(wcs_attacker) ambient\machines\wall_move5.wav;es es_delayed 10 est_spawn event_var(userid) 1;es es_delayed 10 est_spawn event_var(attacker) 1;es es_delayed 10 est_teleport event_var(userid) server_var(ra_x1) server_var(ra_y1) server_var(ra_z1);es es_delayed 10 est_teleport event_var(attacker) server_var(ra_x1) server_var(ra_y1) server_var(ra_z1);racealias_raresfx1;es est_getprimary wcs_tmp event_var(userid);es es_delayed 10.1 est_give event_var(userid) server_var(wcs_tmp);es est_getprimary wcs_tmp1 event_var(attacker);es es_delayed 10.1 est_give event_var(attacker) server_var(wcs_tmp1)"
    "racealias_raresfx1""es es_xmath ra_z1 + 50;es es_delayed 10 est_effect 10 #a 0 models/gman/pupil_r.vmt server_var(ra_x1) server_var(ra_y1) server_var(ra_z1) 950 190 3 150 100 0 155 115 100 200 10"
    "racealias_raescape""es es_delayed 10 es_cexec event_var(userid) r_screenoverlay 0;es_toptext event_var(userid) 1 #yellow Effects by HOLLIDAY;es es_delayed 10 es_cexec event_var(attacker) r_screenoverlay 0;es es_xgetplayername wcs_name event_var(attacker);es es_delayed 10 es_xtell event_var(userid) #multi #lightgreen server_var(wcs_name) has escaped #greenThe Eye of Ra;es es_delayed 10 es_xtell event_var(attacker) #multi #lightgreenyou have escaped #greenThe Eye of Ra"
    "skill3_sfx"        "0"
   
    "skill4_setting"    "es_xsetinfo wcs_duration 2.5|es_xsetinfo wcs_duration 3|es_xsetinfo wcs_duration 5|es_xsetinfo wcs_duration 7"
    "skill4_cmd"        "es est_playplayer server_var(wcs_userid) weapons\explode3.wav;es est_physpush server_var(wcs_userid) 0 0 500;es es_delayed 0.5 est_freeze server_var(wcs_userid) 1;es es_delayed 0.7 est_freeze server_var(wcs_userid) 0;es es_delayed 0.7 est_physpush server_var(wcs_userid) 0 500 0;es es_delayed 1 est_freeze server_var(wcs_userid) 1;es es_delayed 1.3 est_freeze server_var(wcs_userid) 0;es es_delayed 1.3 est_physpush server_var(wcs_userid) 500 0 0;es est_setplayercolor server_var(wcs_userid) 255 255 255 0 1;es es_delayed server_var(wcs_duration) est_setplayercolor server_var(wcs_userid) 255 255 255 255 1"
    "skill4_sfx"        "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es_xmath wcs_z1 + 15;es_toptext server_var(wcs_userid) 1 #white Ultimate by HOLLIDAY;es est_effect 7 #a 0 sprites/smoke.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 100 10;es_delayed 0.5 es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es_xmath wcs_z1 + 20;es est_effect 7 #a 0 sprites/smoke.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 100 10;es_delayed 1 es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es_xmath wcs_z1 + 30;es est_effect 7 #a 0 sprites/smoke.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 100 10;es_delayed 1.5 es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es_xmath wcs_z1 + 35;es est_effect 7 #a 0 sprites/smoke.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 100 10"
    "ultimate_cooldown" "5"
  }

Command & Conquer: Red Alert 3 Warcraft-Source races. Enjoy!

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  • A5: Veteran
    Account Age: 4 years
Wolfie (Creator/Co-creator)
Original Authors
Wolfie
Coding
Special Thanks
HOLLIDAY
SFX

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Date Added
3 years ago
Date Modified
3 years ago

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